Once you take in the darkness, you not miss the light so much. You know, do you not? Ruck sees you, he sees the darkness inside you.

Ruck is a dwarf of the smith caste who has become deformed by the darkspawn taint. He can be found in the ancient ruins of Ortan Thaig, which is accessed via the Deep Roads.

Background[edit | edit source]

According to his mother, Filda, Ruck left Orzammar as the only smith of an expeditionary force into the Deep Roads five years before the Fifth Blight. While in the expedition, he accidentally killed a fellow dwarf in a quarrel. Rather than stay and endure the punishment of being exiled to the mines, where he would have found certain death, Ruck ran away. In order to survive in the Deep Roads, Ruck fed on the corpses of darkspawn which made him severely tainted. He is also a scavenger, and will attack the Warden if he fears having his "treasures" stolen. Ruck seems to remember his previous life in Orzammar, or at least his mother, and it pains him greatly to even think of those good times.

Involvement[edit | edit source]

This section contains spoilers for:
Dragon Age: Origins.

Ruck's fate in Dragon Age Keep

In the quest A Mother's Hope, the Warden can agree to help Filda, who is found in the Orzammar Commons, by promising to track down her son who was lost at the Deep Roads. The Warden can discover Ruck in Ortan Thaig. Initially, he is quite frightened and will run when several spiders move to attack the Warden. Afterwards, Ruck will retreat into his cave, where he can be coerced into engaging in commerce with the Warden, interrogated, or killed.

Mentioning his mother causes Ruck great distress; if he is told that she should know he is alive, he will beg the Warden not to tell her. The Warden can agree to tell his mother that he is dead, as he does not want his mother to see him like this; Filda remembers a completely different Ruck. If Wynne is in the party, agreeing to lie to Ruck's mother about his death gives you Wynne approves (+2) immediately and Wynne approves (+1) when you say to Filda that her son is dead. If Zevran is present, he might force the Warden to kill Ruck, saying that it is the most humane thing to do. This can be avoided, as he will only press if the Warden decides to leave instead. Oghren will also suggest that he should be killed.

Inventory[edit | edit source]

You must persuade or intimidate Ruck to trade with you; otherwise, he will attack.

Name Price
Lifestone Lifestone (x99)
30Silver 0Bronze
Frostrock Frostrock (x5)
30Silver 0Bronze
Frozen Lightning
Frozen Lightning Frozen Lightning (x6)
30Silver 0Bronze
Fire Crystal
Fire Crystal Fire Crystal (x3)
30Silver 0Bronze
Deep Mushroom (Origins)
Deep Mushroom Deep Mushroom (x99)
1Silver 50Bronze
Dwarven Waraxe
Dwarven Waraxe Dwarven Waraxe
18Silver 99Bronze
Dwarven Longsword (Origins)
Dwarven Longsword Dwarven Longsword
60Silver 0Bronze
Dwarven Mace
Dwarven Mace Dwarven Mace
27Silver 0Bronze
Heavy Dwarven Helmet
Heavy Dwarven Helmet Heavy Dwarven Helmet
90Silver 0Bronze
Dwarven Heavy Boots
Dwarven Heavy Boots Dwarven Heavy Boots
81Silver 0Bronze
Armor of the Divine Will
Armor of the Divine Will Armor of the Divine Will
57Gold 0Silver 0Bronze
Shield of the Legion (Origins)
Shield of the Legion Shield of the Legion
5Gold 10Silver 0Bronze
Dwarven Large Round Shield
Dwarven Large Round Shield Dwarven Large Round Shield
22Silver 50Bronze
Destructionist's Belt
Destructionist's Belt Destructionist's Belt
5Gold 10Silver 0Bronze
Grandmaster Cold Iron Rune
Grandmaster Cold Iron Rune Grandmaster Cold Iron Rune
27Gold 0Silver 0Bronze
Etched Silver Symbol
Etched Silver Symbol Etched Silver Symbol
39Silver 0Bronze

Quotes[edit | edit source]

  • (About the spiders) "They takes things of steel and paperl! They takes the shinies and the words!"
  • "The dark master calls them with his beautiful voice!"
  • (About the Grey Wardens) "Grey like the stone. Guardians against the darkness."

Trivia[edit | edit source]

  • In Mass Effect 3, an asari is trying to guide a friend called Ruck to a secure bunker. She does not recognize the name of the place Ruck gives her over the comms.
  • If the Warden is female and is able to persuade Ruck, he calls her "pretty lady" frequently throughout the conversation.
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