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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
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|style = {{{style|}}}
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|style = {{{style|}}}
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|name= [[Reaving Storm]]
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|name = [[Reaving Storm]]
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|type= [[Two-Handed_Talents#Branch_Four|Two-Handed - Branch Four]]
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|type = [[Two-Handed talents (Origins)#Sweeping Strike tree|Two-Handed]] (Sweeping Strike tree)
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|icon= Talent_reaving_storm_icon.png
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|icon = Talent reaving storm icon.png
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|description= While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat.
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|description = While this mode is active, the character turns continuously to attack surrounding enemies, slashing in wild arcs but spending stamina with each hit. This mode can only be activated during combat.
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|effect type= Sustained
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|effect type = Sustained
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|range= Personal
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|range = Personal
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|upkeep= 0
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|upkeep = 0
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|fatigue= 10%
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|fatigue = 10%
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|cooldown= 30s
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|cooldown = 30s
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|requires= 50 Strength<br />Master [[Combat Training]]
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|requires = 50 strength <br> Master [[Combat Training]]
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|image = Reaving Storm.jpg}}</onlyinclude>
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<!--Below information is for the SkillSpellTalentRow-->
 
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|effects=
 
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Sustained<br />
 
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Range: Personal<br />
 
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Upkeep: 0<br />
 
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Fatigue: 10%<br />
 
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Cooldown: 30s<br />
 
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Requires: 50 Strength<br />
 
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Requires: Master Combat Training<br />
 
   
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'''Reaving Storm''' is a [[Warrior (Origins)|warrior]] [[Talents (Origins)|talent]] from the [[Two-Handed talents (Origins)|Two-Handed]] tree in ''[[Dragon Age: Origins - Awakening]]''.
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}}</onlyinclude>
 
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<noinclude>
 
   
 
== Notes ==
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{{See| Also [[Two-Handed Talents]], [[Talents]], [[Ability Mechanics]]}}
 
 
* Upkeep base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
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* The hits can be critical hits.
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==Information==
 
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* Each hit drains 10 stamina.
 
* This ability immobilizes the user and disables all abilities for its duration. To exit the mode before the end of combat, you must deactivate the mode manually. This and the limited range of Two-Handed weapons in general makes this talent very situational.
 
* This ability immobilizes the user and disables all abilities for its duration. To exit the mode before the end of combat, you must deactivate the mode manually. This and the limited range of Two-Handed weapons in general makes this talent very situational.
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** Per discussion, this mode renders the character immune to Childers' overwhelm, a highly damaging ability with very powerful control mechanism that completes ignores resistance (when cast on valid targets). In extrapolation, the ability would also be an excellent preemptive anti-CC tool.
   
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* Due to high animation priority (994), while in this mode the character cannot be knocked down (981), knocked back (4), grabbed (989), overwhelmed (10), or incapacitated by [[Crushing Prison (Origins)|Crushing Prison]] (993). Stun can still be applied to the character, but it will not end this attack, as stun only has an animation priority of 1. The attacks that apply these effects can still damage the character, however.
==Notes==
 
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*Upkeep base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
*The hits can be critical hits.
 
   
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== See also ==
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</noinclude>
 
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* [[Ability mechanics]]
   
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[[es:Tormenta desoladora]]
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[[Category:Talents]]
 
 
[[Category:Dragon Age: Origins - Awakening talents]]
 
[[Category:Dragon Age: Origins - Awakening talents]]

Revision as of 01:34, 4 April 2019


Reaving Storm is a warrior talent from the Two-Handed tree in Dragon Age: Origins - Awakening.

Notes

  • Upkeep base is in Stamina and values vary with fatigue%.
  • The hits can be critical hits.
  • Each hit drains 10 stamina.
  • This ability immobilizes the user and disables all abilities for its duration. To exit the mode before the end of combat, you must deactivate the mode manually. This and the limited range of Two-Handed weapons in general makes this talent very situational.
    • Per discussion, this mode renders the character immune to Childers' overwhelm, a highly damaging ability with very powerful control mechanism that completes ignores resistance (when cast on valid targets). In extrapolation, the ability would also be an excellent preemptive anti-CC tool.
  • Due to high animation priority (994), while in this mode the character cannot be knocked down (981), knocked back (4), grabbed (989), overwhelmed (10), or incapacitated by Crushing Prison (993). Stun can still be applied to the character, but it will not end this attack, as stun only has an animation priority of 1. The attacks that apply these effects can still damage the character, however.

See also