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==Awakening Tree== |
==Awakening Tree== |
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{{:Heartseeker|style=skillspelltalentrow}} |
{{:Heartseeker|style=skillspelltalentrow}} |
Revision as of 04:56, 21 March 2010
Rogue Talents are only available to the Rogue class.
Dirty Fighting Tree
Dirty Fighting |
Activated Range: Personal Activation: 25 Cooldown: 25s Requires: 10 dexterity |
The rogue incapacitates a target, who takes no damage from the attack but is stunned for a short time. |
Combat Movement |
Passive Requires: Level 4 Requires: 14 dexterity |
The quick-stepping rogue can more easily outmaneuver opponents, granting a wider flanking angle that makes backstabs easier to achieve. |
Coup De Grace |
Passive Requires: Level 8 Requires: 18 dexterity |
When a target is incapacitated, the opportunistic rogue strikes where it hurts the most, inflicting automatic backstabs against stunned or paralyzed targets. |
Feign Death |
Sustained Range: Personal Upkeep: 40 Fatigue: 5% Cooldown: 300s Requires: Level 12 Requires: 22 dexterity |
The rogue collapses at the enemies' feet, causing them to lose interest and seek other targets until the rogue gives up the ruse. |
Below the Belt Tree
Below the Belt |
Activated Range: Personal Activation: 25 Cooldown: 15s Requires: 10 dexterity |
The rogue delivers a swift and unsportsmanlike kick to the target, dealing normal combat damage as well as imposing penalties to defense and movement speed unless the target passes a physical resistance check. |
Deadly Strike |
Activated Range: Personal Activation: 25 Cooldown: 15s Requires: Level 4 Requires: 14 dexterity |
The rogue makes a swift strike at a vulnerable area on the target, dealing normal damage but gaining a bonus to armor penetration. |
Lethality |
Passive Requires: Level 8 Requires: 23 dexterity |
The rogue has a keen eye for weak spots, and thus gains a bonus to critical chance for all attacks. Additionally, if the rogue's cunning score is greater than strength, sharpness of mind lets the character use the cunning modifier to affect attack damage in place of the strength modifier. |
Evasion may refer to:
- Evasion (Origins), a rogue talent from Dragon Age: Origins
- Evasion (Inquisition), a rogue ability from Dragon Age: Inquisition
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Deft Hands Tree
Deft Hands |
Passive Requires: 10 cunning |
All rogues have some understanding of opening locks and spotting traps, but particularly dexterous hands and a steady grip give the character a bonus when picking locks or disarming traps. The character's cunning score also contributes to these skills. |
Improved Tools |
Upgrade Requires: Level 4 Requires: 14 cunning |
The rogue has taken to carrying a full set of implements designed to defeat trickier locks and spring traps without harm. These tools add a further bonus when lockpicking or disarming traps, which the character's cunning score also affects. |
Mechanical Expertise |
Upgrade Requires: Level 8 Requires: 18 cunning |
Through practice and research, the rogue has come to possess an encyclopedic knowledge of devices designed to prevent entry. Knowing the right technique for the job lends the rogue yet another bonus when dealing with locks or traps. The character's cunning score also contributes to these skills. |
Device Mastery |
Upgrade Requires: Level 12 Requires: 22 cunning |
Practice makes perfect, and only the most intricate locks or elaborate traps give the rogue pause at this level of mastery. A further bonus applies when lockpicking or disarming traps. The character's cunning score also contributes to these skills. |
Stealth Tree
Stealth may refer to:
- Stealth (Origins), a rogue talent in Dragon Age: Origins
- Stealth (Dragon Age II), a rogue talent in Dragon Age II
- Stealth (Inquisition), a rogue ability in Dragon Age: Inquisition
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Stealthy Item Use |
Upgrade Requires: Level 4 Requires: 14 cunning |
The rogue has learned how to use items while sneaking. |
Combat Stealth |
Upgrade Requires: Level 8 Requires: 18 cunning |
The rogue is stealthy enough to try sneaking during combat, although at a significant penalty. |
Master Stealth |
Upgrade Requires: Level 12 Requires: 22 cunning |
The rogue has mastered the art of stealth, gaining significant bonuses on all stealth checks. |
Stealth Mechanics
Rogues can always enter Stealth outside of combat mode. In combat, they can hide in shadows, if they have Combat Stealth and the perception ranks of creatures in stealth-perception-range (30 meters) are lower than Rogue's stealth rank.
Breaking Stealth
Rogues will lose Stealth if any of the following situations apply:
- If the Rogue attempts to Steal (whether successful or not)
- If the Rogue attacks any target.
- If a Rogue without Combat or Master Stealth takes damage (e.g. from traps or AoE).
- An enemy with a higher perception rank than the Rogue's stealth rank is in stealth-perception-range (30 meters).
- Successfully getting hit / affected by:
- Knockdown / Knockback Effects.
- Daze / Stun / Paralysis Effects.
- Cone Spells.
- Sleep, Waking Nightmare.
- Any Damage over Time effect.
Rogues generally have a small chance to keep stealth in these situations:
- Top ranked Rogues can keep Stealth if they take damage:
- Combat Stealth (Rank 3) gives a chance equal to character level, e.g. 9% for L9 Rogues
- Master Stealth (Rank 4) gives twice that chance, e.g. 18% for L9 Rogues
- Rogues can also keep Stealth after setting a trap (the odds of which have not yet been determined by players).
Perception Ranks
- Normal Enemy: 1
- Lieutenant: 2
- Boss: 3
- Elite Boss: 4
Threat
After a small delay, Threat is reset. Breaking Stealth too quickly can prevent this.
Stealth Notes
- Cunning plays no role in entering Stealth-mode.
- See also Bioware forum discussion of Rogue Mechanics
- The relevant files are skill_stealth.nss, sys_stealth_h.nss, rules_core.nss, creatureranks.xls and effects.xls (which can be read/adjusted using the Toolset).
- Rogues with Stealth Rank 4 can hide from Elite Bosses, if they are more than 30m away. They will remain hidden if they get closer (the required Stealth Rank against detection checks is one level less than for hiding checks).
Power of Blood
Note: This talent tree is only available through the Warden's Keep Downloadable Content.
Dark Passage |
Passive | Tapping the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth and more likely to dodge a physical attack. |
The Tainted Blade |
Sustained Upkeep: 40 Fatigue: 5% Cooldown: 5s |
The rogue's blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return. |
Awakening Tree
Note: This talent tree is only available through the Dragon Age: Origins - Awakening expansion.
Heartseeker |
Activated Range: Personal Activation: 80 Cooldown: 30s Requires: Level 20 36 dexterity |
The rogue strikes with great precision, attempting to fell weakened enemies in one last blow. If the attack is successful, a target of elite rank or lower is killed instantly if its health is already low enough. If the attack does not kill, it inflicts a critical hit instead. |
Ghost |
Activated Range: Personal Activation: 60 Duration: 15s Cooldown: 60s Requires: Level 22 40 dexterity |
The rogue melts into the shadows, completely evading enemies' physical attacks for a short time. |
Weak Points |
Sustained Upkeep: 60 Fatigue: 10% Cooldown: 10s Requires: Level 24 46 dexterity |
While this mode is active, the rogue seeks out enemies' weak points, striking each target in a manner that increases all damage the foe suffers for a short time, no matter the source of the damage. |
Flicker |
Activated Range: Short Activation: 80 Cooldown: 60s Requires: Level 26 52 dexterity |
The rogue's deadly speed is unmatched. Within a targeted area, the rogue disappears in a blur, sprinting from target to target to backstab each of them. |