Dragon Age Wiki
Dragon Age Wiki
No edit summary
m (Reverted edits by Dahagits (talk | block) to last version by Loki(D.d.G))
Line 2: Line 2:
 
{{for|the specialization in ''Dragon Age: Origins''|Reaver (Origins)}}
 
{{for|the specialization in ''Dragon Age: Origins''|Reaver (Origins)}}
 
{{See Also|Talents (Dragon Age II)}}
 
{{See Also|Talents (Dragon Age II)}}
 
[http://www.private-krankenversicherungvergleich.net Unfallversicherung]
 
 
 
<onlyinclude>{{ClassSpecializationTransformer
 
<onlyinclude>{{ClassSpecializationTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}

Revision as of 10:11, 11 May 2011

For the specialization in Dragon Age: Origins, see Reaver (Origins).
See also: Talents (Dragon Age II)


Reaver Talents DA2

Reaver tree

Reaver is one of the specializations available to the warrior class in Dragon Age II.

Life is power. Blood Mages know this, but they are not the only ones. Warriors can also command the energy that flows through blood and bone, but it is not an easy path. The Reaver specialization trades pain for strength in a constant balance of selfish sacrifice. At first it seems that Reavers are doing the work of their enemies, damaging themselves in gruesome fashion. But Reavers can transform their own living essence into raw damage, and then replenish that health by stealing the life from their foes. It's a dangerous gamble that counts on added strength to destroy enemies before incoming attacks or the Reavers' own abilities kill them. At its best, the Reaver specialization results in a brutal harmony. The closer they are to their own deaths, the more efficient they are at inflicting the same on others.[1]

Talents

Blood Frenzy Blood Frenzy
Passive
Requires: Level 7
The reaver knows no pain, but is no stranger to vengeance. For every wound the Reaver sustains, attack damage increases.

Damage: Up to +50% (inverse proportion to health)
Sacrificial Frenzy Sacrificial Frenzy
Activated
Duration: 10s
Cooldown: 25s
Requires: Level 7
Requires: Blood Frenzy
Requires: 2 points in Reaver
The reaver sacrifices health to increase the effect of Blood Frenzy. For a short time, every wound the reaver sustains further increases attack damage.

Blood Frenzy damage: 2x
Health: -20
Sustained Frenzy Sustained Frenzy
Upgrade
Sacrificial Frenzy can now be used more frequently.

Cooldown: -5s (total: 20s)

Fervor may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Aura of Pain Aura of Pain
Sustained
Range: 6m
Upkeep: 10%
Cooldown: 5s
Requires: Level 10
Requires: Blood Frenzy
Requires: Devour
Requires: 2 points in Reaver
Radiating an aura of psychic pain, the reaver takes constant spirit damage while this mode is active, as do all enemies nearby.

Spirit damage: 0.5x every 4s
Health: -5% every 4s
Frenzy of Pain Frenzy of Pain
Upgrade
Requires: Level 16
Requires: 5 points in Reaver
Aura of Pain now consumes less health to maintain as the reaver's health decreases.

-2.5% health every 4s instead of -5%

Torrent of Pain may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Devour Devour
Activated
Activation: 20
Cooldown: 120s
Requires: Level 8
The Reaver tears into an enemy, consuming its life force to heal the Reaver.

Physical damage: 1x
Health regeneration: 1x base weapon damage
Voracious Voracious
Upgrade
Duration: 5s
Requires: Level 12
Devour becomes so vicious that enemies are automatically STAGGERED, leaving them open to devastating follow-ups from a mage or rogue.

Physical damage: +0.25x (total: 1.25x)
Health regeneration: +0.25x base weapon damage (total: 1.25x)
STAGGERStaggered chance: 100%
Stun chance: 100% vs. normal enemies
Stun duration: 5s
Insatiable Insatiable
Upgrade
Requires: Level 14
Requires: 2 points in Reaver
Devour is now much more effective, particularly if a rogue has lowered the enemy's defenses.

Physical damage: +0.25x (total: 1.25x)
Physical damage: 300% vs. DISORIENTED Disoriented targets
Health regeneration: +0.25x base weapon damage (total: 1.25x)
Health regeneration: 300% from DISORIENTED Disoriented targets
Cooldown: -20s (total: 100s)

Bugs

Reaver talents Aura of Pain and Sacrificial Frenzy can end up doing massive damage to Hawke when he uses them instead of the 5% and 20 health, respectively. (Needs confirmation)

References

  1. "Warrior Class". Retrieved 02-09-2011.