A revenant is a form of undead that is created when a powerful demon, usually of desire or pride, possesses a corpse. They have access to some forms of magic, usually of utilitarian nature, which assist its primarily-martial fighting style.
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Involvement[edit | edit source]
Dragon Age: Origins[edit | edit source]
Eleven revenants can be found during the campaign, as a part of four separate quests:
- The Black Vials: Six boss-level revenants are trapped in glass phylacteries:
- Caridin's Cross, Denerim, Circle Tower, Orzammar Royal Palace, the Lower Ruins, and the Werewolf Lair.
- The Mage's Treasure: Three boss-level revenants in the Brecilian Forest, one in the west and two in the east. These are summoned by triggering gravestones.
- Arl of Redcliffe: A lieutenant-level revenant is found in the Redcliffe Castle courtyard when The Warden breaks in to investigate.
- Unbound: Elite Boss Gaxkang the Unbound, who is found in Quaint Hovel (Dirty Back Alley in Denerim), switches between two forms: a revenant and an arcane horror.
- There are two types of revenants. One is considered undead, and thus has +75% cold resistance, -25% fire resistance, and is immune to nature damage. The other type is considered demon, and thus has +50% fire resistance and +5% spirit resistance.
Dragon Age: Origins - Awakening[edit | edit source]
It is possible to encounter revenants in the Blackmarsh after escaping the Fade. The various Fade Portals spawn various undead and demonic enemies, including revenants, though at this point in the game they are only Elite level and far easier to dispatch than their boss-level, Origins counterparts.
The Golems of Amgarrak[edit | edit source]
- Several Warped Watcher revenants are trapped in-between the Veil in the Amgarrak Thaig. One of these is Boss rank while the others are Elites. These are only encountered during The Golems of Amgarrak DLC.
Dragon Age II[edit | edit source]
Miscellaneous Revenants can be found during the game, including:
- One on Sundermount during Act 1
- One beneath Harimann Estate, during Repentance
- In Act 3, especially during The Last Straw, Revenants can be encountered during almost every battle involving the undead.
- If Aveline is in the party during the Mark of the Assassin, several phylactery-bound Revenants can be unleashed inside Chateau Haine during her personal quest.
- One in the Legacy DLC on Riannon's floor named Kel-Sarag and will be aided by four Emissaries that protect and heal him.
Dragon Age: Inquisition[edit | edit source]
- Citadelle du Corbeau, at the front gate during the quest For the Empire.
- Fade Rifts in the Exalted Plains (Enavuris and Ville Montevelan), always in the second wave.
- Fade Rift in the Fallow Mire, always in the second wave.
- Unadin Grotto in the Exalted Plains.
- In Din'an Hanin, final chamber.
- Behind the first of the Sacrificial Gates of Segrummar - requires The Descent DLC.
- Another two in the Forgotten Tower - requires Trespasser DLC.
Skills[edit | edit source]
Revenants have five different skills, and like party members, have conditions for their Combat Tactics:
Skill Used | Condition | Use Chance |
---|---|---|
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Any | 100% |
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Surrounded by at least 2 enemies | 50% |
Surrounded by at least 3 enemies | 75% | |
Surrounded by at least 4 enemies | 100% | |
Mass ![]() |
Most enemies using ranged attacks | 100% |
Most enemies using magic | 100% | |
Combat start | 100% | |
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Short–medium range | 100% |
Medium–long range | 100% | |
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Mana or Stamina ≤50% | 50% |
Other statistics[edit | edit source]
Note: there are actually two sub-types of Revenants in-game; those encountered in Brecilian Forest and Quaint Hovel (hereinafter referred to as "Alt") are slightly different.
Revenants have the following characteristics:
- High Armor rating, Health, and Regeneration.
- Immunity to Stun and knockdown.
- Immunity to Cold and Nature damage (although they may get frozen by Cone of Cold); vulnerability to Fire damage; normal reaction to Spirit and Lightning damage. (Alt: not immune to nature damage but have ~50% fire resistance).
- Immune to flanking (due to Shield Tactics) but not immune to backstabs caused by paralyze effect + Coup de Grace.
- Good Defense (due to Aura of Weakness); normal attack rating (Alt: attack ratings are much higher)
Some of their basic strategies involve:
- Pulling or Mass Pulling ranged attackers and healers.
- Damaging multiple opponents in melee.
- Killing weaker party members in one blow (spiking).
- Wearing down the party with their allies (skeletons or lesser darkspawn).
Strategy[edit | edit source]
- Main article: Revenant (strategy)
Gallery[edit | edit source]
See also[edit | edit source]
References[edit | edit source]
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