Enemies rank tarot card

Rank is the difficulty of an opponent relative to the player's level in Dragon Age: Origins and Dragon Age II.

Hostile creatures are assigned one of five ranks, in order of increasing challenge level: critter, normal, lieutenant, boss, and elite boss. Rank determines the color of an opponent's name:

  • Critters: white.
  • Normal creatures: white.
  • Lieutenants: yellow.
  • Bosses: orange.
  • Elite bosses: orange.

Rank is used to balance encounters based on the player: normal enemies are roughly the same level as the player, bosses and elite bosses are significantly stronger, and critters are weaker. The level of enemies is calculated as follows:

MIN(max creature type level, MIN(MAX(party level + rank modifier, minimum area level), maximum area level))

The rank level modifier is -3 for Critter, -2 for Weak, -1 for Normal, 0 for Lieutenant, +1 for Boss and +2 for Elite Boss.

This means that the challenge posed by enemies is adjusted to match the party's level, but the enemies' level is restricted from being too low or too high for the intended difficulty of the area.

The game's difficulty level determines the relative strength of all opponents. Some encounters, like the battle with the Archdemon or the High Dragon in Origins, are not tailored to the party's level.

Rank is also used for treasure generation. Higher ranked creatures tend to drop more powerful consumables and equipment. The same applies to containers.

Description of each rank[edit | edit source]

Critter[edit | edit source]

Creatures significantly less powerful than any party member. The party must engage many of these to have a challenge. Some examples are spiderlings and wolves.

Normal[edit | edit source]

Creatures slightly weaker than the average party member. They pose little challenge to the party. Examples include hurlocks and genlocks.

Lieutenant[edit | edit source]

Creatures stronger than a single party member. For some party members they pose a difficult fight. Examples include hurlock alphas and stone golems. In the Tactics menu Lieutenants are referred to as Elite.

Boss[edit | edit source]

Creatures significantly stronger than a single party member. Examples include monsters like the Tower of Ishal Ogre, Revenants, the Corrupted Spider Queen and the Broodmother; and characters such as Duncan, Zathrian, Branka, Kolgrim, and Arl Rendon Howe.

Elite Boss[edit | edit source]

Elite Bosses offer a challenge for the entire party. Each elite boss has unique abilities, some have many hit points, others regenerate health very fast. Some elite bosses have traps surrounding their area. Examples include high dragons, the Archdemon and the Ancient Rock Wraith from Dragon Age II.

Scaling[edit | edit source]

Dragon Age: Origins[edit | edit source]

The duration of most negative effects applied by spells or talents depends on party size and the rank of the target:

  • If there are less than four adventurers in the party, the duration of most negative effects applied by party members is increased by 1 second for every missing party member. For example, the duration of the negative effects applied by a solo player last 3 seconds longer than those applied by a member of a full party. This adjustment is applied before the rank adjustment.
  • Creature rank modifies this duration using a multiplier, as listed below:
Rank Casual Normal Hard Nightmare
One-Hit Kill 2 1.8 1.5 1.5
Critter 2 1.5 1.2 1.1
Weak 1.5 1.2 1.2 1
Normal 1.2 1 1 1
Lieutenant 1 0.75 0.75 0.6
Boss 0.8 0.6 0.4 0.35
Elite Boss 0.5 0.25 0.2 0.2
Player 0.5 0.8 1 1.1

Lieutenants and bosses also receive several other bonuses, including a health multiplier (2-15), bonus attribute points (2-25), bonus physical and mental resistances (10-30), bonus spell resistance (5-10) and damage resistance (5-15). Elite Bosses have a multiplier of 1.5 applied to most or all of their physical attacks.

Physical and mental resistances are capped at 25 for normal enemies, 50 for Lieutenants, 75 for Bosses, and 100 for Elite Bosses.

Dragon Age II[edit | edit source]

Rank Level
modifier
Health
modifier
Damage
modifier
Attack
modifier
Effect
resistance
Critter 0 1 1 1 1
Normal 1 4 1.25 1 1
Lieutenant 1 8 1.5 1.5 0.7
Boss 2 24 2.5 3 0.5
Elite Boss 3 36 2.5 3 0.3
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