(Also removed the bullet under Info that stated this ability could stun. It doesn't. Could be that editor confused it with the golem-form Quake during the Fade part?) Tag: Visual edit |
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<onlyinclude>{{SkillSpellTalentTransformer |
<onlyinclude>{{SkillSpellTalentTransformer |
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ā | |style = {{{style|}}} |
+ | |style = {{{style|}}} |
ā | |name= [[Quake]] |
+ | |name = [[Quake (Origins)|Quake]] |
+ | |type = [[Shale talents#Pulverizing Blows tree|Shale]] (Pulverizing Blows tree) |
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ā | |type= [[Shale]] |
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ā | |icon= Talent-Quake icon.png |
+ | |icon = Talent-Quake icon.png |
ā | |description= Shale strikes the ground repeatedly, sending out multiple shockwaves that damage all nearby enemies and knock them back. After learning this talent, Shale gains a bonus to armor penetration whenever Pulverizing Blows is active. |
+ | |description = Shale strikes the ground repeatedly, sending out multiple shockwaves that damage all nearby enemies and knock them back. After learning this talent, Shale gains a bonus to armor penetration whenever [[Pulverizing Blows]] is active. |
ā | |effect type= Activated |
+ | |effect type = Activated |
ā | |range= Personal |
+ | |range = Personal |
ā | |activation= |
+ | |activation = 40 |
ā | |cooldown= 40s |
+ | |cooldown = 40s |
+ | |image = Shale Quake.jpg}}</onlyinclude> |
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ā | <!--Below information is for the SkillSpellTalentRow--> |
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ā | |effects= |
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ā | Activated<br /> |
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ā | Ranged: Personal<br /> |
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ā | Activation: 36<br /> |
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ā | Cooldown: 40s<br /> |
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ā | }}</onlyinclude> |
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ā | <noinclude> |
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ā | {{See| Also [[Shale]], [[Talents]], [[Ability Mechanics]]}} |
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+ | '''Quake''' is [[Shale]]'s [[Talents (Origins)|talent]] from the [[Shale talents#Pulverizing Blows tree|Pulverizing Blows]] tree in ''[[Dragon Age: Origins]]''. |
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ā | <!-- Talent Mechanics --> |
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+ | * Area of effect is a 5m radius self-centered sphere. |
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ā | Area of effect is a 5 m radius sphere. Quake generates three shockwaves dealing 30 + Strength * 0.27 damage each*. The shockwaves may also stun enemies for 5 s, if they fail the physical resistance check, which is triggered by each wave separately. Otherwise, they are just knocked back. This talent also grants a passive bonus of {{ColorPositiveStat|+3 armor penetration}}. |
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+ | * Quake generates three shockwaves dealing <code>(27 + 0.3 * [[Attributes (Origins)#Strength|Strength]])</code> physical damage each. |
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+ | * Friendly fire possible. |
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+ | * Conjuration time: 2s. |
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+ | * Upgrades [[Pulverizing Blows]], providing {{ColorPositiveStat|+3 armor penetration}} whenever that mode is active. |
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ā | ==Notes== |
+ | == Notes == |
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+ | == Bugs == |
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+ | * Despite the description, this ability does not knock characters back. |
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ā | *<nowiki>*</nowiki>Please note: this is not an accurate in-game formula - with very high strength stat, you may notice the damage is actually a couple of points higher than it should be according to the formula. |
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+ | == See also == |
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ā | </noinclude> |
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+ | * [[Ability mechanics]] |
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+ | |||
+ | [[es:Terremoto (Shale)]] |
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Revision as of 02:43, 12 March 2019
Quake is Shale's talent from the Pulverizing Blows tree in Dragon Age: Origins.
Information
- Area of effect is a 5m radius self-centered sphere.
- Quake generates three shockwaves dealing
(27 + 0.3 * Strength)
physical damage each. - Friendly fire possible.
- Conjuration time: 2s.
- Upgrades Pulverizing Blows, providing +3 armor penetration whenever that mode is active.
Notes
- Activation base is in stamina and values vary with fatigue%.
- It's one of the best early game Shale talents (it starts with Quake learned): works great both as a crowd control tool, and as a mass damage-dealer.
- Quake damage is affected by Shale's strength only.
Bugs
- Despite the description, this ability does not knock characters back.