River Crossing is a World Map encounter when traveling to or from the Brecilian Forest. A group of 6 bandits will ambush the Warden on a hilly river crossing. A trio of archers will rain arrows from the hill, while 3 melee bandits attack from the only path leading up.
- Depending on their equipment, the bandits will use the following:
- The archers' Scattershot can be very damaging when chained, so make sure to disrupt their shooting. Paralysis Explosion is the best, as spells like Mass Paralysis or Blizzard will require too much time, while Glyph of Warding offers no protection from it. Fireball or even your own Scattershot will also suffice.
- As in the The Long Road encounter, try not to send party members uphill to engage the archers, because of the traps. Also, once they have used up their Scattershot, they will be little more than a distraction for you.
Solo strategy EditThis difficult encounter can be successfully completed by a solo Ranger with just The Sorrows of Arlathan
Dragonthorn (Tier 7)
Requires: 34 dexterity
Critical chance: 1.60%
Armor penetration: 8.80
Strength modifier: 1.00
Rapid aim (-1.0s)
+6% ranged critical chance
+3 armor penetration and Senior Enchanter's Robes
Robes such as these are worn by the senior enchanters of the Circle of Magi.
+6 defense. Talents required: Summon Spider, Defensive Fire, Master Archer, Master Ranger.
A more detailed note concerning this encounter is found here.
Notable items EditElfroot
The common name for canavaris, this herb actually has little to do with elves other than being commonly collected and traded to outsiders by the Dalish. It is the primary ingredient in many healing salves.
Use: Chewing elfroot restores a small amount of health, and those with skill can use elfroot to make more potent elixirs. Deathroot
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
Special objects Edit
- Flimsy Leghold Trap x2 on the path uphill.