Sabotage talents are talents available to the rogue class in Dragon Age II.
Ability Tree
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Talents
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![]() | Activated Range: 5m sphere Activation: 15 Duration: 4s Cooldown: 20s | The rogue lobs an explosive flask into a group of enemies, briefly stunning them. Stun chance: 100% vs. normal enemies |
![]() | Improved Formula Upgrade Requires: Level 3 | Miasmic Flasks are now available more frequently, and the stun effect lasts longer. Upgrades Miasmic Flask Duration: +2s |
![]() | Activated Range: Personal Activation: 15 Cooldown: 15s Requires: Level 3 | The rogue rushes forward, attempting to knock down the target and all nearby enemies. Knock down the target and all nearby enemies. |
![]() | Charge Upgrade Requires: Level 7 | The rogue covers more ground with Rush, knocking enemies down along the path. Upgrades Rush Increased range |
![]() | Blitz Upgrade Requires: Level 9 Requires: Rush Requires: 2 points in Sabotage | The rogue bowls enemies over with a Rush attack that now inflicts damage. Upgrades Rush Physical damage: 1x |
![]() | Activated Range: 6m Activation: 20 Duration: 10s Cooldown: 20s Requires: Level 7 Requires: Rush Requires: Miasmic Flask Requires: 3 points in Sabotage | The rogue envelops enemies in a defense fog that slows them to a near crawl. Enemy attack speed: -50% Enemy movement speed: -50% |
![]() | Impenetrable Fog Upgrade Requires: Level 11 | Fatiguing Fog now lingers in the air and veils allies from enemy attacks. Upgrades Fatiguing Fog Obscure chance: 100% for all party members |
![]() | Overpowering Fog Upgrade Requires: Level 13 Requires: 5 points in Sabotage | Fatiguing Fog becomes so oppressive that it leaves most enemies DISORIENTED, reducing their defenses and make them vulnerable to follow-up attacks from a warrior or mage. Upgrades Fatiguing Fog DISORIENT chance: 100% vs. normal enemies |
![]() | Activated Range: 4m Activation: 30 Duration: 10s Cooldown: 30s Requires: Level 5 Requires: Miasmic Flask Requires: 2 points in Sabotage | The rogue tricks nearby enemies, causing some to fight among themselves for a short time. Confusion chance: 50% vs. normal enemies |
![]() | Chaos Upgrade Requires: Level 9 Requires: 6 points in Sabotage | Confusion persists longer, and enemies who were attacking each other now leave their defenses open as well. Upgrades Confusion DISORIENT chance: 100% vs. normal enemies |
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