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Sabotage abilities are abilities available to the rogue class in Dragon Age: Inquisition.

Ability tree[]

Sabotage Skill Set

Sabotage Skill Set

Abilities[]

Poisoned Weapons Poisoned Weapons
Activated
Activation: 20 stamina
Duration: 10s
Cooldown: 24s
You coat your weapons in a deadly toxin, making every attack poison enemies for a short time.
Infected Wounds Infected Wounds
Upgrade
Requires: Poisoned Weapons
Your poison helps your blades and arrows bite deeper. You do more damage with your weapons while Poisoned Weapons is active.

Damage bonus: 25%
Leeching Poison Leeching Poison
Upgrade
Requires: Trespasser
You gain Health when you attack enemies with Poisoned Weapons active.
Caltrops Caltrops
Activated
Size: 3m
Activation: 35 stamina
Duration: 30s
Cooldown: 16s
You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps.
Tread Lightly Tread Lightly
Upgrade
Requires: Caltrops
Your Caltrops cover a wider area and cause enemies to bleed over several seconds.

Radius: 5 meters
Bleed Duration: 10 seconds
Barbed Spikes Barbed Spikes
Upgrade
Requires: Trespasser
Enemies that tread upon your Caltrops are briefly immobilized.

Immobilize Duration: 3 seconds
Fighting Dirty Fighting Dirty
Passive All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds.

Duration bonus: +25%
Dexterity + 3
Looked Like It Hurt Looked Like It Hurt
Passive The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina.

Stamina restored on Critical Hit: +10
Cunning +3
Explosive Toxin Explosive Toxin
Passive
Size: 3m
Duration: 8s
Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist.

Damage Bonus: 50%
Dexterity + 3
Hook and Tackle Hook and Tackle
Activated
Activation: 20 stamina
Cooldown: 12s
You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it.
It Beats Walking It Beats Walking
Upgrade
Requires: Hook and Tackle
You can use Hook and Tackle with no Stamina cost or cooldown time.

Eliminates stamina cost and cooldown time
No Escape No Escape
Upgrade
Requires: Trespasser
You chain yourself to your target upon arrival, making it impossible for them to escape you. You can free yourself by reactivating the ability.
Cheap Shot Cheap Shot
Passive
Duration: 6s
Your Critical Hits tear through enemy armor, leaving it sundered for a short time.

Cunning + 3
Toxic Cloud Toxic Cloud
Activated
Size: 3m
Activation: 50 stamina
Duration: 8s
Cooldown: 32s
You unleash a cloud of toxic dust that damages all enemies that remain in the area.
Contact Poison Contact Poison
Upgrade
Duration: 8s
Requires: Toxic Cloud
Toxic Cloud has a shorter cooldown time and now also poisons enemies in the area.

Cooldown reduction: 5 seconds
Bonus damage: 25% per second for 8 seconds
Lost in the Mist Lost in the Mist
Upgrade
Requires: Trespasser
Allies in Toxic Cloud can lose their enemies in the vapors, gaining a stack of Elusive every few seconds in the cloud.
Throwing Blades Throwing Blades
Activated
Activation: 50 stamina
Duration: 8s
Cooldown: 12s
You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered.
Precision Targeting Precision Targeting
Upgrade
Requires: Throwing Blades
When facing fewer targets, you group your knives so that the more blades that hit a single target, the more damage they inflict.

Damage bonus: 25%
This bonus stacks
Fistful of Daggers Fistful of Daggers
Upgrade
Requires: Trespasser
You throw several daggers in an arc before you, hitting all enemies in front of you and increasing the duration for which their armor is sundered.
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