Revival is a mage spell from the Spirit tree in Dragon Age: Inquisition.
Information[]
- Area of effect: 2 meters
- Cooldown: 60 seconds
- Cost: 85 Mana
Upgrade[]
Life Ward |
Upgrade | Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious. Damage resistance: 25% Duration: 15s |
Desperation |
Upgrade Requires: Trespasser |
Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with great power for a few seconds before falling again. Damage Bonus: 200% Attack Speed Bonus: 50% Duration: 10 seconds Cost: 30 mana Cooldown Time: 30 seconds |
Notes[]
- Deals upwards of 3000% weapon damage as spirit damage to undead enemies (Corpses, Revenants and Arcane Horrors). Upgrades give no additional damage.
- Revival is bolstered by the Healing Bonus attribute. By default, it revives companions to roughly 15 – 20% of their maximum health. As of Patch 10, if the caster has any equipment (armor or staff) that confers Healing Bonus of any percentage, the spell will revive companions to 100% of their maximum health, making it far superior to the manual 'Revive' interaction. Upgrades give no additional effect. Oddly, if a party member is not unconscious before being revived, this bonus will not take effect, and they will only recover the default amount of health. The Healing Bonus from the Sigil of the Nug does not seem to apply.
- The area of effect size of this skill is much larger than the targeting visual indicator.
Bugs[]
- Occasionally, casting this spell in tactical mode may cause the caster to run closer to the target even if it is within range.