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*Modal abilities granting additional boni to stamina/mana regeneration rate are: [[Song of Valor]], [[Stone Aura]], [[Stoneheart]].
 
*Modal abilities granting additional boni to stamina/mana regeneration rate are: [[Song of Valor]], [[Stone Aura]], [[Stoneheart]].
 
*Spells granting boni to stamina/mana regeneration rate are: [[Rejuvenate]], [[Mass Rejuvenation]], [[Spellbloom]].
 
*Spells granting boni to stamina/mana regeneration rate are: [[Rejuvenate]], [[Mass Rejuvenation]], [[Spellbloom]].
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*The values noted are per second (the game adjusts for the regeneration tick rate).
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 05:43, 17 March 2010

For the spell, see Regeneration (Spell)

Some items and spells grant bonuses or penalties to "Mana Regeneration" or "Stamina Regeneration". The game's documentation does not make the magnitude of these effects clear.

Exploration and combat regeneration are seperate properties. In total, there are four properties related to regeneration, two for health and two for stamina/mana.

Exploration regeneration ticks every 3 seconds, while combat regeneration ticks every 2 seconds.

The default values are as follows:

Regeneration Defaults
Combat Exploration
Health 0 10(scales with level)
Stamina/Mana 1* 17.5(scales with level)



  • If your mana/stamina falls below 50 during combat, the game gives you another +0.5 bonus (total of 1.5). When it falls below 10, your mana/stamina regen becomes +3.5.