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(→Dragon Age: Origins: Added a note saying that there are two "types" of revenants in Origins.) Tag: Visual edit |
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|affiliation = [[Demon]] |
|affiliation = [[Demon]] |
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|rank = [[Lieutenant]], [[Boss]], [[Elite Boss]] |
|rank = [[Lieutenant]], [[Boss]], [[Elite Boss]] |
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− | |skills = Aura of Weakness<br>Double Strike<br>Mass Pull<br>Pull<br>[[Shield Wall]]<br>[[Shield Defense]] |
+ | |skills = Aura of Weakness<br>Double Strike<br>Mass Pull<br>Pull<br>[[Shield Wall (Origins)|Shield Wall]]<br>[[Shield Defense (Origins)|Shield Defense]] |
− | |appearances = [[Dragon Age: Origins]] <br |
+ | |appearances = [[Dragon Age: Origins]] <br> [[Dragon Age: Origins - Awakening]] <br> [[The Golems of Amgarrak]] <br> [[Dragon Age II]] <br> [[Legacy]] <br> [[Heroes of Dragon Age]] <br> [[Dragon Age: The Masked Empire]] <br> [[Dragon Age: Inquisition]] <br> [[The Descent]] <br> [[Trespasser]] |
− | |location = |
+ | |location = Various |
}}</onlyinclude> |
}}</onlyinclude> |
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+ | {{Quote|An entire unit of men, all slain by one creature. I didn't believe it at first, your Perfection, but it appears that this is so. We have a survivor, and while at first I thought his rantings pure exaggeration... it appears to be no simple skeleton. The descriptions of the creature's abilities were eerily similar to those our brothers at Marnas Pell encountered almost a century ago: men pulled through the air to skewer themselves on the creature's blade, and attacks so quick that it was able to assault multiple opponents at once. No, your Perfection, what we have here is indeed a [[revenant]] and nothing less.|From a letter to Divine Amara III, 5:71 [[Exalted Age|Exalted]]<ref>[[Codex entry: Revenant]]</ref>}} |
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− | '''Revenants''' are powerful [[Desire demon|desire]] or [[Pride demon|pride]] demons inhabiting the corpses of the fallen<ref>{{cite wot|181}}</ref>, and as such, share the same strengths and weaknesses as creatures like [[devouring corpse]]s, and [[fanged skeleton]]s. |
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+ | |||
+ | A '''revenant''' is a form of [[Undead|undead]] that is created when a powerful [[demon]], usually of [[Desire demon|desire]] or [[Pride demon|pride]], possesses a corpse. They have access to some forms of magic, usually of utilitarian nature, which assist its primarily-martial fighting style. |
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== Involvement == |
== Involvement == |
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* [[Arl of Redcliffe]]: A lieutenant-level revenant is found in the [[Redcliffe Castle|Redcliffe Castle courtyard]] when The Warden breaks in to investigate. |
* [[Arl of Redcliffe]]: A lieutenant-level revenant is found in the [[Redcliffe Castle|Redcliffe Castle courtyard]] when The Warden breaks in to investigate. |
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* [[Unbound]]: [[Elite Boss]] [[Gaxkang|Gaxkang the Unbound]], who is found in Quaint Hovel ([[Dirty Back Alley]] in [[Denerim]]), switches between two forms: a revenant and an [[arcane horror]]. |
* [[Unbound]]: [[Elite Boss]] [[Gaxkang|Gaxkang the Unbound]], who is found in Quaint Hovel ([[Dirty Back Alley]] in [[Denerim]]), switches between two forms: a revenant and an [[arcane horror]]. |
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+ | * There are two types of revenants. One is considered undead, and thus has +75% cold resistance, -25% fire resistance, and is immune to nature damage. The other type is considered demon, and thus has +50% fire resistance and +5% spirit resistance. |
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=== ''Dragon Age: Origins - Awakening'' === |
=== ''Dragon Age: Origins - Awakening'' === |
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− | It is possible to encounter revenants in the [[Shadows of the Blackmarsh|Blackmarsh]] after escaping the Fade. The various Fade Portals spawn various undead and demonic enemies, including revenants, though at this point in the game they are only Elite level and far easier to dispatch |
+ | It is possible to encounter revenants in the [[Shadows of the Blackmarsh|Blackmarsh]] after escaping the Fade. The various Fade Portals spawn various undead and demonic enemies, including revenants, though at this point in the game they are only Elite level and far easier to dispatch than their boss-level, ''Origins'' counterparts. |
=== ''The Golems of Amgarrak'' === |
=== ''The Golems of Amgarrak'' === |
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− | *Several '''Warped Watcher''' revenants are trapped in-between the [[Veil]] in the [[Amgarrak Thaig]]. One of these is [[Boss]] rank while the others are [[Elite |
+ | *Several '''Warped Watcher''' revenants are trapped in-between the [[Veil]] in the [[Amgarrak Thaig]]. One of these is [[Boss]] rank while the others are [[Elite]]s. These are only encountered during ''[[The Golems of Amgarrak]]'' [[Downloadable content (Origins)|DLC]]. |
=== ''Dragon Age II'' === |
=== ''Dragon Age II'' === |
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− | Miscellaneous |
+ | Miscellaneous Revenants can be found during the game, including: |
* One on [[Sundermount]] during Act 1 |
* One on [[Sundermount]] during Act 1 |
||
* One beneath [[Harimann Estate]], during [[Repentance]] |
* One beneath [[Harimann Estate]], during [[Repentance]] |
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− | * In Act 3, especially during [[The Last Straw]], |
+ | * In Act 3, especially during [[The Last Straw]], Revenants can be encountered during almost every battle involving the undead. |
− | * If [[Aveline Vallen|Aveline]] is in the party during the ''[[Mark of the Assassin]]'', several phylactery-bound |
+ | * If [[Aveline Vallen|Aveline]] is in the party during the ''[[Mark of the Assassin]]'', several phylactery-bound Revenants can be unleashed inside [[Chateau Haine]] during her personal quest. |
+ | * One in the [[Legacy]] DLC on Riannon's floor named Kel-Sarag and will be aided by four [[Emissary|Emissaries]] that protect and heal him. |
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+ | |||
+ | === ''Dragon Age: Inquisition'' === |
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+ | * Citadelle du Corbeau, at the front gate during the quest [[For the Empire]]. |
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+ | * Fade Rifts in the [[Exalted Plains]] (Enavuris and Ville Montevelan), always in the second wave. |
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+ | * Fade Rift in the [[Fallow Mire]], always in the second wave. |
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+ | * [[Unadin Grotto]] in the Exalted Plains. |
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+ | * In [[Din'an Hanin]], final chamber. |
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+ | * Behind the first of the [[Sacrificial Gates of Segrummar]] - requires ''[[The Descent]]'' [[Downloadable content (Inquisition)|DLC]]. |
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+ | * Another two in the [[Forgotten Tower]] - requires ''[[Trespasser]]'' DLC. |
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== Skills == |
== Skills == |
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| {{:Aura of Weakness|style=iconmini}} || Any || 100% |
| {{:Aura of Weakness|style=iconmini}} || Any || 100% |
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|- |
|- |
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− | | rowspan=3 | {{:Double Strike|style=iconmini}} || Surrounded by at least 2 enemies || 50% |
+ | | rowspan="3" | {{:Double Strike|style=iconmini}} || Surrounded by at least 2 enemies || 50% |
|- |
|- |
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| Surrounded by at least 3 enemies || 75% |
| Surrounded by at least 3 enemies || 75% |
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| Surrounded by at least 4 enemies || 100% |
| Surrounded by at least 4 enemies || 100% |
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|- |
|- |
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− | | rowspan=3 | [[Pull|Mass]] {{:Pull|style=iconmini}} || Most enemies using ranged attacks || 100% |
+ | | rowspan="3" | [[Pull|Mass]] {{:Pull|style=iconmini}} || Most enemies using ranged attacks || 100% |
|- |
|- |
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| Most enemies using magic || 100% |
| Most enemies using magic || 100% |
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| Combat start || 100% <!-- original note suggested that they must first kill at least one party member; on the contrary, my party gets mass pulled each time --> |
| Combat start || 100% <!-- original note suggested that they must first kill at least one party member; on the contrary, my party gets mass pulled each time --> |
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|- |
|- |
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− | | rowspan=2 | {{:Pull|style=iconmini}} || Short–medium range || 100% |
+ | | rowspan="2" | {{:Pull|style=iconmini}} || Short–medium range || 100% |
|- |
|- |
||
| Medium–long range || 100% |
| Medium–long range || 100% |
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|- |
|- |
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− | | {{:Shield Wall|style=iconmini}} || Mana or Stamina ≤50% || 50% |
+ | | {{:Shield Wall (Origins)|style=iconmini}} || Mana or Stamina ≤50% || 50% |
|} |
|} |
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=== Other statistics === |
=== Other statistics === |
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+ | ''Note: there are actually two sub-types of Revenants in-game; those encountered in Brecilian Forest and Quaint Hovel (hereinafter referred to as "Alt") are slightly different.'' |
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+ | |||
Revenants have the following characteristics: |
Revenants have the following characteristics: |
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− | * High [[Armor]], [[Health]], and [[Regeneration]]. |
+ | * High [[Armor]] rating, [[Health]], and [[Regeneration]]. |
− | * Immunity to [[Stunning Blows|Stun]] |
+ | * Immunity to [[Stunning Blows|Stun]] and knockdown. |
− | * Immunity to <font color="DarkBlue">Cold</font> and <font color="DarkGreen">Nature</font> damage |
+ | * Immunity to <font color="DarkBlue">Cold</font> and <font color="DarkGreen">Nature</font> damage (although they may get frozen by [[Cone of Cold (Origins)|Cone of Cold]]); vulnerability to <font color="Orange">Fire</font> damage; normal reaction to <font color="Purple">Spirit</font> and <font color="LightBlue">Lightning</font> damage. (Alt: '''not immune '''to nature damage but have ~50% fire resistance). |
+ | * Immune to flanking (due to [[Shield Tactics]]) but not immune to backstabs caused by paralyze effect + Coup de Grace. |
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− | * Vulnerability to <font color="Orange">Fire</font> damage; normal reaction to <font color="Purple">Spirit</font>, <font color="LightBlue">Lighting</font>, and (despite the [[Codex]] text) Physical damage. |
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+ | * Good [[Defense]] (due to [[Aura of Weakness]]); normal attack rating (Alt: attack ratings are much higher) |
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− | * Highly resistant or immune to flanking and [[backstab]]bing. |
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Some of their basic strategies involve: |
Some of their basic strategies involve: |
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== Gallery == |
== Gallery == |
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− | <gallery columns=3 captionalign=center hideaddbutton=true> |
+ | <gallery columns="3" captionalign="center" hideaddbutton="true"> |
DA2 Revenant enemy demons.jpg|A revenant in ''[[Dragon Age II]]'' |
DA2 Revenant enemy demons.jpg|A revenant in ''[[Dragon Age II]]'' |
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− | + | DAI revenant.png|A revenant in ''[[Dragon Age: Inquisition]]'' |
|
− | Dark Revenant (HoDA).png|A dark revenant in ''Heroes of Dragon Age |
+ | Dark Revenant (HoDA).png|A dark revenant in ''Heroes of Dragon Age'' |
+ | Revenant_(HoDA).png|Tier progression of a Revenant in ''[[Heroes of Dragon Age]]'' |
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</gallery> |
</gallery> |
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[[Category:Dragon Age: Origins creatures]] |
[[Category:Dragon Age: Origins creatures]] |
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[[Category:Dragon Age: Origins - Awakening creatures]] |
[[Category:Dragon Age: Origins - Awakening creatures]] |
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⚫ | |||
[[Category:Dragon Age II creatures]] |
[[Category:Dragon Age II creatures]] |
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− | [[Category: |
+ | [[Category:Legacy creatures]] |
⚫ | |||
[[Category:Heroes of Dragon Age creatures]] |
[[Category:Heroes of Dragon Age creatures]] |
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+ | [[Category:Corpses]] |
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+ | [[Category:Dragon Age: Inquisition creatures]] |
Revision as of 14:34, 27 March 2019
“An entire unit of men, all slain by one creature. I didn't believe it at first, your Perfection, but it appears that this is so. We have a survivor, and while at first I thought his rantings pure exaggeration... it appears to be no simple skeleton. The descriptions of the creature's abilities were eerily similar to those our brothers at Marnas Pell encountered almost a century ago: men pulled through the air to skewer themselves on the creature's blade, and attacks so quick that it was able to assault multiple opponents at once. No, your Perfection, what we have here is indeed a revenant and nothing less.” ―From a letter to Divine Amara III, 5:71 Exalted[1]
A revenant is a form of undead that is created when a powerful demon, usually of desire or pride, possesses a corpse. They have access to some forms of magic, usually of utilitarian nature, which assist its primarily-martial fighting style.
Involvement
Dragon Age: Origins
Eleven revenants can be found during the campaign, as a part of four separate quests:
- The Black Vials: Six boss-level revenants are trapped in glass phylacteries:
- Caridin's Cross, Denerim, Circle Tower, Orzammar Royal Palace, the Lower Ruins, and the Werewolf Lair.
- The Mage's Treasure: Three boss-level revenants in the Brecilian Forest, one in the west and two in the east. These are summoned by triggering gravestones.
- Arl of Redcliffe: A lieutenant-level revenant is found in the Redcliffe Castle courtyard when The Warden breaks in to investigate.
- Unbound: Elite Boss Gaxkang the Unbound, who is found in Quaint Hovel (Dirty Back Alley in Denerim), switches between two forms: a revenant and an arcane horror.
- There are two types of revenants. One is considered undead, and thus has +75% cold resistance, -25% fire resistance, and is immune to nature damage. The other type is considered demon, and thus has +50% fire resistance and +5% spirit resistance.
Dragon Age: Origins - Awakening
It is possible to encounter revenants in the Blackmarsh after escaping the Fade. The various Fade Portals spawn various undead and demonic enemies, including revenants, though at this point in the game they are only Elite level and far easier to dispatch than their boss-level, Origins counterparts.
The Golems of Amgarrak
- Several Warped Watcher revenants are trapped in-between the Veil in the Amgarrak Thaig. One of these is Boss rank while the others are Elites. These are only encountered during The Golems of Amgarrak DLC.
Dragon Age II
Miscellaneous Revenants can be found during the game, including:
- One on Sundermount during Act 1
- One beneath Harimann Estate, during Repentance
- In Act 3, especially during The Last Straw, Revenants can be encountered during almost every battle involving the undead.
- If Aveline is in the party during the Mark of the Assassin, several phylactery-bound Revenants can be unleashed inside Chateau Haine during her personal quest.
- One in the Legacy DLC on Riannon's floor named Kel-Sarag and will be aided by four Emissaries that protect and heal him.
Dragon Age: Inquisition
- Citadelle du Corbeau, at the front gate during the quest For the Empire.
- Fade Rifts in the Exalted Plains (Enavuris and Ville Montevelan), always in the second wave.
- Fade Rift in the Fallow Mire, always in the second wave.
- Unadin Grotto in the Exalted Plains.
- In Din'an Hanin, final chamber.
- Behind the first of the Sacrificial Gates of Segrummar - requires The Descent DLC.
- Another two in the Forgotten Tower - requires Trespasser DLC.
Skills
Revenants have five different skills, and like party members, have conditions for their Combat Tactics:
Skill Used | Condition | Use Chance |
---|---|---|
Aura of Weakness | Any | 100% |
Double Strike | Surrounded by at least 2 enemies | 50% |
Surrounded by at least 3 enemies | 75% | |
Surrounded by at least 4 enemies | 100% | |
Mass Pull | Most enemies using ranged attacks | 100% |
Most enemies using magic | 100% | |
Combat start | 100% | |
Pull | Short–medium range | 100% |
Medium–long range | 100% | |
Shield Wall | Mana or Stamina ≤50% | 50% |
Other statistics
Note: there are actually two sub-types of Revenants in-game; those encountered in Brecilian Forest and Quaint Hovel (hereinafter referred to as "Alt") are slightly different.
Revenants have the following characteristics:
- High Armor rating, Health, and Regeneration.
- Immunity to Stun and knockdown.
- Immunity to Cold and Nature damage (although they may get frozen by Cone of Cold); vulnerability to Fire damage; normal reaction to Spirit and Lightning damage. (Alt: not immune to nature damage but have ~50% fire resistance).
- Immune to flanking (due to Shield Tactics) but not immune to backstabs caused by paralyze effect + Coup de Grace.
- Good Defense (due to Aura of Weakness); normal attack rating (Alt: attack ratings are much higher)
Some of their basic strategies involve:
- Pulling or Mass Pulling ranged attackers and healers.
- Damaging multiple opponents in melee.
- Killing weaker party members in one blow (spiking).
- Wearing down the party with their allies (skeletons or lesser darkspawn).
Strategy
- Main article: Revenant (strategy)
Gallery
See also
References
|