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Revision as of 20:59, March 4, 2010


Codex Entry: Revenant


Description

Revenants are demons inhabiting the corpses of the fallen, and as such, share the same strengths and weaknesses as creatures like Devouring Corpses, and Fanged Skeletons.

Involvement

Ten Revenants can be found during the campaign, as part of three separate quests:

Builds

Skills

Revenants have five different skills, and like party members, have conditions for their Combat Tactics:

Skill Used Condition Use Chance
Aura of Weakness (Monster) Any 100%
Double Strike Surrounded by at least 2 enemies 50%
Surrounded by at least 3 enemies 75%
Surrounded by at least 4 enemies 100%
Mass Pull (Monster) Most enemies using ranged attacks 100%
Most enemies using magic 100%
Combat start 100%
Pull (Monster) Short–medium range 100%
Medium–long range 100%
Shield Wall may refer to:
Disambig gray This disambiguation page lists articles associated with the same title.
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|| Mana or Stamina ≤50% || 50%

Other Statistics

Revenants have the following characteristics:

  • High Armor, Health, and Regeneration.
  • Immunity to Stunning and knockdowns.
  • Immunity to Cold and Nature damage, although they can be frozen.
  • Vulnerability to Fire damage; normal reaction to Spirit, Lightning, and (despite the Codex text) Physical damage.
  • Highly resistant or immune to flanking and backstabbing.

Some of their basic strategies involve:

  • Pulling or Mass Pulling ranged attackers and healers.
  • Damaging multiple opponents in melee.
  • Killing weaker party members in one blow (spiking).
  • Wearing down the party with their allies (skeletons or lesser darkspawn).

Strategy

Basics

Killing a Revenant takes careful planning and a well balanced group. Be sure to have plenty of healing (both from spells and items), at least one Tank, and at least one party member that can disable opponents. As always, a tanking Warrior should bring Weapon and Shield Talents to help keep aggro off the other party members.

Effective Tactics

  • Use snares to stop the the Revenant and/or slow it down:
    • Snares include: Glyph of Paralysis,
    • You can set traps ahead of time (although the demon will often resist weaker ones).
  • Slow down their regeneration: Curse of Mortality
  • Make them miss: Misdirection or Death Hexes.
  • Increase their vulnerability: Vulnerability and Affliction Hexes.
  • Have a mage activate Telekinetic Weapons to increase armor penetration.
  • Some Revenants spawn with undead allies. It might be best to cast Force Field/Paralyze the Revenant at this point and flee the battle area, aggroing its undead allies and dealing with them in a separate location. The party can then return at leisure and deal with the Revenant alone.
  • A tank maintains aggro while the other party members whittle down the Revenant's health.
  • For Mages: the Revenant is totally immune to cold damage from both staves and spells like Winter's Grasp, but Cone of Cold will serve to freeze it in place. The Revenant cannot be shattered.

Alternative Tanking

  • Force Field: the tank use Threat and Taunt to maintain aggro until Force Field is reapplied. The remaining party members keep their distance, using ranged weapons, spells, and fire bombs to deal with the demon. Ironically, bows work just fine, as dealing too much damage causes the Revenant to switch its attention from the tank to other party members.
  • Arcane Warrior: Attract aggro by casting offensive spells and hexes on the Revenant; spend as much mana as possible.Switch on Rock Armor, Arcane Shield, Shimmering Shield and Aura of Might and switch to heavy armor and weaponry. Thus you can easily obtain 50+ armor and survive heavy attack while dealing some damage. Flank with the rest.
  • Mage Tank: One unconventional method is to have a mage aggro the demon then run in circles around an obstacle. The other party members should be using ranged attacks to kill the demon. The mage can cast any heavy damage spell to attract attention; afterward, good spells to use include Vulnerability Hex, Drain Life, and any method of healing. There is no shame in running around like an idiot.

Suggested Groups

With the right tactics, a group of any composition can defeat Revenants.

Mages please note that Revenants are completely immune to cold damage, so staves like Winter's Breath are useless against this foe and avoid wasting precious mana on spells like Winter's Grasp. Cone of Cold can be used as 'crowd-control' to immobilize the Revenat briefly, but the spell will inflict no damage. Revenants are also immune to Shatter spell combinations, so don't waste your time trying.

The following are suggested teams that have proven successful to others.


Team Basic strategy
2 Warriors, Rogue, Mage

For single Revenants (the ones from Phylacteries), it is a straight tank and spank.
For Revenants plus adds (e.g in the Bracilian Forest and Redcliffe Castle) either one of the Warriors tanks the Revenant while the other three take out the adds before piling damage onto the Revenant, or one warrior tanks the Revenant and the second warrior does the main damage to the Revenant while the other two take out the adds. In either case, keep an eagle eye on the tank's health since Revenants hit hard.

Warrior, 2 Mages, optional

For single Revenants, again it is a straight tank and spank.
For Revenants plus adds, the Warrior tanks, the mages and fourth member take out the adds first before turning their attention to the Revenant, ensuring that the tank gets adequate healing at all times.

Notes

  • Party members can use obstacles to prevent being pulled: when you see the spell cast, move them behind pillars or walls; characters will fall when they hit the obstacle and remain at a decent distance.
  • In Redcliffe Castle, you can get help by opening the gate (pull the lever).
  • Because of the Revenant's ability to spike, it is worthwhile to adjust the teams self-healing tactics; the main tank should heal when at 75% health and other damage dealers at 50% health. If using Mages to snare and debuff, they should cast heal and self-heal more rarely, perhaps at the 25% mark instead of 50%.
  • Early in the game, the Revenant is much less likely to use Mass Pull and almost only uses Pull against its main target, which should be your tank. Indomitable or Shield Wall will help protect the tank if pulled (even better if they also have Shield Expertise). Use Mark of Death or Vulnerability Hex plus frost/fire weapons.
  • All Revenants, with the exception of the one found in Redcliffe Castle, are Boss-level characters.

See Also

Codex Entry: Revenant
Codex Entry: The Black Vials
Ico Quest The Mage's Treasure
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