- For the ability in Dragon Age: Inquisition, see Rally (Inquisition).
Rally is a warrior talent from the Champion specialization in Dragon Age: Origins.
Information[]
- Area of effect: 10m sphere.
- Allies in AoE gain +10 defense while this mode is active. When coupled with Motivate, the champion's allies also gain +10 attack.
- The champion has a penalty of -2 stamina regeneration
- Conjuration time: 1s.
Notes[]
- Upkeep is in stamina.
- If an ally leaves the AoE, the effects of Rally will be lost until they return to the required distance from the caster. The effect will then start again without need of re-casting.
- The effects of Rally are stackable. However, for example, if warrior B activates Rally within the AoE of Rally activated by warrior A, the effects on warrior B will be reset, resulting in warrior B not having stacked effects even though they are covered by two waves of Rally. To resolve this, simply move warrior B out of the AoE of Rally activated by warrior A, then re-enter. (See also Haste for the similar issue)
Bugs[]
- Prior to patch 1.02a/b, Rally would stack after each area transition. This could be exploited to get a defense of 1000 (max) and if the character has Motivate as well, an attack of 1000 (max).
- Characters entering Rally field (whether it is an ally's or enemy's) will break stealth.
- Unlike other sustained abilities, Rally will deactivate and start cooldown on area transitions. It should thus be deactivated before travelling, in case you run into a random encounter.