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* [[Solas]]
 
* [[Solas]]
 
* [[Your Trainer]]
 
* [[Your Trainer]]
* The [[The Inquisitor|Inquisitor]] <small>(possibly; [[Mage (Inquisition)|mage]] only)</small>
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* [[The Inquisitor]] <small>(possibly; [[Mage (Inquisition)|mage]] only)</small>
* [http://dragonage.wikia.com/wiki/Clarel_de_Chanson Warden Commander Clarel de Chanson]
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* [[Clarel de Chanson]]
   
 
{{Specializations (Inquisition)}}
 
{{Specializations (Inquisition)}}

Revision as of 00:14, 15 March 2017


Rift Mage is a mage specialization in Dragon Age: Inquisition.

Description

From "Power Bleeds: Harness the Flow." Your Trainer's words make one passage stand out:

There are no tomes dedicated to this manipulation. There has been no time for academics, only the practical—and not in a manner that mitigates risk. Power in a raw form has found an outlet, both visible and in ways that only we of arcane proclivity can sense. The risk is great.

An account:

From this page forward, these are the notes of Thelric. They began as the work of my mentor Julion, and I will continue in the research she began, as she cannot, because she is dead. The rift we were examining did not react well to her last investigation. We believed ourselves prepared for demonic manifestation. We were not prepared for how the energies we expected would be encountered. Well-versed in the forces that magic can produce, my senior was surprised by an alteration, a deviance. That which previously had to be coaxed is now a flood that must be staunched. The same amount in different intensity, quick to expose fault in the way it is accessed. She drew too much, expecting resistance. There was none, and her form suffered the brunt. Tread carefully in studies of new matters, for I cannot unsee the end of her.

Scattered symbols and sketches follow.

From Codex entry: Way of the Rift Mage

Rift Mages take their mastery of the Fade to the next level with this specialization, allowing them to use powerful offensive spells or dragging and throwing their opponents across the field like rag dolls.

Many of the abilities in this specialization weaken enemies, lowering the damage of the enemies' attacks or setting them up for sleep combos. Pull of the Abyss (Inquisition) is a great ability to pack enemies for a focused attack.

Acquisition

This specialization is obtainable through the quest Way of the Rift Mage from Your Trainer. Completing the quest will grant The Inquisitor the specialization.

Ability tree

Rift Mage Skill Set

Rift Mage Spell Set

Spells

Veilstrike Veilstrike
Active
Activation: 35 Mana
Cooldown: 24s
You recreate your own fist from the essence of the Fade and smash nearby foes to the ground.

Area of Effect: 5 Meters
Punching Down Punching Down
Upgrade
Requires: Veilstrike
You cast Veilstrike more easily, and the blow weakens your enemies, causing them to do less damage.

Cost Reduction: 15 mana
Weakened Duration: 10 seconds
Wounded Veil Wounded Veil
Upgrade
Requires: Trespasser
Veilstrike can only be used at your location, but the cooldown is reduced whenever you take damage.

Cooldown Reduction: 50%
Stonefist Stonefist
Upgrade
Activation: 50 Mana
Cooldown: 8s
You summon a boulder from the Fade and smash it into your target, sending them flying.

Spirit Damage: 500% weapon damage
Shatterstone Shatterstone
Upgrade
Requires: Stonefist
The boulder summoned by Stonefist now explodes on impact, weakening and staggering nearby enemies.

Area of Effect 4 meters
Weakened Duration: 10 Seconds
Unblockable Force Unblockable Force
Upgrade
Requires: Trespasser
Stonefist now deals additional damage against enemies with guard.

Bonus Damage vs. Guard: 250%
Restorative Veil Restorative Veil
Passive
Requires: Veilstrike
You pull stray magic from around weakened enemies to regain mana based on the damage you do to them.

Mana Recovery: 10%
Magic +3
Encircling Veil Encircling Veil
Passive
Requires: Stonefist
You use stray magic around weakened enemies to increase the power of status effects on them.

Duration Bonus vs. Weakened: 25%
Magic +3
Smothering Veil Smothering Veil
Passive
Requires: Restorative Veil
Weakened enemies have the damage they inflict reduced even further.

Damage Reduction: 30%
Willpower +3
Twisting Veil Twisting Veil
Passive
Requires: Encircling Veil
You catch stray magic around weakened enemies and use it to increase the damage of your own attacks.

Damage Bonus vs. Weakened: 15%
Magic +3
Pull of the Abyss Pull of the Abyss
Active
Size: 6m
Activation: 65 Mana
Duration: 12s
Cooldown: 32s
Requires: Smothering Veil or Twisting Veil
You create a tiny rift that pulls enemies toward a central point.
Shaken Veil Shaken Veil
Upgrade
Requires: Pull of the Abyss
You can cast Pull of the Abyss more often, and enemies caught in its effect are weakened.

Cooldown Reduction: 8 seconds
Weakened Duration: 10 seconds
Devouring Veil Devouring Veil
Upgrade
Requires: Trespasser
Pull of the Abyss now wrenches in enemies quickly enough to damage them.

Damage: 500% weapon damage
Firestorm Firestorm
Activated
Size: 6m
Duration: 15s
Requires: Restorative Veil or Encircling Veil
You summon flaming meteors, raining fire down upon enemies all over the area for the next several seconds. This ability consumes and is powered by focus.

Tier 1: Summon 15 meteors.
Tier 2: Summon 30 meteors.
Tier 3: Summon 55 meteors.

Known Rift Mages