This page consists all the quests that are available in Dragon Age: Origins.
- Main article: Main quests (Origins)
Joining the Grey Wardens
The Grey Wardens' Cache
After the Joining
The Tower of Ishal
Lothering and the Imperial Highway
The Arl of Redcliffe
Nature of the Beast
The Urn of Sacred Ashes
A Paragon of Her Kind
The Battle of Denerim
- Main article: Companion quests (Origins)
Alistair's Family, While in Denerim seek out Alistair's sister, Goldanna.
Flemeth's Real Grimoire, Flemeth still holds her true grimoire. Return to Flemeth's Hut, without Morrigan, for a final confrontation.
Leliana's Past, Marjolaine has sent assassins to kill Leliana. Head to Denerim to settle the score for good.
Oghren's Old Flame, help Oghren win over Felsi, who works at the Spoiled Princess.
The Sword of the Beresaad, Follow the trail of clues to find the current owner of Sten's sword.
Wynne's Regret, Ask Sarel (with Wynne in your party) about Aneirin, and travel north, just past the Mad Hermit's campsite to find Aneirin.
A Golem's Memories, After A Paragon of Her Kind, talk to Shale to find out where they came from.
- Main article: Side quests (Origins)
Soldier's Peak, Explore the peak to relive the darkest hour of the Grey Wardens that has been kept secret for generations.
Ancient History, Collect all four chapters of The History of Grey Wardens in Ferelden and recite the Warden's Oath in front of Asturian's Portrait.
Sulcher's Pass (quest), Meet the merchant, Felix de Grosbois, and purchase a golem control rod.
The Golem in Honnleath, Attempt to rescue Amalia for Matthias, in order to obtain the correct activation phrase for Shale.
A Golem's Memories, Travel to, and explore, Cadash Thaig to help Shale regain her memories.
A King's Confidant, Revive Elric Maraigne to find the location of the key he has hidden to the king's arms chest.
Return to Ostagar, Your memories of the battle at Ostagar will haunt you for years to come. The time has come for you to return to Ostagar and exact your revenge upon the darkspawn.
Feastday Gifts, The Satinalia feastday has arrived, purchase gifts for you friends, lovers, or traveling companions.
Feastday Pranks, The Satinalia feastday has arrived, purchase pranks to use on your friends, lovers, or traveling companions.
Brothers and Sons, Determine the status of the conscripts of Company Easthill by traveling to Battlefield and locate a soldier's diary.
Caravan Down, Investigate the fate of a caravan, and return with news.
Desperate Haven, Assist a group of refugees fleeing the darkspawn.
Jowan's Intention, Bism wishes you to investigate the whereabouts of the blood mage, Jowan.
Loghain's Push, Loghain's troop movements have been made public. Investigate the status of Loghain's troops.
Skin Deep, Collect nine samples of corpse gall. If, by chance, you have an abundance of corpse gall, the Chantry will pay extra for them.
Unintended Consequences, Investigate a creature that has been slaughtering merchants.
Cammen's Lament, Cammen is still seen as a child, help Cammen's relationship with Gheyna.
Elora's Halla, Diagnose Elora's Halla to determine if it has contracted the werewolf blood curse.
The Elven Ritual, Perform the steps engraved on the earthen tablet to open a secret passageway.
Lost to the Curse, Athras's wife, Danyla, was infected with the werewolf blood curse. Bring back news on her current condition.
The Mage's Treasure, Collect all the pieces to the Juggernaut armor that Magister Harach has hidden.
Rare Ironbark, Seek out the rare Ironbark from a fallen tree in the West Brecilian Forest, and return it to Varathorn.
Wounded in the Forest, Deygen is wounded, assist the elven hunter.
The Arcane Warrior, The last elven arcane warrior imprisoned himself in a life gem. In exchange for freedom, he offers you the secrets of the Arcane Warriors.
Five Pages, Four Mages, Collect the spurious documents that Beyha Joam used to scheme four mages, and track down Beyha to put an end to his ways.
Summoning Sciences, Summon and defeat the biggest creatures that the Circle mages allow their apprentices to manipulate.
Watchguard of the Reaching, Find six apprentices' notes in order to summon and defeat the creature in the Reaching.
Before the Landsmeet
Pearls Before Swine, White Falcon mercenaries are making a scene at The Pearl; escort the mercenaries off the premises.
The Crimson Oars, The Crimson Oars mercenaries are disturbing the customers, guide the mercenaries to the door.
Friends of Red Jenny, Deliver a small painted box to a mysterious door that's past the Wonders of Thedas.
Back Alley Justice, Put an end to the criminal districts in Denerim.
Drake Scale Armor, Acquire drake scales for Master Wade to craft you fire resistant armor.
Dragon Scale Armor, Bring the dragon scale to Master Wade for an even stronger fire resistant armor.
Forgotten Verses, Take the ancient encrypted scrolls found in the library of the Ruined Temple to Sister Justine.
Honor Bound, In Denerim, Ser Landry recognizes you and considers you a traitor. Settle the dispute in a civil manner.
The Last Request, Fulfill Ser Friden last request, by ridding blood mages that reside in the Deserted Building.
Unbound, Gaxkang is hiding in the Quaint Hovel, avenge those lost travelers who were seeking Gaxkang for adventure.
The Trial of Crows, By completing the assassination contracts given by Master Ignacio, the Crows will finally leave you alone. All of them except Master Taliesen.
Crime Wave, Help Slim Couldry give back to the community by pickpocketing a few marks and burglarizing a few homes.
During the Landsmeet
Captured!, You've willingly surrendered to Ser Cauthrien to avoid any further misunderstandings, only to be sent to a prison in Fork Drakon and stripped of all of your belongings. It's time to escape through sheer force, or by waiting for your companions to arrive.
Missing in Action, Locate Rexel, whose gone mad and is imprisoned in the Arl of Denerim's Estate dungeon.
Tortured Noble, Oswyn, kidnapped and tortured, is located in the Arl of Denerim's Estate dungeon.
Lost Templar, In the cells behind Howe, Irminric can be found. After going through Lyrium withdrawal, he only wishes for his sister, Alfstanna, to receive his ring.
Something Wicked, Help Ser Otto subdue the haunting and the supernatural forces at work in the elven orphanage.
Hearing Voices, Deliver the "deranged beggar" her grandmother's worn amulet that can be found in a chest in the room where you finally defeat the demon in the elven orphanage.
Fazzil's Request, Master Fazzil of the Guild of Free Sailors was robbed of money and a sextant by foreigners. Go to the Run-Down Apartments to locate his sextant.
Correspondence Interruptus, Seek out love letters from illicit lovers for "R".
Solving Problems, Some business dealings have gone wrong. Help out by disposing of the bodies in the well by the Chantry for unnamed.
Negotiation Aids, "K" requests 15 toxin extracts to be delivered to the bartender.
Sign of Safe Passage, Send a signal arrow for "D's" men to move into Denerim.
Untraceable, Gather 10 pieces of Garnet and deliver it to the bartender as an investment for "K".
False Witness, Three men have "falsely" accused "D". Assist in dealing with the traitors.
Dead Drops, "K" has asked you to deliver some just deserved payments.
Harsh Decisions, Resolve the infighting among Denerim's rogues, and ensure that "D" is unopposed.
New Ground, Settle the discord among Denerim's rogues, and ensure that "K" is unopposed.
The Missionary, After discovering a letter on the dead body of the missionary Jogby head towards a flooded tower until an archway in the water is reached. Then cross a path made of roots and rubble in the river to reach the chest.
Chasind Trail Signs, Look for seven hidden trail signs scattered throughout the Wilds to find the old Chasind cache.
Last Will and Testament, Missionary Rigby has hidden a lockbox in a campfire. Bring the lockbox to Jetta in Redcliffe Village to fulfill Rigby's final wish.
A Pinch of Ashes, After sprinkling some ashes you found from the dead soldier on the pile of stones, Gazarath will come forth and you must defeat him. (unmarked quest)
Bandits on the Road, Upon entering Lothering you are greeted by a group of bandits whom are trying to swindle you, teach them a lesson.
A Fallen Templar, Deliver the amulet from the dead Templar on the bridge to Ser Donall in the Chantry.
The Qunari Prisoner, Convince Sten to join your group as a way to seek redemption and either pick the lock on his cage or convince The Revered Mother to give you the key.
More Than Just Plants, Deliver the lesser health poultices to Elder Miriam to help sick and injured refugees.
A Poisonous Proposition, Barlin wants to place poison in his traps to keep out the darkspawn and trespassers, but he needs you to craft some venom.
Traps are a Girl's Best Friend, Allison has heard that Barlin is setting traps around his land to protect himself from the darkspawn, and she would like you to make some traps for her.
Bandits, Bandits, Everywhere, Clear out the bandits that are on the outskirts of Lothering. (The Chanter's Board Quest)
When Bears Attack, The Blight has infected some bears to the north of town, protect the townspeople. (The Chanter's Board Quest)
A Last Keepsake, Goodwife Sarha has gone missing, locate her remains. (The Chanter's Board Quest)
The Dead Caste, gather the Legion of the Dead armor set throughout the Dead Trenches, and properly activate the Legion of the Dead Relic to gain access to the Dead Caste insignia. Then enter it into the Memories.
The Mabari Hound, Seek out the Wilds Flower for the Kennel Master to help cure a sick mabari.
The Hungry Deserter, Convince the hungry deserter's guard to give up some of his food to the prisoner. The deserter will then give you the key to the Mages' Chest.
Enchantment, Ask Sandal to engrave runes on your weapons through enchantment.
Dereliction of Duty, Several members of the Irregulars have gone rogue, and grabbed a little five-finger discount along the way. Track them down and explain how the Irregulars feel about this.
Scraping the Barrel, After recent casualties, the Irregulars need to recruit fresh blood. Seek out several prospective recruits and inform them of their conscription.
Grease the Wheels, In order to ensure the continued smooth operation of the Irregulars, you have to deliver thanks to several hooded couriers around Denerim.
Notices of Death, Deliver death notification letters to the wives of four deceased soldiers.
Restocking the Guild, The Irregulars have suffered as of late, and they require 20 Health Poultices.
A Change in Leadership, A power struggle has erupted inside the Irregulars between father (Raelnor) and son (Taoran). It is up to you to settle this in a way you see fit.
Justice Must Be Served/A Gift of Silence, Solidify the relationship between the Templars and the Collective by delivering ten Lyrium Potions to Knight-Commander Harrith.
Blood of Warning, Even the accusation of being a Blood Mage, regardless of the truth of the matter, can be dangerous Mark the front doors of all four family being accused of blood magic.
Careless Accusations, Track down and stop a small group of adventurers from giving false testimony of alleged blood magic.
Have You Seen Me?, A member of the Collective, Renold, has not been seen for quite some time, and there is much consternation. Seek out Renold for the Collective.
Herbal Magic, The Collective requires 10 Deep Mushrooms.
Justice Must Be Served/A Gift of Silence, Inform Knight-Commander Tavish about the illegal dealings.
Notice of Termination, Deliver notices of termination to three mage apprentices.
Places of Power, In order to conquer death, a member of the Collective requires you to bind four mystical places of power for arcane purposes.
The Scrolls of Banastor, Scour Ferelden for five ancient and powerful Scrolls of Banastor. The scrolls contain information pertaining to "dark and terrible" blood magic rituals.
Thy Brother's Killer, Deal with a group of maleficarum whom are responsible for the death of a fellow mage.