Dragon Age Wiki
Dragon Age Wiki

Main hand weapons for Rook of the rogue class in Dragon Age: The Veilguard consists of Sabers and Broadswords, both of which are categorized under the umbrella term "swords" in the skill tree. Sabers and broadswords differ only in cosmetic design and have no differences in gameplay beyond what is already given in the weapon attributes. Appearances for sabers and broadswords are interchangeable.

Main hand swords are used in conjunction with off-hand swords, which consist of rapiers and longswords.

Standard main hand weapons[]

Broadswords[]

Name Damage Stagger Acquisition Abilities
Cutthroat's Sword 198 Physical (base damage at +10 legendary) 278 (base stagger at +10 legendary) +20% Critical damage
Gain Precision on Perfect Dodge
+10% Precision effectiveness
Gain 25% Penetration while Precision is active
Proving Steel 192 Physical (base damage at +10 legendary) 195 (base stagger at +10 legendary) +20% Charged attack damage
Gain Immovable on every third Charged attack
Generate +20% Momentum while you have Immovable
While you have Immovable, you no longer lose Momentum when hit
Rusty Sword 36 Physical (base damage, unupgraded) 14 (base stagger, unupgraded)
  • Given at the start of the game



Seafarer's Cutlass 195 Physical (base damage at +10 legendary) 249 (base stagger at +10 legendary) +25% Rally Party duration
Gain Rally Party when hitting 3 or more enemies with this weapon
Companions ignore enemy Defense while Rally Party is active
Rally Party now also affects you
Weisshaupt's Wail 198 Physical (base damage at +10 legendary) 278 (base stagger at +10 legendary) +15% Light attack damage
+20% Light Final attack damage
Gain Rally Party for every third Final attack you land
Companion cooldowns are reduced by 15% while Rally Party is active

Sabers[]

Name Damage Stagger Acquisition Abilities
Enchanted Longblade 206 Physical (base damage at +10 legendary) 332 (base stagger at +10 legendary) +20% Final attack damage
Gain Necrotic Weapons on kills with Final attacks
While Necrotic Weapons is active, Final attacks apply Necrosis
Melee attacks leech life from enemies suffering from Necrosis while Necrotic Weapons is active
Golden Grassblade 196 Physical (base damage at +10 legendary) 224 (base stagger at +10 legendary) +30 Defense
Reduce incoming damage by 5% for every missing Arrow, up to 25%
Weapon attacks gain +10% of your Defense as bonus damage
Gain +20 Defense per active Advantage
Keen with a Twist 202 Physical (base damage at +10 legendary) 303 (base stagger at +10 legendary) +20% Agile attack damage
Agile attacks apply Bleeding on impact if not already applied
+10% Critical damage for each nearby Bleeding enemy
Critical bonus is also added to all Bleeding damage
Mercenary's Blade 199 Physical (base damage at +10 legendary) 249 (base stagger at +10 legendary) +15% damage vs. health
+25% healing
Gain 300 health on Perfect Defense
Deal +25% damage with Sword attacks while you have no Potions

Unique main hand weapons[]

Broadswords[]

Name Damage Stagger Acquisition Abilities
Audacity 192 Physical (base damage) 180 (base stagger) Each Sword attack consumes an Arrow and grants +50% bonus damage


Optimist's Span 180 Physical (base damage) 180 (base stagger) Your weapons deal +100% damage while attacking in the air
Your weapons deal -30% damage while attacking on the ground

Sabers[]

Name Damage Stagger Acquisition Abilities
Cordova's Toothpick 30 Physical (base damage) 30 (base stagger)
  • Rooftop terrace in Treviso's Streets of Coin Financials district
+6 maximum Bleeding stacks
This weapon deals very low base damage.
All hits with this weapon apply Bleeding

Damage and stagger[]

The following tables rank all weapons in this slot based on base damage and base stagger.

Base damage[]

Base damage values of non-unique weapons at +10 legendary (i.e., at the maximum rarity and upgraded level) are given below, along with the base damage values of unique weapons, which cannot be upgraded. The "base damage" is the weapon damage without any skill tree traits (note that each trait adds +10% weapon damage) and also without any bonuses from passives, stat-boosting valuables (specifically, Kirkwall Select 9:36), or other items.

In practice, the final, modified weapon damage will typically be much higher than the base values listed below due to the presence of traits, passives, and other bonuses. However, the base values shown below illustrate the relative damage between different weapons.

Rank Weapon Base Damage
1 Enchanted Longblade (saber) 206
2 Keen With a Twist (saber) 202
3 Mercenary's Blade (saber) 199
4 Cutthroat's Sword (broadsword) 198
4 Weisshaupt's Wail (broadsword) 198
6 Golden Grassblade (saber) 196
7 Seafarer's Cutlass (broadsword) 195
8 Proving Steel (broadsword) 192
8 Audacity (unique broadsword) 192
10 Optimist's Span (unique broadsword) 174
11 Cordova's Toothpick (unique saber) 30

Base stagger[]

Base stagger values of non-unique weapons at +10 legendary are given below, along with the base stagger values of unique weapons, which cannot be upgraded.

Rank Weapon Base Stagger
1 Enchanted Longblade (saber) 332
2 Keen With a Twist (saber) 303
3 Cutthroat's Sword (broadsword) 278
3 Weisshaupt's Wail (broadsword) 278
5 Seafarer's Cutlass (broadsword) 249
5 Mercenary's Blade (saber) 249
7 Golden Grassblade (saber) 224
8 Proving Steel (broadsword) 195
9 Optimist's Span (unique broadsword) 180
9 Audacity (unique broadsword) 180
11 Cordova's Toothpick (unique saber) 30