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==Information==
 
==Information==
   
*Stun duration is 2 s. This talent generates an auto-hit, unless the user is under the effects of [[Misdirection Hex]].
+
*Stun duration is 2 s (adjusted by target rank). This talent generates an auto-hit.
  +
*In addition to normal damage, 15 bonus damage is dealt.
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*Up to 10 hostile secondary targets within 15m of the primary target are hit (line of sight from primary target to secondary targets required).
 
*Range: 60 m.
 
*Range: 60 m.
 
*Conjuration time: 2 s.
 
*Conjuration time: 2 s.
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*Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
*Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
  +
*A separate attack roll for each target is performed. Any miss is converted into a hit. Critical hits are possible.
*The arrow will only hit enemies who are somewhat behind the first target on the moment the arrow hits. Specifically, the 'splinters' will not turn 90 or more degrees in search of targets. Keep in mind that it will take about two seconds after activating the ability before the scattershot is actually fired, so make sure you select your target well. If you have a dozen darkspawn charging at you while the closest one got immobilized, ordering your archer to shoot that particular monster will likely yield more frustration than anything else, because the other creatures will have passed it by the time the archer actually shoots and thus be safe.
 
   
 
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Revision as of 21:10, 17 March 2010


See Also Archery Talents, Talents, Ability Mechanics, Tanking: An Alternative Approach.

Information

  • Stun duration is 2 s (adjusted by target rank). This talent generates an auto-hit.
  • In addition to normal damage, 15 bonus damage is dealt.
  • Up to 10 hostile secondary targets within 15m of the primary target are hit (line of sight from primary target to secondary targets required).
  • Range: 60 m.
  • Conjuration time: 2 s.
  • 50 Threat is drawn from the primary target.

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • A separate attack roll for each target is performed. Any miss is converted into a hit. Critical hits are possible.