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{{For|weapon runes in other Dragon Age titles|Runes (disambiguation)}}
 
{{For|weapon runes in other Dragon Age titles|Runes (disambiguation)}}
   
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In ''[[Dragon Age: Inquisition]]'', '''runes''' can be applied to any [[Weapons (Inquisition)|weapon]] that possess an open rune slot. Runes improve the effectiveness of a weapon and can be applied at any weapon modification table located across ''[[Dragon Age: Inquisition]]''. Runes cannot be applied to armor; and once a rune is applied to a weapon, a rune cannot be removed, only replaced.
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'''Runes''' can be applied to any [[Weapons (Inquisition)|weapon]] that possess an open rune slot in ''[[Dragon Age: Inquisition]]''. Runes improve the effectiveness of a weapon and can be applied at any weapon modification table. However, runes cannot be applied to armor; and once a rune is applied to a weapon, a rune cannot be removed, only replaced.
   
 
Runes can be found or crafted by the [[the Inquisitor|Inquisitor]] once the schematic has been obtained. Runes can also be purchased from [[Merchants (Inquisition)|merchants]] and awarded for completing [[Quests (Inquisition)|quests]] or [[war table]] operations.
 
Runes can be found or crafted by the [[the Inquisitor|Inquisitor]] once the schematic has been obtained. Runes can also be purchased from [[Merchants (Inquisition)|merchants]] and awarded for completing [[Quests (Inquisition)|quests]] or [[war table]] operations.
   
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A rune's damage effect will change to AoE damage when applied to [[Daggers (Inquisition)|Dual-Blade Daggers]], [[Greataxes]], [[Greatswords (Inquisition)|Greatswords]] and the [[Blade of Tidarion]], which is a unique staff that functions as a greatsword for any [[Mage (Inquisition)|mage]] character.
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A rune's damage effect will change to AoE damage when applied to [[Daggers (Inquisition)|Dual-Blade Daggers]], [[Greataxes]], [[Greatswords (Inquisition)|Greatswords]] and the [[Blade of Tidarion]] which is a unique staff that functions as a greatsword for any [[Mage (Inquisition)|mage]] character.
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== Runes ==
 
== Runes ==
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Elemental rune schematics (fire, frost, lightning and spirit) are found by revealing special glyphs with [[Veilfire]] in different locations throughout [[Ferelden]] and [[Orlais]], and they are always found in the order of increasing quality. The first glyph revealed will grant the basic rune schematic. The second glyph will grant the Master Rune schematic and the third glyph will grant the Superb Rune schematic. The Superb schematic cannot be found before the other two.
 
Elemental rune schematics (fire, frost, lightning and spirit) are found by revealing special glyphs with [[Veilfire]] in different locations throughout [[Ferelden]] and [[Orlais]], and they are always found in the order of increasing quality. The first glyph revealed will grant the basic rune schematic. The second glyph will grant the Master Rune schematic and the third glyph will grant the Superb Rune schematic. The Superb schematic cannot be found before the other two.
   
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Conversely, non-elemental runes (cleansing, corrupting, demon-slaying and dragon-slaying) can be obtained in any order. The Superb Cleansing Rune schematic, for example, can always be found at the [[Merchant (Suledin Keep)|Suledin Keep merchant]] regardless of whether the Cleansing Rune or the Master Cleansing Rune has been found.
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Conversely, non-elemental runes (cleansing, corrupting, demon-slaying and dragon-slaying) can be obtained in any order. The Superb Cleansing Rune schematic, for example, can always be found at the [[Merchant (Suledin Keep)|Suledin Keep Merchant]] regardless of whether the Cleansing Rune or the Master Cleansing Rune has been found.
   
 
Refer to the weapon [[Rune schematics]] article for a full list of rune schematics.
 
Refer to the weapon [[Rune schematics]] article for a full list of rune schematics.
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== Codex entries ==
 
== Codex entries ==
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{{:Codex entry: The Lost Art of Veilfire|style=iconmini}}<br />
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* {{:Codex entry: The Lost Art of Veilfire|style=iconmini}}
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{{:Codex entry: Veilfire|style=iconmini}}
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* {{:Codex entry: Veilfire|style=iconmini}}
   
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{{Equipment (Inquisition)}}
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__FORCETOC__
 
   
 
[[de:Runen (Inquisition)]]
 
[[de:Runen (Inquisition)]]

Revision as of 01:50, 25 December 2019

For weapon runes in other Dragon Age titles, see Runes (disambiguation).

Runes can be applied to any weapon that possess an open rune slot in Dragon Age: Inquisition. Runes improve the effectiveness of a weapon and can be applied at any weapon modification table. However, runes cannot be applied to armor; and once a rune is applied to a weapon, a rune cannot be removed, only replaced.

Runes can be found or crafted by the Inquisitor once the schematic has been obtained. Runes can also be purchased from merchants and awarded for completing quests or war table operations.

A rune's damage effect will change to AoE damage when applied to Dual-Blade Daggers, Greataxes, Greatswords and the Blade of Tidarion which is a unique staff that functions as a greatsword for any mage character.

Runes

Basic Master Superb
Cleansing Rune Cleansing Rune Master Cleansing Rune Master Cleansing Rune Superb Cleansing Rune Superb Cleansing Rune
Corrupting Rune Corrupting Rune Master Corrupting Rune Master Corrupting Rune Superb Corrupting Rune Superb Corrupting Rune
Demon-Slaying Rune Demon-Slaying Rune Master Demon-Slaying Rune Master Demon-Slaying Rune Superb Demon-Slaying Rune Superb Demon-Slaying Rune
Dragon-Slaying Rune Dragon-Slaying Rune Master Dragon-Slaying Rune Master Dragon-Slaying Rune Superb Dragon-Slaying Rune Superb Dragon-Slaying Rune
Fire Rune Fire Rune Master Fire Rune Master Fire Rune Superb Fire Rune Superb Fire Rune
Frost Rune Frost Rune Master Frost Rune Master Frost Rune Superb Frost Rune Superb Frost Rune
Lightning Rune Lightning Rune Master Lightning Rune Master Lightning Rune Superb Lightning Rune Superb Lightning Rune
Spirit Rune Spirit Rune Master Spirit Rune Master Spirit Rune Superb Spirit Rune Superb Spirit Rune

See also

Lesser Fire Rune Lesser Fire Rune

Rune schematics

Elemental rune schematics (fire, frost, lightning and spirit) are found by revealing special glyphs with Veilfire in different locations throughout Ferelden and Orlais, and they are always found in the order of increasing quality. The first glyph revealed will grant the basic rune schematic. The second glyph will grant the Master Rune schematic and the third glyph will grant the Superb Rune schematic. The Superb schematic cannot be found before the other two.

Conversely, non-elemental runes (cleansing, corrupting, demon-slaying and dragon-slaying) can be obtained in any order. The Superb Cleansing Rune schematic, for example, can always be found at the Suledin Keep Merchant regardless of whether the Cleansing Rune or the Master Cleansing Rune has been found.

Refer to the weapon Rune schematics article for a full list of rune schematics.

Notes

  • Spirit runes are restricted to staves only, whereas fire, frost and lightning runes are restricted to non-staff weapon types. Other runes can be applied to all weapons.
  • Spirit runes require nine pieces of a specific essence to craft, whereas the other runes only require six.

Codex entries