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|gender = Male
 
|gender = Male
 
|title = [[Carta]] boss
 
|title = [[Carta]] boss
|race = [[Dwarf]] ([[ghoul]])
+
|caste = [[Casteless|No caste]] ([[Surface dwarves|surfacer]])
|rank = [[Boss]]
+
|race = [[Dwarf]] <small>([[Ghoul]])</small>
  +
|rank = Boss
 
|class = [[Warrior (Dragon Age II)|Warrior]]
 
|class = [[Warrior (Dragon Age II)|Warrior]]
 
|specialization = [[Berserker (Dragon Age II)|Berserker]]
 
|specialization = [[Berserker (Dragon Age II)|Berserker]]
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Rhatigan, along with his comrades in Vimmark, have been driven insane from eating [[darkspawn]] flesh as a deranged ritual to better attune to their [[Corypheus|dark master's]] will, whom they seek to free from his prison; an odd desire for the Carta, whose members pride themselves on business savvy and brutality.
 
Rhatigan, along with his comrades in Vimmark, have been driven insane from eating [[darkspawn]] flesh as a deranged ritual to better attune to their [[Corypheus|dark master's]] will, whom they seek to free from his prison; an odd desire for the Carta, whose members pride themselves on business savvy and brutality.
   
The [[Grey Warden]] [[Janeka]] in fact contacted the Carta under Rhatigan control to capture [[Hawke]] and assist as armed support at the prison tower. Janeka also entrusted Rhatigan with [[The Hawke's Key]] to manipulate the prison's seals.
+
The [[Grey Warden]] [[Janeka]] in fact contacted the Carta under Rhatigan control to capture [[Hawke]] and assist as armed support at the prison tower. Janeka also entrusted Rhatigan with [[The Hawke's Key]] to manipulate the prison's seals.}}
}}
 
   
 
== Involvement ==
 
== Involvement ==
 
{{SpoilerDA2|style=short|
 
{{SpoilerDA2|style=short|
After Hawke and their companions battle their way through the [[Carta Hideout (Legacy)|Carta Hideout]] they encounter Rhatigan outside the entrance to the [[Corypheus's Prison - Sashamiri's Floor|prison]]. Rhatigan will loudly declare that he swore to [[Corypheus]] that he would bring him the blood of [[Malcolm Hawke]], one way or another. Rhatigan announces to Hawke that they are to be the sacrifice for Corypheus to see the surface once more and attacks Hawke with a large troops of Carta thugs. Eventually after a bloody battle, Rhatigan is slain and Hawke claims the [[The Hawke's Key|key]] from his corpse.
+
In 9:37 [[Dragon Age (time period)|Dragon]]<ref>[https://dragonagekeep.com/en_US/worldlore/#location/vimmark_mountains/events Dragon Age Keep - World Lore] - Vimmark Mountains - Events</ref>, after Hawke and their companions battle their way through the [[Carta Hideout (Legacy)|Carta Hideout]] they encounter Rhatigan outside the entrance to the [[Corypheus's Prison - Sashamiri's Floor|prison]]. Rhatigan will loudly declare that he swore to [[Corypheus]] that he would bring him the blood of [[Malcolm Hawke]], one way or another. Rhatigan announces to Hawke that they are to be the sacrifice for Corypheus to see the surface once more and attacks Hawke with a large troops of Carta thugs. Eventually after a bloody battle, Rhatigan is slain and Hawke claims the [[The Hawke's Key|key]] from his corpse.}}
}}
 
   
 
== Strategy ==
 
== Strategy ==
  +
This battle isn't too hard if you play it right but you can take massive damage if you aren't careful. Note that upon entering his chamber you cannot return home to Kirkwall until the campaign is completed (although injuries can be healed by blowing the party summoning horn on [[Corypheus's Prison - Sashamiri's Floor|Sashamiri's Floor]], so stock well before entering and make your supplies last.
This battle isn't too hard if you play it right but you can take massive damage if you aren't careful. First, his [[bronto]] will charge almost immediately and if he goes for your mage he'll likely kill him, a life ward spell is very useful here. Second, the traps are deadly so be very careful where you're standing at all times. The bonus is that you can also use them to your advantage. If you gather your party and then move immediately to the second level it will buy you some time. Position your party in the center and throw some immediate AOE spells on the snipers while your rogue flips the switch on the trap trigger. This trigger will activate the upper level traps that run the entire length of where the snipers are standing, cutting them to pieces. Punch that trigger repeatedly to dispatch the snipers. Meanwhile position your tank at the ramp to meet Rhatigan when he pursues you, have the tank occupy him while the rest of your party picks apart any remaining snipers and the bronto. The bronto should run around downstairs for awhile but eventually he'll come to join you upstairs, having winter's grasp or cone or cold or similar slowing/freezing spells will keep him at bay long enough to get rid of Rhatigan. Sometimes a couple snipers will escape downstairs and start taking pot shots at you from across the room, if available, the second trap trigger on the second level (at the end of the narrow catwalk) will trigger the spikes right where they are standing and take their health down significantly
 
  +
  +
First, his [[bronto]] will charge almost immediately and if he goes for your mage he'll likely kill them, thus a [[Life Ward Potion]] is very useful here.
  +
  +
Second, the traps are deadly so be very careful where you're standing at all times. The bonus is that you can also use them to your advantage.
  +
  +
If you gather your party and then move immediately to the second level it will buy you some time. Position your party in the center and throw some immediate AOE spells on the snipers while your rogue flips the switch on the trap trigger. This trigger will activate the upper level buzzsaw traps that run the entire length of where the snipers are standing, cutting them to pieces. Activate the trigger repeatedly to deal far more damage than any circular or semi-circular area-of-effect attack possibly could. After enough hits they will transition to the lower ground if they haven't been eliminated, which will certainly happen on Nightmare difficulty, but it will least drive them out of a direct line-of-sight. The trap lever at the far end of the second level will trigger a spike trap that runs the length of their secondary position downstairs, so use this trap to finish off the Carta snipers.
  +
  +
With the bronto charging around the lower area and unable to follow you upstairs (at least for a time), only Rhatigan will be a problem. He fights like a true [[Two-Handed talents (Dragon Age II)|two-handed warrior]], using Mighty Blow, Scythe, and Whirlwind to his advantage, particularly in the confined space of the upper walkway. Have a tank keep him occupied while the rest of your party picks apart any remaining snipers and the bronto from the relative safety of the ramp. Watch the bronto's movements carefully and run out to activate the lower level trap triggers, timing them to the point that the bronto will be running across their area-of-effect. The bronto should run in circles downstairs for a while but eventually he may successfully get upstairs, so be ready with freezing or slowing spells to keep him at bay long enough to finish off Rhatigan.
   
 
== See also ==
 
== See also ==
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{{:Codex entry: To Capture the Hawke|style=iconmini}}{{clrl}}
 
{{:Codex entry: To Capture the Hawke|style=iconmini}}{{clrl}}
 
{{:Codex entry: Carta Bronto|style=iconmini}}{{clrl}}
 
{{:Codex entry: Carta Bronto|style=iconmini}}{{clrl}}
  +
  +
== References ==
  +
<references/>
  +
  +
[[de:Rhatigan]]
  +
[[ru:Ратиган]]
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Dragon Age II characters]]
 
[[Category:Dragon Age II characters]]
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[[Category:Warriors]]
 
[[Category:Warriors]]
 
[[Category:Berserkers]]
 
[[Category:Berserkers]]
  +
[[Category:Ghouls]]

Revision as of 18:03, 21 August 2019


Rhatigan is a Carta Boss assigned to capture Hawke.

Background

Rhatigan is the leader of the Carta surface dwarves in Kirkwall, operating out of his headquarters in the Vimmark Mountains. He is also a berserker.


This section contains spoilers for:
Dragon Age II.


Rhatigan, along with his comrades in Vimmark, have been driven insane from eating darkspawn flesh as a deranged ritual to better attune to their dark master's will, whom they seek to free from his prison; an odd desire for the Carta, whose members pride themselves on business savvy and brutality.

The Grey Warden Janeka in fact contacted the Carta under Rhatigan control to capture Hawke and assist as armed support at the prison tower. Janeka also entrusted Rhatigan with The Hawke's Key to manipulate the prison's seals.


Involvement


This section contains spoilers for:
Dragon Age II.


In 9:37 Dragon[1], after Hawke and their companions battle their way through the Carta Hideout they encounter Rhatigan outside the entrance to the prison. Rhatigan will loudly declare that he swore to Corypheus that he would bring him the blood of Malcolm Hawke, one way or another. Rhatigan announces to Hawke that they are to be the sacrifice for Corypheus to see the surface once more and attacks Hawke with a large troops of Carta thugs. Eventually after a bloody battle, Rhatigan is slain and Hawke claims the key from his corpse.


Strategy

This battle isn't too hard if you play it right but you can take massive damage if you aren't careful. Note that upon entering his chamber you cannot return home to Kirkwall until the campaign is completed (although injuries can be healed by blowing the party summoning horn on Sashamiri's Floor, so stock well before entering and make your supplies last.

First, his bronto will charge almost immediately and if he goes for your mage he'll likely kill them, thus a Life Ward Potion is very useful here.

Second, the traps are deadly so be very careful where you're standing at all times. The bonus is that you can also use them to your advantage.

If you gather your party and then move immediately to the second level it will buy you some time. Position your party in the center and throw some immediate AOE spells on the snipers while your rogue flips the switch on the trap trigger. This trigger will activate the upper level buzzsaw traps that run the entire length of where the snipers are standing, cutting them to pieces. Activate the trigger repeatedly to deal far more damage than any circular or semi-circular area-of-effect attack possibly could. After enough hits they will transition to the lower ground if they haven't been eliminated, which will certainly happen on Nightmare difficulty, but it will least drive them out of a direct line-of-sight. The trap lever at the far end of the second level will trigger a spike trap that runs the length of their secondary position downstairs, so use this trap to finish off the Carta snipers.

With the bronto charging around the lower area and unable to follow you upstairs (at least for a time), only Rhatigan will be a problem. He fights like a true two-handed warrior, using Mighty Blow, Scythe, and Whirlwind to his advantage, particularly in the confined space of the upper walkway. Have a tank keep him occupied while the rest of your party picks apart any remaining snipers and the bronto from the relative safety of the ramp. Watch the bronto's movements carefully and run out to activate the lower level trap triggers, timing them to the point that the bronto will be running across their area-of-effect. The bronto should run in circles downstairs for a while but eventually he may successfully get upstairs, so be ready with freezing or slowing spells to keep him at bay long enough to finish off Rhatigan.

See also

Codex entry: The Great One's Key Codex entry: The Great One's Key

Codex entry: To Capture the Hawke Codex entry: To Capture the Hawke

Codex entry: Carta Bronto Codex entry: Carta Bronto

References

  1. Dragon Age Keep - World Lore - Vimmark Mountains - Events