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== Upgrades == |
== Upgrades == |
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{{:Shaken Veil|style=skillspelltalentrow}} |
{{:Shaken Veil|style=skillspelltalentrow}} |
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+ | {{:Devouring Veil|style=skillspelltalentrow}} |
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== Notes == |
== Notes == |
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* A special [[Combos (Inquisition)|Sleep]] combo can be achieved by casting any of the three [[Rift Mage]] spells (when upgraded) on Shocked enemies. However, this removes the Weakened effect and must be re-applied in order to benefit from Rift Mage passive abilities, such as [[Restorative Veil]], [[Smothering Veil]], or [[Twisting Veil]]. Applying Weaken before a Shock effect will not result in the combo, thus preserving the Weaken effect |
* A special [[Combos (Inquisition)|Sleep]] combo can be achieved by casting any of the three [[Rift Mage]] spells (when upgraded) on Shocked enemies. However, this removes the Weakened effect and must be re-applied in order to benefit from Rift Mage passive abilities, such as [[Restorative Veil]], [[Smothering Veil]], or [[Twisting Veil]]. Applying Weaken before a Shock effect will not result in the combo, thus preserving the Weaken effect |
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+ | * Causes "friendly fire" when enabled, in the sense that it will pull allies as well as enemies. The [[Shaken Veil|upgrade]] will apply Weaken to allies as well as enemies |
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[[Category:Dragon Age: Inquisition abilities]] |
[[Category:Dragon Age: Inquisition abilities]] |
Revision as of 21:12, 27 September 2015
- For the Force Mage spell in Dragon Age II, see Pull of the Abyss (Dragon Age II).
Pull of the Abyss is a mage ability from the Rift Mage specialization in Dragon Age: Inquisition.
Information
- Area of Effect: 6 Meters
- Duration: 12 Seconds
- Cooldown Time: 32 Seconds
- Cost: 65 Mana
Upgrades
Shaken Veil |
Upgrade Requires: Pull of the Abyss |
You can cast Pull of the Abyss more often, and enemies caught in its effect are weakened. Cooldown Reduction: 8 seconds Weakened Duration: 10 seconds |
Devouring Veil |
Upgrade Requires: Trespasser |
Pull of the Abyss now wrenches in enemies quickly enough to damage them. Damage: 500% weapon damage |
Notes
- A special Sleep combo can be achieved by casting any of the three Rift Mage spells (when upgraded) on Shocked enemies. However, this removes the Weakened effect and must be re-applied in order to benefit from Rift Mage passive abilities, such as Restorative Veil, Smothering Veil, or Twisting Veil. Applying Weaken before a Shock effect will not result in the combo, thus preserving the Weaken effect
- Causes "friendly fire" when enabled, in the sense that it will pull allies as well as enemies. The upgrade will apply Weaken to allies as well as enemies