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(Undo revision 332471 by 209.159.253.64 (talk)Dog is a proper noun)
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The first time the Warden enters this area it will be from the Basement, into the North-West corner room of the level. The party will be quickly engaged by undead enemies. The chapel in front of the room the Warden entered from holds a elite [[Greater Shade]] with a few minion Lesser Shades. In the same room, a book will unlock the [[Codex entry: The History of the Chantry, Chapter 2]]. The other room next to the entry point is the armoury and requires lock-picking; inside is a variety of equipment, including a [[Heavy Maul]] on a {{TextContainer|Weapon Rack}}.
 
The first time the Warden enters this area it will be from the Basement, into the North-West corner room of the level. The party will be quickly engaged by undead enemies. The chapel in front of the room the Warden entered from holds a elite [[Greater Shade]] with a few minion Lesser Shades. In the same room, a book will unlock the [[Codex entry: The History of the Chantry, Chapter 2]]. The other room next to the entry point is the armoury and requires lock-picking; inside is a variety of equipment, including a [[Heavy Maul]] on a {{TextContainer|Weapon Rack}}.
   
When walking eastward, a group of [[Shambling Corpse]]s lead by a [[Devouring Corpse]] will be encountered. The kennels off to the side contain several [[Mabari]], one of which is Elite-rank. They will attack on sight, and can be dangerous if they use [[overwhelm]]. The loot from this room includes kaddis, warpaints, a collar and a {{GiftLink|Lamb Bone}} for a Dog.
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When walking eastward, a group of [[Shambling Corpse]]s lead by a [[Devouring Corpse]] will be encountered. The kennels off to the side contain several [[Mabari]], one of which is Elite-rank. They will attack on sight, and can be dangerous if they use [[overwhelm]]. The loot from this room includes kaddis, warpaints, a collar and a {{GiftLink|Lamb Bone}} for Dog.
 
{{Note|Watch out for traps after this point.}}
 
{{Note|Watch out for traps after this point.}}
 
{{Note|If searching for [[Valena]], she can be found in this area: she is hiding in the small square room at the Eastern end of the corridor past the Mabari group.}}
 
{{Note|If searching for [[Valena]], she can be found in this area: she is hiding in the small square room at the Eastern end of the corridor past the Mabari group.}}

Revision as of 16:36, 5 July 2011

"...it was this castle that the Empire needed to bring to its knees before it could conquer Ferelden. "

Castle Redcliffe is the current home to the ruling family of Redcliffe. On the outskirts of Castle Redcliffe is Redcliffe Village. Castle Redcliffe is the headquarters for the soldiers of Redcliffe.

Background

A path leads up into the hills and across a bridge to an island where the ancient Castle Redcliffe has stood far longer than the village itself. Since the days of the Alamarri clans the castle has guarded the main pass through the Frostback Mountains into Orlais.

It was here that the Avvar hill folk came to strike into the lowlands of the east, and it was this castle that the Empire needed to bring to its knees before it could conquer Ferelden. That was not an easy task, for while the folk of Redcliffe are simple they are also proud of their ancient role as Ferelden’s first line of defense. “There is iron in the hills, as there is in the people” goes the local saying, and none disbelieve it.

The Warden arrives to the Castle during the Arl of Redcliffe quest line. The castle has been overrun by an undead army, led by an unexplained demonic force.

Walkthrough

Basement - Dungeon

Map-Redcliffe Castle - Basement

Map of the Basement

Main article: Redcliffe Dungeons

In this first section of the Basement, the Warden will meet Jowan and get more information on what is happening within the castle itself. As you head upstairs, several corpses come to life and attack.

Main Floor

Map-Redcliffe Castle - Main Floor

Map of Main Floor

The first time the Warden enters this area it will be from the Basement, into the North-West corner room of the level. The party will be quickly engaged by undead enemies. The chapel in front of the room the Warden entered from holds a elite Greater Shade with a few minion Lesser Shades. In the same room, a book will unlock the Codex entry: The History of the Chantry, Chapter 2. The other room next to the entry point is the armoury and requires lock-picking; inside is a variety of equipment, including a Heavy Maul on a Weapon Rack.

When walking eastward, a group of Shambling Corpses lead by a Devouring Corpse will be encountered. The kennels off to the side contain several Mabari, one of which is Elite-rank. They will attack on sight, and can be dangerous if they use overwhelm. The loot from this room includes kaddis, warpaints, a collar and a Lamb Bone for Dog.

Note: Watch out for traps after this point.
Note: If searching for Valena, she can be found in this area: she is hiding in the small square room at the Eastern end of the corridor past the Mabari group.

On the South side of this corridor, a door leads to the Main Hall, but it is locked. The other door in the same room leads to a large group of undead, and a Devouring Corpse. Beyond the are more stairs to the Basement (again); however, these access the Cellar portion of the Basement instead of the Dungeon section.

Basement - Cellar

Main article: Redcliffe Dungeons

The second section of the Basement is a single room providing passage from the Main Floor to the Courtyard. Don't overlook the Containers in this area - they will yield:

Courtyard

Map-Redcliffe Castle

Map of Courtyard

A considerable fight is awaiting the Warden in the courtyard. Shambling Corpses and Skeleton Archers make up the majority of the enemies. However, there is also a Revenant (only elite rank).

The party can fight them all on their own or activate the Gate Lever by the main gate on the north side of the Courtyard. If the gate is raised, Ser Perth and a group of knights will charge into the battle (unless he perished during the quest The Attack at Nightfall).

Note: If Dog is in the party, the Landmark Tree can be used to activate Mabari Dominance.

Once the knights are inside the gates and the fight is over, it is up to the Warden to decide whether the knights should hold the courtyard or follow the party inside. Either way, once the Warden enters the Main Hall, the action moves back to the Main Floor, with a cut-scene.

Main Hall

As the Warden enters the Main Hall, a cut-scene involving Bann Teagan, Arlessa Isolde, and Connor takes place. It becomes evident that the child has been possessed by a demon seeking war and destruction. Connor flees the scene, leaving the Warden to fight a number of knights as well as Bann Teagan.

Once the battle is over, Teagan recovers from the influence of the demon. A conversation with the Arlessa and Teagan presents the Warden with the options for the next stage of the quest:

  • Kill Connor;
  • Use Jowan's Blood magic to enter the Fade and face the Demon (only available if Jowan is still alive);
  • Travel to the Circle of Magi Tower and seek help (only available if the Warden sided with the Magi at the end of the Broken Circle, or has not completed that quest yet).
See Arl of Redcliffe for more details on the consequences of this decision.

The conversation includes options for the Warden to indicate he/she needs time, providing an opportunity to explore the rest of the Castle. Some of the enemies and treasures available at this point will no longer be available once the quest line has progressed, so this is an opportunity that will not be available any later. When exploring the rest of the castle at this point, on the Main Floor a possessed Chamberlain may be encountered who holds the key to the Castle Vault, and Alistair's Mother's Amulet may be found in a desk. The knights can help you with the animated suits of armor and undead.

Return to the Main Hall to give Isolde a decision. If entering the Fade, see The Fade: Concerning Connor.

Upper Floor

Note: It is advised that you save before entering the Upper Floor, as the Redcliffe Vault is one of the few locations where a large amount of especially rare items can be found (for example part of the Commander's Plate Armor Set or Chevalier Armor Set). Therefore people should save before entering and reload and repeat until they can get the best loot available.

Map-Redcliffe Castle - Upper Floor

Map of Upper Floor

Note: If the Warden has not yet completed the Arl of Redcliffe quest line, and wants to avoid fighting the Demon possessing Connor outside of the Fade, [s]he should avoid the large rooms in the North-East corner, where Connor is found.

If this level of the Castle is explored before completing the Arl quest, the Warden can find:

Characters

Enemies

File:NPC-Chamberlain.jpg

Chamberlain

Involved In

The Arl of Redcliffe The Arl of Redcliffe

Lost in the Castle Lost in the Castle

Skin Deep Skin Deep


Items

Main Floor

Heavy Maul Heavy Maul

Kaddis of Hakkon Wintersbreath Kaddis of Hakkon Wintersbreath

Redcliffe Shield may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Redcliffe Vault Key Redcliffe Vault Key, carried by the Chamberlain

Warpaint of the Tempest Warpaint of the Tempest


Upper Floor

Eamon's Shield Eamon's Shield


Notable gifts for companions

Main Floor

Alistair's Mother's Amulet Alistair's Mother's Amulet for Alistair, found in a desk

Lamb Bone Lamb Bone for Dog, in a chest.

Botanist's Map of Thedas Botanist's Map of Thedas for the Secret Companion, in a chest.

Small Silver Ring Small Silver Ring, in a chest.

Upper Floor

Stone Dragon Statuette Stone Dragon Statuette for Alistair, in a chest on the Second Floor.

Silver-Framed Still Life Silver-Framed Still Life for Sten, in a chest.

The Guerrins of Ferelden The Guerrins of Ferelden for Wynne, on a bookshelf.

Map of Occupied Ferelden Map of Occupied Ferelden for Secret Companion, in a chest (only during the Final Onslaught)

Containers

Courtyard

Armoury

Kennels

Main Floor, north corridor

Main Floor, south

Upper Floor, bedrooms

The Vault

Codex Entries

Codex entry: Connor Guerrin Codex entry: Connor Guerrin

Codex entry: The History of the Chantry: Chapter 2 Codex entry: The History of the Chantry: Chapter 2, book found in the chantry with the shades.

Codex entry: Geography of Ferelden Codex entry: Geography of Ferelden

Codex entry: The Orlesian Empire Codex entry: The Orlesian Empire, book in Eamon's study

Codex entry: Journal of the Tranquil Codex entry: Journal of the Tranquil, book in guest room

Codex entry: Aveline, Knight of Orlais Codex entry: Aveline, Knight of Orlais, book in Connor's room

Codex entry: History of Ferelden: Chapter 1 Codex entry: History of Ferelden: Chapter 1, book in Eamon's room

Codex entry: The First Blight, Chapter 2, book in Eamon's room

Special Objects

  • Gate Lever - pulling it will open the gate. It may be activated at any time during the battle, allowing additional knights to enter and assist with the fight
  • Landmark Tree - a tree in the courtyard.

Gallery

Trivia

  • After completing the quest and looting the vault, the quartermaster and his servant will have some interesting conversations regarding the matter, mentioning that not much of the treasury remains.
  • If you decide to go to the Fade with help of the The Circle Of Magi (you must side with the mages), or if you accept Jowans way around, it is one of 3 times you can enter the fade.

Exits

Redcliffe Dungeons Redcliffe Dungeons

World map World map

See also

Redcliffe Village Redcliffe Village