“When this is over, I hope we Mages are given some freedom. After all, isn't the point to change things?”
Rion is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Background[]
Involvement[]
Rion is involved in only one war table operation; he can randomly be seen on Skyhold's battlements with two other agents near Cullen's quarters.
Quests[]
- Upon the Waking Sea (war table)
Initial equipment[]
Abilities[]
Destruction[]
Immolate |
Size: 3m Activation: 35 mana Duration: 8s Cooldown: 16s |
You unleash a massive explosion, leaving enemies in the area burning in agony. |
Burn damage deals 200% weapon damage per second in multiplayer
Wildfire Upgrade |
Immolate burns hotter and has a shorter cooldown time, allowing you to rain fire upon your enemies more often. Fire damage bonus: 100% weapon damage Burning: 75% weapon damage per second Cooldown reduction: 4 Seconds |
Burn damage bonus is 200% weapon damage per second in multiplayer
Flashfire |
Activation: 65 mana Duration: 8s Cooldown: 20s |
You ignite an enemy in searing pain and send them fleeing in panic. |
Deals 400% weapon damage and cost 50 mana in mutiplayer
Blistering Pain Upgrade |
Flashfire burns brighter and hotter, intensifying the panic the enemy suffers. Fear duration bonus: 8 Seconds |
Conductive Current |
Passive | The more magical energy you expend, the more damage your spells do. Damage Bonus: 5% for every 10% missing mana Magic +3 |
Stonefist |
Upgrade Activation: 50 Mana Cooldown: 8s |
You summon a boulder from the Fade and smash it into your target, sending them flying. Spirit Damage: 500% weapon damage |
Shatterstone Upgrade Requires: Stonefist |
The boulder summoned by Stonefist now explodes on impact, weakening and staggering nearby enemies. Area of Effect 4 meters Weakened Duration: 10 Seconds |
Control of the Elements |
Passive | All status effects that you inflict last longer. Duration Bonus: 15% Magic + 3 |
Flashpoint |
Passive Cooldown: 10s |
After you land a critical hit, your next spell doesn't trigger a cooldown period. Magic + 3 |
Defiant |
Passive | The elementalist's dedication to the cause of mage freedom spurs him to fight ever harder. Cunning + 4 Magic + 5 |
Wall of Fire |
Activated Size: 6m Activation: 35 mana Duration: 20s Cooldown: 32s |
You conjure a flaming barrier that burns and panics enemies that pass through it. |
Lasting Flames Upgrade |
Wall of Fire creates a larger wall, and its flames burn longer on enemies that pass through it. Size bonus: 3 meters Damage duration bonus: 4 seconds |
Clean Burn |
Passive | Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time. Cooldown reduction: 1 second Willpower +3 |
Fire Mine |
Activated Activation: 35 mana Cooldown: 24s |
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when a enemy crosses it, damaging and staggering the target. |
Deals 1200% weapon damage in multiplayer
Searing Glyph Upgrade |
Targets hit by the Fire Mine are launched into the air and set aflame, leaving them burning. Burning: 200% weapon damage per second Burning duration: 8 seconds |
Burn damage is 600% weapon damage in mutiplayer
Death Siphon |
Passive Requires: Horror |
Every time an enemy dies nearby, you regain both health and mana. Mana Amount: 20 Health Amount: 10% Constitution +3 |
Pyromancer |
Passive | You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies. Burning duration bonus: 25% Fear duration bonus: 25% Willpower + 3 |
Stormbringer |
Passive Cooldown: 15s |
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target. Electric Damage: 300% weapon damage Magic + 3 |
Energy Barrage |
Activation: 50 mana Cooldown: 16s |
You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you. |
Deals 110% weapon damage in mutiplayer
Energy Bombardment Upgrade |
Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time. Magic Resistance Reduction: -2% |
Magic resistance debuff is -3% in multiplayer
Firestorm |
Activated Size: 6m Duration: 15s Requires: Restorative Veil or Encircling Veil |
You summon flaming meteors, raining fire down upon enemies all over the area for the next several seconds. This ability consumes and is powered by focus. Tier 1: Summon 15 meteors. Tier 2: Summon 30 meteors. Tier 3: Summon 55 meteors. |
Summon 12 meteors, each dealing 85% weapon damage with a 60s cooldown and costs 65 mana in mutiplayer
Control[]
Winter's Grasp |
Activated Activation: 65 mana Duration: 4s Cooldown: 16s |
You lock a target in a sheet of ice, freezing it in place. |
Costs 50 mana in multiplayer
Winter's Chill Upgrade |
Winter's Grasp now damages and chills nearby enemies as well. However, only the primary target is frozen. Area of effect: 3 Meters |
Fade Step |
Activated Duration: 2s Cooldown: 12s |
You let invisible waves of magic carry you forward, blurring ahead a short distance. |
Frost Step Upgrade |
Passing through enemies hurts them and leaves them chilled. Ice damage: 300% weapon damage Chill duration: 8 Seconds |
Peaceful Aura |
Passive | Your aura of tranquillity makes enemies less likely to attack you in battle, even when you damage them. Threat Reduction: 50% Willpower +3 |
Fade Cloak |
Active Activation: 20 Mana Cooldown: 12s Requires: Spirit Blade |
You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed. Briefly invulnerable and can pass through enemies unharmed. |
Decloaking Blast Upgrade Requires: Fade Cloak |
If you rematerialize inside an enemy, the foe is blasted back with massive force. Spirit Damage: 1,000% weapon damage |
Does 800% weapon damage in multiplayer
Gathering Storm |
Passive | You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times. Cooldown Reduction: 0.5 seconds Magic +3 |
Winter Stillness |
Passive Activation: 3s idle |
By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times. Mana regeneration rate bonus: 50% Cooldown recharge bonus: 33% Willpower +3 |
Frost Mastery |
Passive | You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets. Freeze duration bonus: 25% Chill duration bonus: 25% Magic + 3 |
Static Charge |
Passive | You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed. Electric Damage: 100% weapon damage Constitution + 3 |
Lightning Bolt |
Activation: 65 mana Cooldown: 24s |
You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer. |
12s cooldown and costs 50 mana in multiplayer
Exploding Bolt Upgrade |
Lightning Bolt does more damage if there are other enemies nearby, and if there are enough close to the striking point, a wave of force will knock back all enemies except for the paralyzed primary target. Damage Bonus: 200% for every creature within 4 meters |
Guardian Spirit |
Passive Cooldown: 60s |
A protective barrier springs into place around you automatically when you are badly injured. Barrier: 100% when at low health Constitution +3 |
Ice Mine |
Activated Activation: 35 mana Cooldown: 18s |
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it. |
Brittle Glyph Upgrade |
While frozen, the victim of Ice Mine loses all armor protection. Armor Reduction: 100% |
Ice Armor |
Passive | You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take. Damage reduction: 50% Willpower + 3 |
Chaotic Focus |
Passive | When you cast a Fire spell, the spell consumes half of your barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage. Barrier bonus: 50% Magic + 3 |
Barrier |
Activated Size: 4m Activation: 50 Cooldown: 24s |
A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects. |
Elegant Defense Upgrade |
You have learned to cast Barrier with a more stable magical pattern. Each time a barrier you have cast expires, the ability's cooldown time is reduced. Cooldown Reduction: 4 seconds |
Veiled Riposte |
Passive Requires: Fade Cloak |
Whenever you have a barrier active, enemies who attack you will take damage in return. Damage Returned: 20% Magic +3 |
Strength of Spirits |
Passive | Your barriers draw on the magic of the fade to absorb more energy before depleting. Barrier Bonus: 50% |
Quotes[]
- Main article: Rion/Dialogue
- “When this is over, I hope we Mages are given some freedom. After all, isn't the point to change things?”
Trivia[]
- Rion hates squirrels.
- If the Inquisitor is a human mage, Rion and Trevelyan attended the same Circle.
Gallery[]
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- ↑ Dragon Age: The World of Thedas, vol. 2, p. 273