Ring of Doubt is a unique ring in Dragon Age: Inquisition.
Acquisition[]
Inquisition[]
- Looted from a corpse during the Exalted Plains' side quest Something to Prove.Note: Requires installation of Patch 10.
Trespasser[]
- Available at the Winter Palace Merchant for 6866 .Note: Only available for purchase at the Winter Palace if not acquired prior to arrival.
Lore[]
Created by a young Tevinter magister who was forced to wed to a woman with whom he was not enamored. The young magister cleverly enchanted his wedding ring with the power of invisibility, planning to slip away unnoticed as soon as the ring slipped on his finger. Unfortunately, the enchantment spell went awry and doubt of his very existence soon spread. Cursed with fat fingers, the mage was forced to live as a faint shadow of a person. He spent the last of his days pushing books off of cabinets and tripping people to prove his own existence.
Notes[]
- When combined with armor or weaponry that was made with Fade-Touched Craggy Skin, which increases speed while in stealth by 75%, the controlled character can run indefinitely at speeds significantly faster than a mount. Unlike normal game play, the controlled character moves faster when jumping and/or with their weapon unsheathed. Frequently using the search function while running will keep the character from re-sheathing their weapon. This can be stacked with the 50% masterwork for a total of 125% extra speed. Outside of combat, the battle pose can be maintained by activating inspect at least once every 2 seconds.
- Like Stealth, a character equipped with the ring grants a 50% damage bonus (an equivalent of +100 magic / willpower) when exiting stealth by activating an ability.
- Both damage bonus and guarantee on critical hits last for 1.5 seconds. Consequently, ranged characters whose abilities may require prime time and/or lengthy projectile animation receive less benefit.
- If a character while stealthed by the ring rides a mount, the stealth visual effect persists on the character, but not on the mount. Furthermore, enemies can detect the mount and will still attack it.
- If a character is stealthed by the ring and unequips it, they remain stealthed until they do something to break stealth.
- The ring can be used in an exploit to get around the mechanic that interactable objects like ocularum or landmarks are not interactable during combat. When the ring is used by the Inquisitor travelling alone, they can stand next to such object that is in combat range of an enemy (typically dragons), save the game, load the game and then there is a brief moment where the object is interactable before the ring stealths the Inquisitor again.
Trivia[]
- This item is one of the winning entries from the "Untold Relics of Thedas" contest held by Bioware.[1]
Bugs[]
- The Ring of Doubt may break companion movement scripts. The affected companion will often stop moving and acting as they normally would, both in and out of combat. They will instead just stand or pace around like in their idle animations and then warp to the controlled character's position once the distance grows too far.
- The ring may also cause other companions to run around and spread out far past the normal diamond formation. Unequipping the ring and attacking once to break stealth usually fixes the issue.
- When equipping the ring in tandem with Isana's Song, the staff will not turn invisible along with the character.
- Casting Energy Barrage while stealthed from the ring does not break stealth.