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+ | <onlyinclude>{{LocationTransformer |
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− | {{locationInfobox |
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− | | |
+ | |style = {{{style|}}} |
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+ | |name = [[Roadside]] |
− | | |
+ | |icon = Ico Area Map.png |
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+ | |image = Area-Roadside.jpg |
− | | |
+ | |px = 270px |
+ | |type = [[Encounters (Origins)|World map encounter]] |
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+ | |location = Highway |
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+ | |exits = [[World map (Origins)|World map]] |
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− | }} |
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+ | |characters = Mages |
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− | ==Background== |
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+ | }}</onlyinclude> |
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− | <!---descr="Background and history of the location."---> |
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⚫ | Upon arriving at the '''Roadside''', [[The Warden]] sees a battle between [[mage]]s and [[darkspawn]]: a mage with 2 apprentices is standing atop a little hill, preparing to defend against a wave of darkspawn. Luckily for them, the Warden assists in the fight. This encounter only occurs if the Warden sided with the mages in the [[Broken Circle]] questline. |
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− | ==Characters== |
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− | *[[Mage]] is only there for a brief speech. He is taking the apprentices to [[Redcliffe]]. The first enchanter told him that you, [[The Warden]] needs every able-bodied mage for the war. Even if the apprentices are killed during the battle, the [[Mage]] will still refer to them as if they are alive. There is nothing to be gained by preventing the death of the the [[Mage]] or the apprentices. |
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+ | *[[Cleansing Aura]] is very effective for helping keep the Mages alive. |
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− | ==Enemies== |
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− | <!---descr="Hostile NPC's"---> |
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⚫ | |||
⚫ | |||
− | == |
+ | == Characters == |
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+ | * Mage - He is taking the apprentices to [[Redcliffe]]. First Enchanter [[Irving]] told him that the Warden needs every able-bodied mage for the war. |
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− | == |
+ | == Allies == |
+ | *A [[Lieutenant]]-level mage |
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− | <!---descr="Objects you can open/use/dialog/examine."---> |
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+ | *A pair of [[Normal]] apprentices. |
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− | *None |
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− | == |
+ | == Enemies == |
⚫ | |||
− | <!---descr="Quests and so on."---> |
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− | *None |
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− | == |
+ | == Strategy == |
+ | *All of the allies provide powerful support, able to cast the following spells: |
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− | <!---descr="Map exits."---> |
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+ | |||
− | *[[World Map]] |
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+ | :{{:Spell Might|style=iconmini}}{{clrl}} |
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− | [[Category:World Map Encounter]] |
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+ | :{{:Stonefist (Origins)|style=iconmini}}{{clrl}} |
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+ | :{{:Petrify (Origins)|style=iconmini}}{{clrl}} |
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+ | :{{:Earthquake|style=iconmini}}{{clrl}} |
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+ | :{{:Fireball (Origins)|style=iconmini}}{{clrl}} |
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+ | :{{:Shock|style=iconmini}}{{clrl}} |
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+ | :{{:Lightning|style=iconmini}}{{clrl}} |
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+ | :{{:Tempest (Origins)|style=iconmini}}{{clrl}} |
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+ | :{{:Paralyze|style=iconmini}}{{clrl}} |
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+ | |||
+ | *[[Paralysis Explosion]] is very useful, incapacitating most darkspawn and making mages' [[Tempest (Origins)|Tempest]] increasingly powerful. |
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+ | |||
+ | *All of the darkspawn use melee weapons and as such, the only way for them to harm the mages is to run uphill, using one narrow path. While it is impossible to completely block it off with [[Glyph of Repulsion (Origins)|Glyph of Repulsion]], a melee-oriented party can still bottleneck them. Additionally, it is a great place to lay down traps. |
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+ | |||
+ | == Bugs == |
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+ | Even if they die, the Mage will refer to the apprentices as still alive. |
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+ | |||
+ | == Notable items == |
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⚫ | |||
+ | [[Category:Dragon Age: Origins locations]] |
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+ | [[Category:Dragon Age: Origins encounters]] |
Revision as of 18:16, 26 March 2015
Upon arriving at the Roadside, The Warden sees a battle between mages and darkspawn: a mage with 2 apprentices is standing atop a little hill, preparing to defend against a wave of darkspawn. Luckily for them, the Warden assists in the fight. This encounter only occurs if the Warden sided with the mages in the Broken Circle questline.
- Cleansing Aura is very effective for helping keep the Mages alive.
Characters
- Mage - He is taking the apprentices to Redcliffe. First Enchanter Irving told him that the Warden needs every able-bodied mage for the war.
Allies
- A Lieutenant-level mage
- A pair of Normal apprentices.
Enemies
Strategy
- All of the allies provide powerful support, able to cast the following spells:
- Paralysis Explosion is very useful, incapacitating most darkspawn and making mages' Tempest increasingly powerful.
- All of the darkspawn use melee weapons and as such, the only way for them to harm the mages is to run uphill, using one narrow path. While it is impossible to completely block it off with Glyph of Repulsion, a melee-oriented party can still bottleneck them. Additionally, it is a great place to lay down traps.
Bugs
Even if they die, the Mage will refer to the apprentices as still alive.