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(Common misconception. See talk page.)
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== Rewards ==
 
== Rewards ==
 
* Random loot and (about) 300 XP (for fight) & 1000 XP (quest update)
 
* Random loot and (about) 300 XP (for fight) & 1000 XP (quest update)
* {{:Flex-Chain - Guardsman Pattern|style=iconmini}} (extra rune slot for [[Aveline Vallen]]) (Bugged: May not drop if you already purchased her other Act II upgrade. Do this first){{clrl}}
+
* {{:Flex-Chain - Guardsman Pattern|style=iconmini}} (extra rune slot for [[Aveline Vallen]]){{clrl}}
 
* {{:Robe of the Notorious Pirate|style=iconmini}} (dropped by [[Fell Orden]]){{clrl}}
 
* {{:Robe of the Notorious Pirate|style=iconmini}} (dropped by [[Fell Orden]]){{clrl}}
 
* 3 {{g}} and 1000 XP (quest completion) - when you turn in the quest to Lieutenant Jalen ([[Viscount's Keep]]).
 
* 3 {{g}} and 1000 XP (quest completion) - when you turn in the quest to Lieutenant Jalen ([[Viscount's Keep]]).

Revision as of 16:31, 20 September 2016

Raiders on the Cliffs is an Act 2 secondary quest in Dragon Age II.

Acquisition

You can trigger this quest by walking south, past the location where the Qunari patrol is attacked by abominations, along the path that leads to the southernmost section of the Wounded Coast area in Act 2.

Walkthrough

Harley

Lieutenant Harley

Jalen

Lieutenant Jalen

Approach Lieutenant Harley to hear an appraisal of the situation. Both Aveline and Isabela have interesting reactions to this quest, so you may wish to bring them.

You have three choices:

  • Fight alongside the guardsmen. Players who favor diplomatic or aggressive speech responses can inspire these allies before the fight begins. This is definitely the easiest option.
  • Walk away. You can return to complete the quest later, but Aveline, if present, will express mild disapproval.
  • Attack the raiders without support from the guardsmen. This is difficult, but not intractably so. Aveline will deprecate this choice: why can't her guards contribute to the fight?

Note: There are seven(7) traps which are standard (20 cunning to detect and disarm - 100 XP/trap = 700 XP total) and two(2) Complex (30 cunning to detect and disarm - 150 XP/trap = 300 XP total). If fighting with the guards you have no control over them, they will set off the majority of traps, costing the player the experience from disarming them (1000 XP). There is a single Complex (30 cunning to open - 150 XP) chest behind the raiders.

The softest target is Fell Orden, a blood mage. Attacking him with all characters causes him to die very quickly. Orden drops the Swatch of the Jackyard (which begins the related side quest), the Robe of the Notorious Pirate, and the Flex-Chain - Guardsman Pattern armor upgrade for Aveline.

When done, visit the Viscount's Keep and speak to Lieutenant Jalen for your reward.

Result

Hawke has cleared the Wounded Coast of a dangerous group of raiders and assisted the guard. Evets of Evets Marauders will attempt to exact revenge during a future visit (Act 3).

Rewards

Friendship and rivalry

  • Telling the guards to stay put:
    • Rivalry Aveline: rivalry (+5).
  • If Hawke works with the guards and increases the morale of the men in a diplomatic fashion:
    • Friendship Aveline: friendship (+10).
  • If Hawke works with the guards and boosts the men's morale in an aggressive fashion:
    • Rivalry Aveline: rivalry (+10).

Notes

  • If the quest is refused or ignored, Hawke's journal updates at the start of Act 3, stating that Harley and her guards were left to die.

Bugs

  • ps3ps3xbox360xbox360 In unpatched versions of the game the player may repeatedly talk to Lieutenant Harley, with each end of the conversation netting friendship/rivalry points with Aveline.
  • pcpc As of 1.03, if the party leave the Wounded Coast in act 2 before completing this quest, it will glitch and won't complete. This happens even if the quest has not yet been received.(confirmed in 1.04)
  • xbox360xbox360 In some cases, if you fail to finish this quest during your first run through the Wounded Coast in Act 2, one of the raiders will stare at the battlefield, non-moving, non-targetable and the quest will go unfinished.
  • pcpc 1.03, Disarming the first group of traps to the west sometimes leaves one or more traps "flashing" as if you haven't disarmed them, and you will be unable to click them again. However, the traps are inactive as they should be, and XP is earned normally.
  • Hawke may not receive friendship points from Aveline following the process mentioned above. [citation needed]