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For the lore about the specialization, see Reaver.
For the specialization in other games, see Reaver (Origins) and Reaver (Dragon Age II).

Reaver is a warrior specialization in Dragon Age: Inquisition.


From "A Path of Warning and Harsh Promises." Breaker Thram's words make one passage stand out:

The blood of the dragon is treated in a way that speaks of dark intent, though motive is left to the temperament of the individual reaver. All of us can be tempted to harsh conduct. It is simply the fate of the reaver that theirs is the power to be brutal above most others. Their destruction is first inward, a commitment and test that spares them the instant distrust of the blood mage - to whom temptation comes with ease and the will of a demon in constant threat.

An account:

I cut the beast. It had seared me, but now its blood was the balm that would sooth. Later, I took the smallest amount and, adding it to the rite and ritual I had learned, drank without hesitation. It did not taste like blood as the uninitiated understand it, for they only know the taste of the wound, a flavor of defeat. This was the taste of blood coursing within, of life, of the primal - a burning that is not swallowed so much as it inhabits. To infuse with the blood and life of such a beast is to be changed at the core. Some could see it and knew I was more than I had been. Some could not and had no warning. And some knew, but would not say, for the choice of how to wield it is truly mine. The act of becoming is a defiance of all expectation. I am above. I see where the blade must go. I see through you.

Several mixtures are detailed, each contributing to the final.
—From Codex entry: Way of the Reaver

With the Reaver specialization, your warrior turns the chaos (and pain) of battle to their advantage with a series of powerful (and potentially dangerous) offensive oriented abilities. This is a high-risk/high-reward discipline, since most of the abilities benefit the warrior when their health is low, but the battle prowess given to the warrior makes a Reaver the definitive offensive specialization.

Use Dragon-Rage or Devour (Inquisition) (with Ring of Pain enabled to make the activated abilities more effective and all abilities upgraded) to enable your warrior to be an effective Damager. Dragon-Rage helps increase Dps when your health is high, while Devour gains you health when your health is too low.


This specialization is obtainable through the Quest Way of the Reaver, obtained from Breaker Thram.

Ability tree[]

Reaver Skill Set


Ring of Pain Ring of Pain
Size: 15 meters
Activation: 10 stamina per sec
You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are.
Torrent of Pain Torrent of Pain
Requires: Ring of Pain
While Ring of Pain is active, Devour costs less stamina and has a shorter cooldown rate, and Dragon-Rage costs less of your own health.

Cooldown Reduction: 4 seconds
Cost Reduction: 20%
Painbringer Painbringer
Requires: Trespasser
Ring of Pain now moves to follow you.
Blood Frenzy Blood Frenzy
Requires: Ring of Pain
They thought you'd get weaker once they wounded you. They were wrong.

Damage Bonus: 5% for each 10% missing health
Strength +3
Terrifying Fury Terrifying Fury
Size: 10m
Requires: Blood Frenzy
Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic.

Fear Chance: 25%
Fear Duration: 6 seconds
Cunning +3
Fervor Fervor
Range: 10m
Duration: 5s
Requires: Ring of Pain
When an enemy dies near you, the thrill of death spurs you to hit that much harder.

Damage Bonus: +30%
Duration: 5 seconds
Strength +3
Scenting Blood Scenting Blood
Range: 10m
Requires: Fervor
Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.

Health Threshold: 35%
Speed Bonus: 50%
Critical Hit Chance Bonus: 10%
Constitution +3
Devour Devour
Activation: 65 stamina
Cooldown: 12s
Requires: Terrifying Fury or Scenting Blood
Blood is life. You rip into your enemy, doing damage based on how badly you're wounded and healing yourself. Ring of Pain significantly increases the effect.
Consume Consume
Requires: Devour
After you attack with Devour, your next use of Dragon-Rage has a better chance of ripping deeply into your target for a critical strike.

Critical Hit Chance Bonus: 25%
Lifeblood Lifeblood
Requires: Trespasser
Each use of Devour now heals more damage.

Health Restored: 0.4% for every 1% health lost
Ring of Pain Bonus
Health Restored: 0.8% for every 1% health lost

Dragon-Rage Dragon-Rage
Requires: Devour
You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing.
Ravage Ravage
Requires: Dragon-Rage
For some, Dragon-Rage is a dangerous ability. For you, it's the only way to fight. You now hit harder and reduce the cooldown time for Devour with every attack.

Damage Bonus: 50%
Cooldown Reduction: 2 seconds
Leashed Fury Leashed Fury
Requires: Trespasser
Dragon-Rage no longer damages you, although you can no longer use it as often.

Cooldown Time: 10 seconds
Rampage Rampage
Duration: 10s
Requires: Blood Frenzy or Fervor
You're an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by focus.

Tier 1: 10% attack speed, life steal, and damage
Tier 2: 20% attack speed, life steal, and damage
Tier 3: 30% attack speed, life steal, and damage

Known Reavers[]