- Area of effect is a 5m radius self-centered sphere.
- Quake generates three shockwaves dealing
(27 + 0.3 * Strength)physical damage each.
- Friendly fire possible.
- Conjuration time: 2s.
- Upgrades Pulverizing Blows, providing +3 armor penetration whenever that mode is active.
- Activation base is in stamina and values vary with fatigue%.
- It's one of the best early game Shale talents (it starts with Quake learned): works great both as a crowd control tool, and as a mass damage-dealer.
- Quake damage is affected by Shale's strength only.
- Despite the description, this ability does not knock characters back.
See also Edit
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