- See also: Nexus (Heroes of Dragon Age)
There are 16 main quests (known in the game as Maps) in Heroes of Dragon Age; each one consisting of between 5 and 10 subquests. The quests are broken down into areas, or Maps, each focusing on specific pieces of Dragon Age lore. Completing all subquests on a map will earn you a final reward of gems (the amount of gems depends on the map).
Mastering Battles
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Once a subquest is won, it can then be "mastered." This consists of replaying the battle a specific number of times, with the opponent getting more difficult with each successive win. Once you have won all of the battles for that subquest, a special gem bonus will be awarded.
Main Quests
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- Map 1: The First Blight: The Grey Wardens amass an army to slay Dumat, the first Archdemon. Reward for map completion: 5 gems.
- A Blight: 3 victories required for mastery.
- A False Victory: 5 victories required for mastery.
- A Revelation: 7 victories required for mastery.
- Battle of the Silent Plains: 10 victories required for mastery.
- The Cleansing: 12 victories required for mastery.
- Map 2: Zathrian's Curse: Werewolves attack the Dalish elves in the Brecilian Forest.
- Sylvan Attack: 3 victories required for mastery.
- Dalish Camp: 5 victories required for mastery.
- Into the Forest: 7 victories required for mastery.
- Cursed Ruins: 10 victories required for mastery.
- Lady of the Forest: 12 victories required for mastery.
- Map 3: The Deep Roads: The First Blight begins and the darkspawn terrorize Thedas.
- Magisters Corrupted: 3 victories required for mastery.
- Dumat's Army: 5 victories required for mastery.
- Fall of the Dwarves: 7 victories required for mastery.
- An Endless Blight: 10 victories required for mastery.
- Sealing the Doors: 12 victories required for mastery.
- Map 4: The Rise of the Carta: The Carta thugs extort and threaten the dwarves of Orzammar.
- Dust in the Wind: 3 victories required for mastery.
- Duster's Revenge: 5 victories required for mastery.
- Dust Town: 7 victories required for mastery.
- Surfaced Carta: 10 victories required for mastery.
- Rogue Carta: 12 victories required for mastery.
- Map 5: The Highway: The Tevinter Imperium expands into southern Thedas and constructs the Imperial Highway.
- Fall of Arlathan: 3 victories required for mastery.
- Tevinter Expands: 5 victories required for mastery.
- The Alamarri: 7 victories required for mastery.
- Building the Highway: 10 victories required for mastery.
- Civil War: 12 victories required for mastery.
- Map 6: Arlathan: The Arlathan elves are conquered and enslaved by the Tevinter Imperium.
- Map 7: The Circle Tower: Senior mage Uldred becomes possessed by a Pride demon.
- Uldred's Proposition: 3 victories required for mastery.
- Uldred's Turn: 5 victories required for mastery.
- Extreme Measures: 7 victories required for mastery.
- A Tower Infested: 10 victories required for mastery.
- Pride's Demise: 12 victories required for mastery.
- Map 8: March on the Dales: The Chantry calls for a holy war against the elves.
- Apathy: 3 victories required for mastery.
- Rage: 5 victories required for mastery.
- Blame: 7 victories required for mastery.
- Exalted March: 10 victories required for mastery.
- Defeat: 12 victories required for mastery.
- Map 9: Par Vollen: The Qunari invade Thedas to spread their religious doctrine across the population.
- Arrival: 3 victories required for mastery.
- Invasion: 5 victories required for mastery.
- Domination: 7 victories required for mastery.
- Open War: 10 victories required for mastery.
- Peace: 12 victories required for mastery.
- Map 10: The Blackmarsh: The Queen of the Blackmarsh returns to the realm of the living as a spectral dragon.
- Dragon Sighting: 3 victories required for mastery.
- The Baroness: 5 victories required for mastery.
- Possible Victory: 7 victories required for mastery.
- She's a Witch!: 10 victories required for mastery.
- Queen of the Blackmarsh: 12 victories required for mastery.
- Map 11: Broken Circle: A Sloth Demon and its minions still torment the Fereldan Circle Tower.
- Map 12: Bartrand's Expedition: Enter the Deep Roads under Kirkwall.
- Map 13: Nevarra's Plight: The Third Blight has begun!
- Map 14: Chateau Haine: A devastating weapon is being exchanged between an Orlesian Duke and a Tal-Vashoth Saarebas.
- Map 15: Dalish Eluvian:
- Map 16: Shadows of Blackmarsh: