Enemies rank tarot

Enemies rank tarot card

Rank is a term used to describe the difficulty of an opponent relative to the player's level in Dragon Age: Origins and Dragon Age II. It is also used to determine treasure quality obtained from containers.

Description Edit

Hostile creatures are assigned one of five ranks: critter, normal, lieutenant, boss, and elite boss. Rank determines the color of an opponent's name:

  • critters: labeled in white text
  • normal creatures: white
  • lieutenants: yellow
  • bosses: orange
  • elite bosses: orange

Rank is used to balance encounters based on the player – all things being equal, the normal enemies will be roughly equal level to that of the player; bosses and elite bosses are significantly stronger; and critters are weaker. Enemy's level is calculated as:

MIN(max creature type level, MIN(MAX(party level ± rank modifier, minimum area level), maximum area level))

The implication here is that the relative lethality of the enemy adjusts to match the party's level, but the enemies' level is restricted from being too low or too high for the intended difficulty of the area.

In addition, bosses and elite bosses also come with extra skills and higher levels of resistance. Finally, changing the game's difficulty level will increase the relative strength of all opponents. In some areas, the developers have set up scripted encounters that are not based on the party's level, like the battle with the Archdemon or a High dragon in Origins.

Ranks are also used for treasure generation. Higher ranked creatures tend to drop more powerful consumables and equipment, the same applies to the containers.

Ranks Edit

Critter Edit

Easy creatures which are significantly less powerful than any party member – the party must engage many of these to have a challenge, some examples include: spiderlings and packs of wolves.

Normal Edit

Creatures of normal difficulty are slightly weaker than the average party member and pose little challenge to the party, examples include: hurlocks and genlocks.

Lieutenant Edit

These creatures are stronger than a single party member (in terms of power). For some party members it will be a difficult fight; some examples include: Hurlock alphas and Stone golems. In the tactics menu Lieutenants are referred to as Elite.

Boss Edit

These creatures are stronger than a party member and one of them can be a challenge on its own, some examples include: the Tower of Ishal Ogre, the Arcane Horror of the Brecilian Ruins, the Broodmother, Ogre Alphas, the Corrupted spider queen, Revenants, and characters such as Sloth, Uldred, Zathrian, Piotin Aeducan, Jarvia, Branka, Caridin, Kolgrim, Caladrius, Arl Rendon Howe, Ser Cauthrien, and Teyrn Loghain Mac Tir.

Elite Boss Edit

Elite Bosses are designed to provide a challenge for the entire party. Each Elite Boss has its own unique abilities, some have high hit points, others have special modes that allow them to regenerate health extremely fast. Some Elite Bosses even have traps surrounding their battle arena, and particular scripting gives some Elite Bosses unique capabilities to do any of a number of things. Some examples include High Dragons, the Archdemon, or the Ancient Rock Wraith from Dragon Age II.

Scaling Edit

Dragon Age: Origins Edit

Spells that apply effects over time, such as Crushing Prison, have their duration modified by creature rank and party size.

If the party is not full, then the duration of spells is increased by 4 - partysize, for example a solo player's effects will last 3 seconds longer than in a full party. Creature rank modifies this duration (including the party size effect) as follows:

Rank Casual Normal Hard Nightmare
One-Hit Kill 2 1.8 1.5 1.5
Critter 2 1.5 1.2 1.1
Weak 1.5 1.2 1.2 1
Normal 1.2 1 1 1
Lieutenant 1 0.75 0.75 0.6
Boss 0.8 0.6 0.4 0.35
Elite Boss 0.5 0.25 0.2 0.2
Player 0.5 0.8 1 1.1

Dragon Age II Edit

Rank Level
Critter 0 1 1 1 1
Normal 1 4 1.25 1 1
Lieutenant 1 8 1.5 1.5 0.7
Boss 2 24 2.5 3 0.5
Elite Boss 3 36 2.5 3 0.3