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|previous = [[Mirror Image]]
 
|previous = [[Mirror Image]]
 
|icon = Quest icon DA2.png
 
|icon = Quest icon DA2.png
|appearances = [[Dragon Age 2]]
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|appearances = [[Dragon Age II]]
 
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== Acquisition ==
 
== Acquisition ==
The quest becomes available at 50% friendship or rivalry.
+
The quest becomes available at 50% friendship or rivalry and only after completing her quest [[Mirror Image]].
   
 
== Walkthrough ==
 
== Walkthrough ==
 
=== Friendship ===
 
Speak to [[Merrill]] at her [[Merrill's Home|home]] in [[Lowtown]]. Even with the [[Arulin'Holm]] in her possession, Merrill is still unable to repair the [[Eluvian]]. Sad for the death of [[Pol]], she feels unwanted by those close to her; Hawke then calms her down. Confident, Merrill is grateful to Hawke for his/her support, and willing to return the favor.
 
Speak to [[Merrill]] at her [[Merrill's Home|home]] in [[Lowtown]]. Even with the [[Arulin'Holm]] in her possession, Merrill is still unable to repair the [[Eluvian]]. Sad for the death of [[Pol]], she feels unwanted by those close to her; Hawke then calms her down. Confident, Merrill is grateful to Hawke for his/her support, and willing to return the favor.
 
=== Friendship ===
 
   
 
* Any dialogue option: {{Approval2|Merrill|+10}}
 
* Any dialogue option: {{Approval2|Merrill|+10}}
* '''[[Dialogue wheel|Flirt]]''': {{Approval2|Merrill|+5}}
+
* '''[[Dialogue wheel (Dragon Age II)|Flirt]]''': {{Approval2|Merrill|+5}}
   
 
=== Rivalry ===
 
=== Rivalry ===
  +
Merrill is frustrated, as the Eluvian, despite her dedication, is still not working. She angrily wonders why Hawke is visiting her. If Hawke picked the diplomatic option after denying her the arulin'holm, she wonders if the Keeper put them up to this, but with either of the other options wonders if it's time for another lecture about how reckless she's being.
  +
  +
Unlike most cases, being diplomatic here infuriates Merrill the most, and nets more rivalry than picking the humorous or aggressive options (see below). There is also a flirt option available, but Merrill is only exasperated by Hawke's claim that they care about her. Firm in her belief that the mirror will bring back the glory of the Dalish, she exclaims that she does not need anyone to look out for her. Regardless of Hawke's responses, Merrill is irate at having given up so much for her people only for Hawke to throw her sacrifice in the garbage. She commands them to get out of her house and claims she never wants to see Hawke again. Hawke is forced to leave [[Merrill's Home|her home]], depositing them and the party (minus Merrill) into the Alienage at night.
   
 
* Picking both '''[[Dialogue wheel (Dragon Age II)|Diplomatic]]''' choices nets a total of: {{Approval2|Merrill|-15}}
Merrill is frustrated, as the Eluvian, despite her dedication, is still not working. Firm on her belief that the mirror will bring back the glory of the Dalish, she exclaims that she does not need anyone to help her. Regardless of Hawke's response, Merrill is infuriated at them for not [[Mirror Image|giving her the Arulin'Holm]]; Hawke is forced to leave [[Merrill's Home|her home]]. Unlike most cases, being diplomatic here enrages Merrill the most, and nets more rivalry than picking the humorous or aggressive options (see below). There is also a flirt option available, but Merrill is likewise only angered further by Hawke's attempted affection.
 
 
* Other dialogue options: {{Approval2|Merrill|-20}}
 
* '''[[Dialogue wheel (Dragon Age II)|Flirt]]''': {{Approval2|Merrill|-5}}
   
  +
== Notes ==
* Picking '''both '''[[Dialogue wheel|Diplomatic]]''' choices''' nets a total of: {{Approval2|Merrill|-25}}
 
  +
* The context of the previous quest, [[Back From Sundermount]], depends entirely on whether or not Hawke gave her the arulin'holm. The context of this quest, like all other 'Questioning Beliefs' quests, depends on friendship or rivalry. This can lead to an amusing mood swing for Merrill, if she reached max Friendship before denying her the arulin'holm, or giving it to her as a rival (as denying her request in [[Mirror Image]] is designed, in most cases, to completely erase friendship with her and swing her irreversibly towards rivalry, while giving her the carving knife only gives a rival a modest friendship boost but indicating overall disagreement with her) before completing these two quests back to back.
* Other dialogue options: {{Approval2|Merrill|-10}}
 
  +
* When forced out of [[Merrill's Home]], you will be returned to [[Lowtown]] at night, at which point you may immediately be attacked by [[Hometown Breed|Dog Lords]] and Mabari Hounds. If you had Merrill in your party when she forces you out, she will remain in her house and you will be forced to fight the subsequent battle with only your remaining party members.
* '''[[Dialogue wheel|Flirt]]''': {{Approval2|Merrill|-5}}
 
  +
* Despite being kicked out on the rivalry path, Merrill does not leave the party. Her house can still be re-entered and she can be brought along on quests, her ambient dialogue, comments and actions during other quests (including her "nod" to Hawke during [[Isabela's Apology]]) remain the same, and save for the romance scene she makes no other mention of never wanting to see Hawke again.
   
 
== Bugs ==
 
== Bugs ==
 
* If this quest is not initiated during Act 2, it may appear in your journal during Act 3, but you will not be able to complete it without using the console.
* {{platforms|ps3|pc|xbox360}} If you have maxed out your friendship with Merrill, she acts as if you gave her the Arulin'Holm, even if you didn't. Conversely, if you have maxed out her rivalry, she will act as if you withheld the Arulin'Holm, even if you gave it to her.
 
 
* During Act 3, you can't speak to Merrill, no matter if you are alone or not. This may be due to not being 100% friends or rivals with her.
* If this quest is not initiated during the second act, it may appear in your journal during the third act. But you will not be able to complete it.
 
  +
* You can complete the quest by maxing out Merrill's friendship with the developer console. This is helpful if it doesn't show up in your journal until Act 3.
* During the third act, you can't speak to Merrill. No matter if you are alone or not. This may be due to not being friends or foe with Merrill. You will either have to be full friend or full foe with her. Take her around in quests and make her approve of your actions.
 
  +
[[ru:Вопросы веры (Мерриль)]]
 
[[Category:Dragon Age II companion quests]]
 
[[Category:Dragon Age II companion quests]]

Revision as of 01:57, 22 March 2019

Questioning Beliefs is an Act 2 companion quest for Merrill in Dragon Age II.

Acquisition

The quest becomes available at 50% friendship or rivalry and only after completing her quest Mirror Image.

Walkthrough

Friendship

Speak to Merrill at her home in Lowtown. Even with the Arulin'Holm in her possession, Merrill is still unable to repair the Eluvian. Sad for the death of Pol, she feels unwanted by those close to her; Hawke then calms her down. Confident, Merrill is grateful to Hawke for his/her support, and willing to return the favor.

  • Any dialogue option: Friendship Merrill: friendship (+10)
  • Flirt: Friendship Merrill: friendship (+5)

Rivalry

Merrill is frustrated, as the Eluvian, despite her dedication, is still not working. She angrily wonders why Hawke is visiting her. If Hawke picked the diplomatic option after denying her the arulin'holm, she wonders if the Keeper put them up to this, but with either of the other options wonders if it's time for another lecture about how reckless she's being.

Unlike most cases, being diplomatic here infuriates Merrill the most, and nets more rivalry than picking the humorous or aggressive options (see below). There is also a flirt option available, but Merrill is only exasperated by Hawke's claim that they care about her. Firm in her belief that the mirror will bring back the glory of the Dalish, she exclaims that she does not need anyone to look out for her. Regardless of Hawke's responses, Merrill is irate at having given up so much for her people only for Hawke to throw her sacrifice in the garbage. She commands them to get out of her house and claims she never wants to see Hawke again. Hawke is forced to leave her home, depositing them and the party (minus Merrill) into the Alienage at night.

  • Picking both Diplomatic choices nets a total of: Rivalry Merrill: rivalry (+15)
  • Other dialogue options: Rivalry Merrill: rivalry (+20)
  • Flirt: Rivalry Merrill: rivalry (+5)

Notes

  • The context of the previous quest, Back From Sundermount, depends entirely on whether or not Hawke gave her the arulin'holm. The context of this quest, like all other 'Questioning Beliefs' quests, depends on friendship or rivalry. This can lead to an amusing mood swing for Merrill, if she reached max Friendship before denying her the arulin'holm, or giving it to her as a rival (as denying her request in Mirror Image is designed, in most cases, to completely erase friendship with her and swing her irreversibly towards rivalry, while giving her the carving knife only gives a rival a modest friendship boost but indicating overall disagreement with her) before completing these two quests back to back.
  • When forced out of Merrill's Home, you will be returned to Lowtown at night, at which point you may immediately be attacked by Dog Lords and Mabari Hounds. If you had Merrill in your party when she forces you out, she will remain in her house and you will be forced to fight the subsequent battle with only your remaining party members.
  • Despite being kicked out on the rivalry path, Merrill does not leave the party. Her house can still be re-entered and she can be brought along on quests, her ambient dialogue, comments and actions during other quests (including her "nod" to Hawke during Isabela's Apology) remain the same, and save for the romance scene she makes no other mention of never wanting to see Hawke again.

Bugs

  • If this quest is not initiated during Act 2, it may appear in your journal during Act 3, but you will not be able to complete it without using the console.
  • During Act 3, you can't speak to Merrill, no matter if you are alone or not. This may be due to not being 100% friends or rivals with her.
  • You can complete the quest by maxing out Merrill's friendship with the developer console. This is helpful if it doesn't show up in your journal until Act 3.