A revenant is a form of undead that is created when a powerful demon, usually that of desire or pride, possesses a corpse. Revenants have access to a few forms of magic, usually of a utilitarian nature, which assists with its primarily-martial fighting style.
Background[]
An entire unit of men, all slain by one creature. I didn't believe it at first, your Perfection, but it appears that this is so. We have a survivor, and while at first I thought his rantings pure exaggeration... it appears to be no simple skeleton. The descriptions of the creature's abilities were eerily similar to those our brothers at Marnas Pell encountered almost a century ago: men pulled through the air to skewer themselves on the creature's blade, and attacks so quick that it was able to assault multiple opponents at once. No, your Perfection, what we have here is indeed a revenant and nothing less.
Involvement[]
Dragon Age: Origins[]
There are two types of revenants in encountered: one is considered undead, and thus has +75% cold resistance, -25% fire resistance, and is immune to nature damage. The other type is considered a demon, and thus has +50% fire resistance and +5% spirit resistance.
Eleven revenants can be found during the campaign, as a part of four separate quests:
- The Black Vials - six boss-level revenants are trapped in glass phylacteries
- The Mage's Treasure - three boss-level revenants can be summoned by triggering gravestones
- The Arl of Redcliffe - a lieutenant-level revenant is encountered in:
- Redcliffe Castle (courtyard)
- Unbound - Gaxkang the Unbound; an elite boss that shifts between a revenant and an arcane horror
- Dirty Back Alley (Quaint Hovel, Denerim)
Dragon Age: Origins - Awakening[]
It is possible to encounter revenants in Blackmarsh after escaping the Fade. Fade Portals will spawn various undead and demonic enemies, including revenants, though those that are encountered will be elite level and far easier to dispatch than the boss counterparts encountered in Dragon Age: Origins.
The Golems of Amgarrak[]
Several Warped Watcher revenants are trapped in-between the Veil in Amgarrak Thaig. Only one will be of boss rank, all others encountered will be lieutenant.
Dragon Age II[]
- Sundermount (Act 2)
- Harimann Estate (Act 2)
- Sundermount (Act 3)
- The Awiergan Scrolls: Second Aspect - two name revenants Beacon and Gifre are encountered near the Sundermount Passage
- The Gallows (Act 3)
- Chateau Haine (only if Aveline's companion quest is initiated during Mark of the Assassin)
- The Du Lac Sign (conditional) - several phylactery-bound revenants can be unleashed
- Riannon's Floor (only if Hawke sides with Larius during Legacy)
- Legacy (conditional) - Kel-Sarag, a unique revenant, can be encountered along with four emissaries that protect and heal it
Dragon Age: Inquisition[]
- Solasan (Forbidden Oasis)
- The Cold Endured - in the final chamber
- Exalted Plains
- For the Empire - in front of Citadelle du Corbeau's front gate
- Landmarks on the Plains - inside the Dead Hand Shrine
- Rifts on the Battlefield - the fade rift located in Ville Montevelan
- Rifts in the Old Plains - the fade rift located in Enavuris
- The Spoils of Desecration - inside the Unadin Grotto, located in Var Bellanaris
- Fallow Mire
- Rifts in the Mire - the fade rift located in the Apostate's Camp
- Din'an Hanin
- The Knights' Tomb - in Elandrin's Chamber, located in the Tomb of the Emerald Knight
- Old Temple (Frostback Basin)
- Ameridan's End - the revenant version of Gurd Harofsen encountered during Jaws of Hakkon
- Darkspawn Warrens (Deep Roads)
- Sacrificial Gates of Segrummar - behind the first Sacrificial Gate while traversing The Descent
- Forgotten Tower
- Trespasser - two revenants are encountered during Trespasser
Abilities & Skills[]
Revenants have five different skills, and like party members, have conditions for their Combat Tactics:
Skill Used Condition Use Chance Aura of Weakness Any 100% Double Strike Surrounded by at least 2 enemies 50% Surrounded by at least 3 enemies 75% Surrounded by at least 4 enemies 100% Mass Pull Most enemies using ranged attacks 100% Most enemies using magic 100% Combat start 100% Pull Short–medium range 100% Medium–long range 100% Shield Wall Mana or Stamina ≤50% 50%
Other statistics[]
Revenants have the following characteristics:
- High Armor rating, Health, and Regeneration.
- Immunity to Stun and knockdown.
- Immunity to Cold and Nature damage (although they may get frozen by Cone of Cold); vulnerability to Fire damage; normal reaction to Spirit and Lightning damage. (Alt: not immune to nature damage but will have ~50% fire resistance).
- Immune to flanking (due to Shield Tactics) but not immune to backstabs caused by paralyze effect + Coup de Grace.
- Good Defense (due to Aura of Weakness); normal attack rating (Alt: attack ratings are significantly higher).
Some of their basic strategies involve:
- Pulling or Mass Pulling ranged attackers and healers.
- Damaging multiple opponents in melee.
- Killing weaker party members in one blow (spiking).
- Wearing down the party with their allies (skeletons or darkspawn).
Strategy[]
- Main article: Revenant (strategy)
Notable loot[]
Dragon Age II[]
Dragon Age: Inquisition[]
- Estwatch Guard
- Rendor's Blade
- Revenant Heart
- Sigil of the Revenant
- Superb Belt of Ranged Defense
- Torn Page
Codex entries[]
See also[]
Gallery[]
References[]
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