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[[File:Map-Roadside.jpg|thumb|270px|Map of the Area]]
 
[[File:Map-Roadside.jpg|thumb|270px|Map of the Area]]
   
Upon arriving at the '''Roadside''', [[The Warden]] sees a battle between [[mage]]s and [[darkspawn]]: a mage with 2 apprentices is standing on top of a little hill, preparing to defend against a wave of darkspawn. Lucky for them, the Warden is there to help out. This encounter only occurs if the Warden sided with the mages in the [[Broken Circle]] questline.
+
Upon arriving at the '''Roadside''', [[The Warden]] sees a battle between [[mage]]s and [[darkspawn]]: a mage with 2 apprentices is standing atop a little hill, preparing to defend against a wave of darkspawn. Luckily for them, the Warden assists in the fight. This encounter only occurs if the Warden sided with the mages in the [[Broken Circle]] questline.
   
 
*[[Cleansing Aura]] is very effective for helping keep the Mages alive.
 
*[[Cleansing Aura]] is very effective for helping keep the Mages alive.
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== Allies ==
 
== Allies ==
*A [[Lieutenant]]-level mage and a pair of [[Normal]] apprentices.
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*A [[Lieutenant]]-level mage
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*A pair of [[Normal]] apprentices.
   
 
== Enemies ==
 
== Enemies ==
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:{{:Spell Might|style=iconmini}}{{clrl}}
 
:{{:Spell Might|style=iconmini}}{{clrl}}
:{{:Stonefist|style=iconmini}}{{clrl}}
+
:{{:Stonefist (Origins)|style=iconmini}}{{clrl}}
:{{:Petrify|style=iconmini}}{{clrl}}
+
:{{:Petrify (Origins)|style=iconmini}}{{clrl}}
 
:{{:Earthquake|style=iconmini}}{{clrl}}
 
:{{:Earthquake|style=iconmini}}{{clrl}}
:{{:Fireball|style=iconmini}}{{clrl}}
+
:{{:Fireball (Origins)|style=iconmini}}{{clrl}}
 
:{{:Shock|style=iconmini}}{{clrl}}
 
:{{:Shock|style=iconmini}}{{clrl}}
 
:{{:Lightning|style=iconmini}}{{clrl}}
 
:{{:Lightning|style=iconmini}}{{clrl}}
:{{:Tempest|style=iconmini}}{{clrl}}
+
:{{:Tempest (Origins)|style=iconmini}}{{clrl}}
 
:{{:Paralyze|style=iconmini}}{{clrl}}
 
:{{:Paralyze|style=iconmini}}{{clrl}}
   
*[[Paralysis Explosion]] is a great spell to use, incapacitating most darkspawn and making mages' [[Tempest]] particularly deadly.
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*[[Paralysis Explosion]] is very useful, incapacitating most darkspawn and making mages' [[Tempest (Origins)|Tempest]] increasingly powerful.
   
*All of the darkspawn are melee warriors and so the only way for them to harm the mages is to run uphill, using one narrow path. While it is impossible to completely block it off with [[Glyph of Repulsion]], a melee-oriented party can still bottleneck them in there. Also, it is a great place to lay down traps.
+
*All of the darkspawn use melee weapons and as such, the only way for them to harm the mages is to run uphill, using one narrow path. While it is impossible to completely block it off with [[Glyph of Repulsion (Origins)|Glyph of Repulsion]], a melee-oriented party can still bottleneck them. Additionally, it is a great place to lay down traps.
   
 
== Bugs ==
 
== Bugs ==
Even if they die the Mage will refer to the apprentices as still alive.
+
Even if they die, the Mage will refer to the apprentices as still alive.
   
 
== Notable items ==
 
== Notable items ==

Latest revision as of 18:16, March 26, 2015

Map-Roadside

Map of the Area

Upon arriving at the Roadside, The Warden sees a battle between mages and darkspawn: a mage with 2 apprentices is standing atop a little hill, preparing to defend against a wave of darkspawn. Luckily for them, the Warden assists in the fight. This encounter only occurs if the Warden sided with the mages in the Broken Circle questline.

Characters Edit

NPC-Mage

Mage.

  • Mage - He is taking the apprentices to Redcliffe. First Enchanter Irving told him that the Warden needs every able-bodied mage for the war.

Allies Edit

Enemies Edit

Strategy Edit

  • All of the allies provide powerful support, able to cast the following spells:
Spell-SpellMight icon Spell Might
Spell-Stonefist icon Stonefist
Spell-Petrify icon Petrify
Spell-Earthquake icon Earthquake
Spell-Fireball icon Fireball
Shock icon Shock
Lightning Lightning
Spell-Tempest icon Tempest
Spell-Paralyze icon Paralyze
  • All of the darkspawn use melee weapons and as such, the only way for them to harm the mages is to run uphill, using one narrow path. While it is impossible to completely block it off with Glyph of Repulsion, a melee-oriented party can still bottleneck them. Additionally, it is a great place to lay down traps.

Bugs Edit

Even if they die, the Mage will refer to the apprentices as still alive.

Notable items Edit

Rgt ico deathroot Deathroot
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