Sabotage abilities are abilities available to the rogue class in Dragon Age: Inquisition.
Ability tree
Edit

Sabotage Skill Set
Abilities
Edit
![]() | Activated Activation: 20 stamina Cooldown: 24s | You coat your weapons in a deadly toxin, making every attack poison enemies for a short time. |
![]() | Infected Wounds Upgrade Requires: Poisoned Weapons | Your poison helps your blades and arrows bite deeper. You do more damage with your weapons while Poisoned Weapons is active. Damage bonus: 25% |
![]() | Leeching Poison Upgrade Requires: Trespasser | You gain Health when you attack enemies with Poisoned Weapons active. |
![]() | Activated Size: 3m Activation: 35 stamina Duration: 30s Cooldown: 16s | You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps. |
![]() | Tread Lightly Upgrade Requires: Caltrops | Your Caltrops cover a wider area and cause enemies to bleed over several seconds. Radius: 5 meters Speed reduction bonus: 25% |
![]() | Barbed Spikes Upgrade Requires: Trespasser | Enemies that tread upon your Caltrops are briefly immobilized. |
![]() | Passive | All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds. Duration bonus: +25% Dexterity + 3 |
![]() | Passive | The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina. Stamina restored on Critical Hit: +10 Cunning +3 |
![]() | Passive Size: 3m Duration: 8s | Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist. Damage Bonus: 50% Dexterity + 3 |
![]() | Activated Activation: 20 stamina Cooldown: 12s | You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it. |
![]() | It Beats Walking Upgrade Requires: Hook and Tackle | You can use Hook and Tackle with no Stamina cost or cooldown time. Eliminates stamina cost and cooldown time |
![]() | No Escape Upgrade Requires: Trespasser | You chain yourself to your target upon arrival, making it impossible for them to escape you. You can free yourself by reactivating the ability. |
![]() | Passive Duration: 6s | Your Critical Hits tear through enemy armor, leaving it sundered for a short time. Cunning + 3 |
![]() | Activated Size: 5m Activation: 20 stamina Duration: 8s Cooldown: 12s | You unleash a cloud of toxic dust that damages all enemies that remain in the area. |
![]() | Contact Poison Upgrade Duration: 8s Requires: Toxic Cloud | Toxic Cloud has a shorter cooldown time and now also poisons enemies in the area. Cooldown reduction: 5 seconds 25% weapon damage per second 8 seconds |
![]() | Lost in the Mist Upgrade Requires: Trespasser | Allies in Toxic Cloud can lose their enemies in the vapors, gaining a stack of Elusive every few seconds in the cloud. |
![]() | Activated Activation: 50 stamina Duration: 8s Cooldown: 12s | You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered. |
![]() | Precision Targeting Upgrade Requires: Throwing Blades | When facing fewer targets, you group your knives so that the more blades that hit a single target, the more damage they inflict. Damage bonus: 25% This bonus stacks |
![]() | Fistful of Daggers Upgrade Requires: Trespasser | You throw several daggers in an arc before you, hitting all enemies in front of you and increasing the duration for which their armor is sundered. |
Community content is available under CC-BY-SA
unless otherwise noted.