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Rivain is a kingdom in northeastern Thedas. Located on a peninsula, it is almost wholly surrounded by water, only connected to neighboring Antiva by a land bridge. Its geographical isolation has made it a human nation unlike any other. Traditionally, Rivain is a matriarchal society, and though it is officially ruled by a monarch, most communities look to their eldest women for guidance. The most senior of these are called seers and freely practice magic. The Rivaini's unwillingness to part with their mages has made it hard for Andrastianism to fully take hold. Many Rivaini stick to their traditional pantheistic beliefs that their god and the universe are the same. In addition, many Rivaini converted to the Qun following the Qunari invasion in the Steel Age.

The Orlesian Chantry launched three Exalted Marches to reclaim Rivain over the Steel and Storm Age. The wars took such a terrible toll on the Rivaini population that the Qunari voluntarily retreated from Rivain, leaving Kont-aar behind as the sole peaceful Qunari settlement in continental Thedas. After over a century under the Qun, many Rivaini refused to convert back to Andrastianism, and were slaughtered for it by the Chantry. As a result, Chantry influence is minimal outside of Dairsmuid, Rivain's capital and seat of the monarchy. The lack of Chantry oversight and its isolated location have made Rivain a haven for pirates and raiders.[1]

History[]

Ancient history[]

Rivain heraldry

Rivaini heraldry[2]

The area now corresponding to Rivain was once a province of the Tevinter Imperium. In -203 Ancient, the Rivaini participated in the Battle of the Silent Plains where Dumat was finally slain and the darkspawn forces routed after almost two centuries of conflict.[3]

Rebellion started to stir in -120 Ancient, as Rivain attempted to split off from the Imperium. Several of the newly-formed Marcher city-states came to Rivain's aid. Tevinter launched campaigns to stop the rebellion. After several losses that culminated in the disastrous Battle of Temerin in -53 Ancient, the Imperium finally abandoned the east.[4][3]

The kingdom of Rivain was officially founded in -44 Ancient.[note][4]

Blight and Qunari invasion[]

In 5:12 Exalted, the Archdemon Andoral awoke, starting the Fourth Blight. After devastating Antiva, the darkspawn poured into Rivain through the land bridge that connects the two nations.[3] Rivain was only freed from the darkspawn in 5:24 Exalted, when Grey Warden Garahel died striking the killing blow against Andoral at the Battle of Ayesleigh.[3]

In 6:32 Steel, two years after their arrival on Par Vollen, the Qunari launched an invasion. Scores of ships landed in Seheron and northern Rivain, marking the beginning of the First Qunari War. Over the next decade, the Qunari conquered much of Rivain, the Imperium and Antiva.[5][3] Many people in Rivain converted to the Qun in the wake of the occupation.

Between 7:25 and 7:85 Storm, the Orlesian Chantry and the Imperial Chantry allied for the first time since the Chantry Schism to launch three Exalted Marches against the Qun and retake Rivain and Seheron, respectively. In 7:55, the pirates of Llomerryn banded together to form the Felicisima Armada, helping to turn the tide against the Qunari at sea. The Battle of Afsaana took place in 7:75 Storm. During the battle, Vidathiss, a Qunari "re-educator" with a (possibly unfounded) reputation for crushing the heads of captured knights was killed by an Orlesian knight, who then claimed her famous mace as a trophy.

By 7:84 Storm, the Qunari had been pushed back to the city of Kont-aar in northern Rivain. The wars had taken a terrible toll on the Rivaini population. When the Third New Exalted March had all but massacred the people of Kont-aar without even chipping the Qunari occupying force, they finally agreed to withdraw. The treaty that put an official end to the Qunari Wars was signed on the politically neutral island of Llomerryn off the southern coast of Rivain. They received Par Vollen in exchange for cessation of hostilities against all signing nations. Only Tevinter refused to sign.

The Kingdom of Rivain immediately violated the treaty, twice. The first violation was when the humans of northern Rivain, who had almost all converted to the Qun and therefore were Qunari by definition, refused to leave Rivain to go to Par Vollen. The second was when the Chantry and nationalist forces slaughtered countless unarmed people who refused to convert to Andrastianism and buried them in mass graves. For some reason, the leaders of Kont-aar did not inform the Qunari of Par Vollen of the massacres.[6]

Modern day[]

In 9:40 Dragon, in the wake of the incident at the White Spire and the outbreak of the Mage-Templar War, Seekers were sent by the Chantry to investigate the integrity of the Circle of Dairsmuid. When they found the mages able to freely associate with their families and young women being trained in the ways of the seers, they declared the entire Circle to be apostates and invoked the Right of Annulment. First Enchanter Rivella led the defense of the Circle, and while they initially saw some success, the Templars brought a small army and ultimately destroyed the Dairsmuid Circle.[7][8]

Involvement[]

Dragon Age: The Veilguard[]


This section contains spoilers for:
Dragon Age: The Veilguard.


The rogue Antaam has overrun northern Rivain.[9] One Antaam warband led by a warlord called Master Killer has ordered the destruction of Rivaini art, books, shrines, and ruins of earlier settlements as they conducted their invasion. Master Killer resented those outside the Qun for tempting his people with what he considers offensive ideas and trying to promote values that go against his beliefs of brutal practicality bereft of curiosity or compassion. To preserve their art from destruction, Rivainis hired the Lords of Fortune to secure them from the Rebel Antaam's destruction.[10]

Another Antaaam warband in Rivain is led by the Dragon King, who reportedly burns his victims in an Antaam ritual. The Dragon King's soldiers aren't interested in trading and have been known to attack villages with the intention to kill rather than convert.[11] In the Rivain Coast, the Antaam under the command of the Dragon King have been capturing dragons for Ghilan'nain to blight and control. In exchange for the dragons and their services, Ghilan'nain has promised to transform the Dragon King's soldiers into Adaari and other offers of power. The Dragon King has an obsession with using Taash's blood to create adaari and thus seeks their capture. Taash and the Veilguard can kill the Dragon King in his lair or he can die in the Battle of Minrathous.

The Lords of Fortune and the Raiders of the Waking Sea have been keeping the Antaam in check by engaging them in combat. In exchange for the deterrence that the treasure hunters and pirates provide, Rivaini authorities tolerate the organizations' disreputable activities.

Elgar'nan has generated an eclipse that the elven gods need to conduct the ritual necessary to produce a red lyrium dagger that can pierce the Veil. In preparation for when they conquer Thedas, the elven gods have recruited the entire Rebel Antaam to serve in their army. The entire Antaam fleet has assembled in Tearstone Island, where the elven gods' stronghold is located, and apparently all Antaam warlords have agreed to serve the elven gods in exchange for Ghilan'nain transforming them into a more powerful form. Some have accepted this offer[12] while some of the rank-and-file desire to return to pillaging and conquering countries like Rivain and Antiva. Some Antaam commanders are worried that their soldiers will loose all discipline if they start pillaging the elven ruins of the island and want to return to sailing the seas again.[13] Others are unhappy having to work with the bas mercenaries that are part of the elven gods' army. Unable to reconcile having to work with the bas they rebelled to kill or conquer, some Rebel Antaam urge their brethren to attack and kill the mercenaries on the island. However, the Antaam warlords have appeared to cut down these dissidents.[14]

Due to the various reasons of discontent, some Antaam desire to dessert from Tearstone Island but the Antaam warlords appear to intimidate them from dessertion by threatening to send all desserters to Ghilan'nain and have them forcibly transform into monsters.[15] The Veilguard was forced to react immediately to the sudden initiation of Elgar'nan's ritual and attack the island with just their small team. The Veilguard split into two teams: one led by Rook to disrupt the ritual to create the red lyrium dagger while a distraction team (led by either Davrin or Lace Harding) drew the Antaam army away from Rook's team. The distraction team exploded some Antaam dreadnaughts and continued to lead the bulk of Antaam troops away while Rook's team faught their way to the gods' ritual site. Eventually the elven gods caught on that Rook's team was making their way to them and alerted the Antaam in order to stop them.

As the elven gods created their magical dagger, their ritual began creating Fade tears throughout the island. The Veilguard was hindered by the gods' blood magic wards, with either Bellara or Neve Gallus having to risk their lives to dispel them. The mage who dispelled the wards was soon abducted by Elgar'nan and taken through an eluvian.

The Veilguard was forced to press on without their companion and faced Ghilan'nain. The Veilguard planned to ambush Ghilan'nain with a two-pronged attack but found that Ghilan'nain was stalking and capturing Rook's companions during the battle. Rook freed some of their companions from their blight tendril traps which helped the Veilguard endure the battle. Ghilan'nain however, was able to subdue Lucanis, so the leader of the distraction team attacked Ghilan'nain as a distraction so Lucanis could slay Ghilan'nain with Solas' lyrium dagger. While Lucanis was successful in assasinating Ghilan'nain, the leader of the distraction team was murdered while fighting Ghilan'nain. After witnessing Ghilan'nain's death, Elgar'nan escaped the island with the red lyrium dagger.[16] After Rook's disappearance into the Fade, Elgar'nan became furious and casts a pillar of fire on the whole island. The spell is strong enough that survivors see purple for hours afterwards. It decimates the Antaam, and turns the whole island to glass.[17]

In the aftermath of the Veilguard's attack on the elven gods' forces on Tearstone Island and the assassination of Ghilan'nain, Taash reports the Antaam in Rivain has gone berserk and have started to kill any bas on sight. The Lords of Fortune has managed to keep the Antaam out of cities and towns though.


Places[]

Geography[]

Settlements[]

Coastal Rivain

Small Rivaini port

  • Afsaana – a city overlooking the Rialto Bay; site of a battle between the Orlesian and Qunari forces in 7:75 Storm during the New Exalted Marches[18]
  • Ayesleigh – the city where the final battle of the Fourth Blight occurred
  • Dairsmuid – capital city of Rivain; seat of the monarchy and the only place in Rivain where the Chantry has any substantial authority
  • Kont-aar – a Qunari settlement located on the northern coast, it is the only peaceful Qunari settlement in mainland Thedas[1]
  • Llomerryn – a politically neutral port city situated on an island located just off of the southern tip of Rivain; the city is famous for being the location in which the Llomerryn Accords were signed ending the Qunari Wars (that had raged across the continent for nearly 150 years); pirates and criminals use the city as a base of operations and often peddle stolen goods at the local bazaars; the city is also the headquarters of the Felicisima Armada[19]
  • Seere – a settlement located in northern Rivain
  • Vindaar – a Qunari village located in northern Rivain[20]

Culture and society[]

World of thedas 4

Rivaini port[21]

The Rivaini usually have olive skin, with skin tones ranging from dark tan to ebony.[citation needed] Social standing in Rivain is often marked by tattoos and body piercings. The more elaborate one's decorations, the higher one's rank. This is often accompanied by extravagant jewelry.[22]

The Rivaini, though possessing a currency-based economy as other nations do, place no real value on the accumulation of individual wealth and instead promote the idea of community welfare. As such, communities work together to support each other, sending supplies to other communities when needed.[19]

Race relations[]

The Rivaini have a peaceful relationship with the elves. Rivain is also home to the only peaceful Qunari settlement on the continent: Kont-aar in northern Rivain.[23] Qunari emissaries are also common sight in Rivaini settlements; however, they stay away from the nobility.[24] The Rivaini themselves originally hail from small island chains on the Boeric Ocean.[25]

Rivain village

A Rivaini village

Religion[]

Unlike the majority of peoples in Thedas, the Rivaini are not Andrastians and don't believe in the Maker. Rather, they are pantheists who believe in the Natural Order. As such, many hold to the belief that their god and the universe are the same.[1] Though Rivain's royalty is still Andrastian, the Chantry lacks any authority beyond the capital of Dairsmuid.[19] Many, especially in Kont-aar, have also converted to the Qun, as their religion and the Qun are not very contradictory. According to Ferdinand Genitivi, a well-known Chantry scholar:

"The Chant of Light never truly reached the ears of these people. Resistance to the Chant goes deeper than the Qunari Wars. The Rivaini refuse to be parted from their seers, wise women who are in fact hedge mages, communicating with spirits and actually allowing themselves to be possessed. The Chantry prohibition against such magical practices violates millennia of local tradition."[1][26]

Magic[]

Main article: Seer

Though a Circle existed in Dairsmuid, it was merely a means to appease the Chantry. The mages of the Circle were allowed to see their families and the women were specifically trained to be seers,[8] a position in Rivaini society that is revered as a matter of tradition. These local hedge witches converse with spirits and even allow themselves to be possessed for the benefit of their villages.[1][26] These seers educate apprentices in their craft and are allowed their freedom provided they assist Templars when needed. The Rivaini Circles are similar to those elsewhere in Thedas and are supported financially by Andrastian nobles.[19] In Rivain, mages must renounce any claim to rule as a noble.[27]

According to First Enchanter Rivella of the Dairsmuid Circle, when the other Circles rose up in rebellion starting the Mage-Templar War, the Chantry discovered in 9:40 Dragon how the Dairsmuid Circle operated and declared the mages as apostates and used the Right of Annulment to destroy the Circle and kill all of its mages.[8]

Role of women[]

The Rivaini are traditionally a matriarchal people and many believe that women are best suited to ruling. Most Rivaini communities are governed by elder women, the most senior of these women being the above-mentioned seers.[1] Twice a year the seers travel to Dairsmuid to meet in council, forge trade agreements, and publicly pledge loyalty to Rivain's queen.[28]

Food[]

Rivain is known for producing bananas,[29] rice[30], beets,[31] chickpeas,[32] teas, and couscous, a mild tasting pasta comprised of water and semolina flour. Couscous is used as a salad base, with one recipe for Rivaini couscous salad consisting of a combination of mint and red bell pepper.[33] Goat custard has become a popular dessert in the country. One local version of this recipe tops the custard with roasted figs, and specifically uses the milk of Ayesleigh gulabi goats.[34] The milk produced by these goats is sought-after for its sweet taste, even outside Rivain. One known Rivaini baked good is the Raider Queen's bread of many tongues, a banana bread that calls for Par Vollen bananas, though Rivaini bananas are an acceptable substitute. The teas Rivain produces are believed to have healing properties, with two blends in particular being used to treat headaches. One is a blend of cinnamon, ginger and cloves,[35] while the other is a blend of peppermint, lemon verbena, oregano, and licorice root.[36] The Lords of Fortune's Hilt Bar and Grill and Bar at the Hall of Valor has a menu with food named after various regions and ethnic groups in Thedas. Presumably its menu items are related to a rudimentary imitation of the cuisine of its namesake. Its most famous food item is the Armada Special, although Shathann notes it is typically comprised of bread, meat, and cheese with toppings such as greens and pineapple slices.

Notable Rivaini[]

For a complete list, see Category:Rivaini.
Note: The list below can include people of either Rivaini ancestry or Rivaini nationality.
Rivaini

Duncan and Isabela

Vivienne profileupdate-0

Vivienne

Codex entries[]

Codex entry: The Llomerryn Accords Codex entry: The Llomerryn Accords
Codex entry: Rivain Codex entry: Rivain
Codex entry: Seers and the Allsmet Codex entry: Seers and the Allsmet
Codex entry: Tal-Vashoth Codex entry: Tal-Vashoth
Codex entry: The Chantry vs. the Qun Codex entry: The Chantry vs. the Qun

Notes[]

  • Dates on Rivain's founding differ by 25 years depending on the source. The Prima Official Guide claims that Rivain's rebellion started in -145 Ancient, that the Battle of Temerin took place in -78 Ancient and that the Kingdom of Rivain was founded in -69 Ancient, whereas Dragon Age: The World of Thedas Volume 1 claims that the rebellion started in -120 Ancient and that Rivain was founded in -44 Ancient.[3]

Trivia[]

  • According to David Gaider, the Dalish in Rivain have a semi-permanent settlement in the city of Llomerryn.[39] However, a party banter during Act 2 in Dragon Age II between Isabela and Merrill reveals that the Dalish have not yet reached Llomerryn (at least since Isabela was last there).
  • Rivaini consider deathwatch beetles to be ill omens, and kill them on sight.[40]
  • Empress Celene of Orlais is known to drink at least two different blends of Rivaini tea throughout the day in order to combat headaches.[41][42]

See also[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Dragon Age: The World of Thedas, vol. 1, p. 80
  2. Dragon Age: The World of Thedas, vol. 1, p. 7
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Prima Official Game Guide: DAO Collector's Edition.
  4. 4.0 4.1 Dragon Age: The World of Thedas, vol. 1, pp. 50–51
  5. Dragon Age: The World of Thedas, vol. 1, pp. 109-110
  6. Codex entry: The Llomerryn Accords
  7. Dragon Age: Asunder, Ch 22, Dragon Age: The World of Thedas, vol. 1, p. 102
  8. 8.0 8.1 8.2 8.3 8.4 Codex entry: The Annulment at Dairsmuid
  9. Codex entry: The Antaam Invasion
  10. Codex entry: Destruction of Rivain's Art
  11. Codex entry: Information on the Dragon King
  12. Note: Instructions in a Shaky Hand
  13. Note: Scribbled Note (Outer Shoreline Camp)
  14. Note: A Bloody Note
  15. Codex entry: Warning Against Desertion
  16. Isle of the Gods
  17. Mentioned by Taash during a conversation in The Dragon and The Dread Wolf.
  18. Description of Vidathiss.
  19. 19.0 19.1 19.2 19.3 Dragon Age: The World of Thedas, vol. 1, p. 82
  20. Codex entry: Tal-Vashoth
  21. Dragon Age: The World of Thedas, vol. 1, pp. 80–81
  22. Codex entry: Seers and the Allsmet
  23. Dragon Age: The World of Thedas, vol. 1, p. 80
  24. Mentioned by Isabela to Rasaan in Dragon Age: Those Who Speak, vol 2
  25. David Gaider (September 30, 2012). "The DA Question thread" (archive). The BioWare Forum. (offline).
  26. 26.0 26.1 Codex entry: Rivain
  27. Codex entry: The Chantry vs. the Qun
  28. Codex entry: Seers and the Allsmet
  29. Dragon Age: The World of Thedas Volume 2 p. 293
  30. Dragon Age: The Official Cookbook: Tastes of Thedas, p. 43
  31. Mentioned by Varric who owns a beet plantation in Rivain
  32. Dragon Age: The Official Cookbook: Tastes of Thedas, p. 55
  33. Dragon Age: The Official Cookbook: Tastes of Thedas, p. 19
  34. Dragon Age: The Official Cookbook: Tastes of Thedas, p. 127
  35. Empress Celene takes this particular tea numerous times a day to alleviate headaches in Dragon Age: The Masked Empire.
  36. Dragon Age: The Official Cookbook: Tastes of Thedas p. 165
  37. Codex entry: Mantle of the Champion
  38. Dragon Age: The Calling, p. 272.
  39. David Gaider (May 20, 2009). "Dalish elves" (archive). BioWare Forums (offline). Retrieved on May 25, 2012.
  40. Codex entry: Crate of Live Death Watch Beetles
  41. Dragon Age: The Official Cookbook: Tastes of Thedas, p. 165
  42. Dragon Age: The Masked Empire.
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