Rank is a term used to describe the difficulty of an opponent relative to the Warden's level in Dragon Age: Origins. It is also used to determine treasure quality obtained from containers.


In Dragon Age: Origins, hostile creatures are assigned one of five ranks: critter, normal, elite, boss, and elite boss. Rank determines the color of an opponent’s name – normal creatures are labeled in white text, elites in yellow, and bosses in orange, Elite Bosses are also labeled with orange but its a bit bolder and darker orange like this: Archdemon.

Developers use rank to balance encounters based on the player – all things being equal, the normal enemies will be roughly equal level to that of the Warden; bosses and elite bosses are significantly stronger; and critters are weaker. In addition, bosses and elite bosses also come with extra skills and higher levels of resistance. Finally, changing the game's difficulty level will increase the relative strength of all opponents. In some areas, the developers have set up scripted encounters that are not based on the party's level, like the battle with the Archdemon or a High Dragon.

Ranks are also used for treasure generation; higher ranked creatures tend to drop more powerful consumables like Greater Health Poultices. For containers, rank is used to determine how valuable treasure you get; the higher rank containers contain heavier armor and more advanced runes.



Easy creatures which are significantly less powerful than any party member – the party must engage many of these to have a challenge, some examples include: Spiderlings and packs of Wolves.


Creatures of normal difficulty are slightly weaker than the average party member and pose little challenge to the party, examples include: Hurlock and Genlock.


These creatures are roughly equal to a single party member in power, for some party members it will be a difficult fight, some examples include: Hurlock Alpha and Stone Golem.

See Lieutenants for more examples.


These creatures are stronger than a party member and one of them can be a challenge on its own, some examples include: Ogre Alphas and Revenants.

See Bosses for more examples.

Elite Boss

Elite Bosses are designed to provide a challenge for the entire party. Each Elite Boss has its own unique abilities, some have high hit points; Others have special modes that allow them to regenerate health extremely fast, some Elite Bosses even have traps surrounding their battle arena, and particular scripting gives some Elite Bosses unique capabilities to do any of a number of things. Obvious examples include the High Dragon, the Archdemon and Gaxkang.

See Elite Bosses for more examples.


The rank formula is:

min (max_creature_type_level, min (max (party_level +/- rank_modifier, min_area_level), max_area_level))

Note that the implication here is that the relative lethality of the enemy adjusts to match the party's level, but the enemies' level is restricted from being too low or too high for the intended difficulty of the area.

Community content is available under CC-BY-SA unless otherwise noted.