Return to Ostagar is the main quest unlocked by the Return to Ostagar DLC for Dragon Age: Origins.

Background[edit | edit source]

When Return to Ostagar is installed, the Warden will receive a quest called A King's Confidant, suggesting they seek out a survivor of the events at Ostagar who can be found in a new location, Bann Loren's Lands. After speaking with the confidant, Elric Maraigne, the Warden can travel back to Ostagar on the world map.

Note: Companions who had some involvement with the Battle of OstagarWynne, Alistair and Secret Companion — will have additional dialogue during this quest, so you may want to take some of them along. (Indeed, Alistair will strongly recommend during A King's Confidant that he and Wynne, at least, accompany the Warden to Ostagar, though this is not mandatory). Dog also has some "lines". Sten, Leliana and Zevran have a single line of dialogue when you find Maric's Blade. Oghren will have a line if he is the only other member of the party. If Secret Companion is the only other member of the party, after he finishes his normal lines, Morrigan will speak a line even though she is not there.

Walkthrough[edit | edit source]

Ostagar[edit | edit source]

Ostagar upon the Warden's return.

The party enters Ostagar at the upper west side of the ruins, through the previously out-of-bounds gate that led to the army camp. Whilst exploring Ostagar and making your way towards the Tower of Ishal on the east side of the map, you will run into several mobs of darkspawn, the commanders of which will drop pieces of Cailan's armor set: Cailan's Breastplate, Cailan's Gauntlets, Cailan's Greaves and Cailan's Shield are all dropped in various exterior portions of the Ostagar area. Cailan's Helm is not in this area. Maric's Blade is in the Royal Arms Chest.

  • If you had not previously obtained it as part of The Hungry Deserter, loot the Mages' Chest Key from the corpse of the prisoner in the fallen cage near the starting position. This key can be used to loot the Mages' Chest and obtain the Corrupted Magister's Staff, as well as the loot that would have been found in the chest had it been opened prior to the Battle of Ostagar. If you looted the chest when in Ostagar previously, you will not be able to open it now, because the key will not be there.
    • pcpc users can install a cheat that allows them to add the key to the inventory once more.
  • If you killed Dog before the Battle of Ostagar, or you told Dog to shoo during the Deserted Farmland encounter after first leaving Flemeth's Hut for Lothering, then there will be a cutscene where you find a new hound in the Kennels that can be recruited.
  • The Joining Chalice can be found east past the former War Council hall on the first circular plateau overlooking the cliff.
  • Heading south from the location of the War Council and towards the former Magi Encampment, you will find rubble marked Elric's Buried Key, and loot the Key to the Royal Arms Chest.
  • As you walk southwest from the Magi Encampment, there is an attack by Blight Wolves, two Genlocks, and a Hurlock Vanguard. This is triggered once any party member draws level with the dead Mabari bodies. A stealthed rogue may trigger this attack but remain undetected, which causes the enemies to gather tightly around a spot close to Duncan's Fire. This tight gathering by a mob can also be triggered by a stealthed rogue moving down the slope from the War Council area towards the Magi Encampment.
  • Cross the Bridge to the eastern side of the ruins. On the way, you will discover Cailan's body. Clear the eastern side of the ruins and head to the Tower of Ishal.
    Note: On the far right side of the map is an exit to the World Map. It is recommended that you take this opportunity to visit the party camp and sell or remove any excess items from the party inventory before heading into the Tower of Ishal.

Tower of Ishal[edit | edit source]

The Tower of Ishal

  • Fight your way past the Genlocks, Hurlock Grunts, and an Ogre. If you keep your entire party in the first room you enter, you can have a single party member stand just at the door into the next room. With this arrangement, the darkspawn seem to attack only one at a time. You can also draw the Ogre into this room after most of the darkspawn are dead.
  • In the final room, there's a hole in the floor. The door leading to the rest of the tower is barricaded. Go "Down the hole and into the deep."

Darkspawn Tunnels[edit | edit source]

Darkspawn tunnels

  • Take the exit to the Battlefield.

Battlefield[edit | edit source]

  • Defeat the boss level risen ogre and the Genlock Necromancer. The Necromancer will command the ten corpses on the battlefield to rise. While these skeletons appear frozen already, they are not immune to cold. Killing the Genlock Necromancer will cause the risen ogre and all other enemies on the battlefield to fall, although the party will not gain XP for their deaths. There is sometimes a lag between the time you kill the Necromancer and the time the risen enemies die.
  • Re-enter the darkspawn tunnel. A cutscene will ensue.

Cailan's body[edit | edit source]

At this point, there are three options presented as to what to do with Cailan's body: give him a funeral pyre, cut him down and leave him for the wolves, or leave him for the darkspawn. Active party members will approve or disapprove to varying degrees depending on the choice that is made:

Approval Changes
Funeral Pyre
Wolves
Leave him
Ico Appr Heart.png Alistair approves (+7)
Ico Appr Heart.png Leliana approves (+2)
Ico DisAppr Heart.png Secret companion disapproves (-5)
Ico Appr Heart.png Wynne approves (+4)
Ico DisAppr Heart.png Morrigan disapproves (-3)
Ico DisAppr Heart.png Zevran disapproves (-3)
Ico Appr Heart.png Sten approves (+2)
Ico Appr Heart.png Oghren approves (+2)
Ico DisAppr Heart.png Alistair disapproves (-10)
Ico Appr Heart.png Leliana approves (+2)
Ico Appr Heart.png Secret companion approves (+4)
Ico DisAppr Heart.png Wynne disapproves (-3)
Ico Appr Heart.png Morrigan approves (+2)
Ico DisAppr Heart.png Zevran disapproves (-3)
Ico Appr Heart.png Oghren approves (+2)
Ico DisAppr Heart.png Alistair disapproves (-10)
Ico DisAppr Heart.png Leliana disapproves (-3)
Ico DisAppr Heart.png Secret companion disapproves (-3)
Ico DisAppr Heart.png Wynne disapproves (-10)
Ico DisAppr Heart.png Morrigan disapproves (-3)
Ico Appr Heart.png Zevran approves (+2)
Ico DisAppr Heart.png Sten disapproves (-3)

Leaving Ostagar[edit | edit source]

After dealing with the king's body, the party can either continue exploring the area, or leave. Despite a statement made in the quest log about Ostagar about to go into darkness and be overrun with darkspawn again, it is possible to return without hazard if the player wants to access items that were not picked up earlier (ps3ps3xbox360xbox360). A large number of weapons, armor, and items can be found, so a return trip can be worth the effort if anything was left behind.

Note: pcpc If the party leaves Ostagar after the main quest is complete, the location becomes inaccessible once again.

Notable items[edit | edit source]

Cailan's Breastplate Cailan's Breastplate, source: Drop Hurlock General

Cailan's Gauntlets Cailan's Gauntlets, source: Drop Hurlock Strategist

Cailan's Greaves Cailan's Greaves, source: Drop Hurlock Strider

Cailan's Helm Cailan's Helm, source: Drop Genlock Necromancer

Cailan's Shield Cailan's Shield, source: Drop Hurlock Vanguard

Corrupted Magister's Staff Corrupted Magister's Staff, source: Mages' Chest, as long as the Mages' Chest wasn't opened before the Battle of Ostagar after acquiring the Key to the Mages' Chest during The Hungry Deserter

Duncan's Dagger Duncan's Dagger, source: Drop Risen ogre

Duncan's Sword Duncan's Sword, source: Drop Risen ogre

Firestone Harness Firestone Harness, source: Dead Mabari

Joining Chalice Joining Chalice, Gift, source: Found where the Joining Ritual took place

Key to Mages' Chest Key to Mages' Chest, source: Charred Corpse

Key to the Royal Arms Chest Key to the Royal Arms Chest, source: Elric's Buried Key

Maric's Blade Maric's Blade, source: Cailan's Chest

Nug Crusher Nug Crusher, source: Weapon Stand, Tower of Ishal

Repeater Gloves Repeater Gloves, source: Wooden Crate

Secret Correspondence Secret Correspondence, source: Cailan's Chest

Swiftrunner Warpaint Swiftrunner Warpaint, source: Dead Mabari

Enemies[edit | edit source]

Bugs[edit | edit source]

  • Sometimes, the Genlock Necromancer appears standing amidst a horde of other darkspawn and cannot be targeted or killed. He only becomes active and killable when the risen ogre on the battlefield is finally dead, but will not be in his correct location on the battlefield and you will have to go and find him in the location where the bug occurred. After killing the Necromancer, you will have to return to the battlefield site where you encountered the risen ogre and then try to exit the area through the tunnels in order to trigger the cutscene and proceed with the quest correctly. After killing the Necromancer, wait until the quest is updated before looting him, otherwise you will not be able to finish the quest. If you do not do this, interacting with King Cailan's body afterwards will not give you options to 'deal' with his body, despite the quest being shown as complete.
    • This can be fixed by selling all of the king's items, closing the trading window, talking to the merchant again and buying the items back.
  • A number of items (e.g., Cailan's Armor Set and Cailan's Arms) are scalable, i.e. they should be higher tier if the player character is of a higher level. However, some items may be found at Tier 5 even by higher level characters.
    • ps3PS3xbox360Xbox360These can be upgraded by placing them in the Party Storage Chest (found in the Warden's Keep DLC), by leaving and returning, or by selling them to a merchant and then repurchasing them later.
  • pcPCIf you steal from the elite darkspawn holding parts of Cailan's armor, you may get the items prematurely, leaving you unable to loot their corpses as intended and making the quest impossible to complete.
  • Entering the Tower of Ishal will trigger a cinematic cutscene involving the Genlock Necromancer summoning a fireball and several Hurlock Grunts running up to the Warden. This cutscene triggers every time the Warden enters the tower, not just the first time. (Bug fixed in the latest PS3 version)
  • If you go to the southeast of the map (up the slope between Cailan's and Loghain's tent and turn left) and go to the ruined edge of the tower, you can fall down to the battlefield.
  • If you go to the tower where the Genlock is firing a ballista and look down at the bridge, the structure that Cailan's body is on can be seen, but his body is missing.
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