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Template:Spell Cross-References


Primal spells allow mages to harness the power of the elements to deal damage to their enemies.

Blizzard, Earthquake, Inferno and Tempest can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.

Fire Spells

Flame Blast Flame Blast
Activated
Range: Short
Activation: 20
Cooldown: 10s
The caster's hands erupt with a cone of flame, inflicting fire damage on all targets in the area for a short time. Friendly fire possible.
Flaming Weapons Flaming Weapons
Sustained
Range: Allies
Upkeep: 50
Fatigue: 5%
Cooldown: 0.5s
Requires: 18 magic
While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack.

Fireball may refer to:

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Inferno Inferno
Activated
Range: Medium
Activation: 70
Cooldown: 60s
Requires: 34 Magic
The caster summons a huge column of swirling flame. All targets in the area take constant fire damage as they burn. Friendly fire possible.


Earth Spells

Rock Armor may refer to:

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Stonefist may refer to:

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Earthquake Earthquake
Activated
Range: Medium
Activation: 40
Cooldown: 40s
Requires: 25 magic
The caster disrupts the earth, causing a violent quake that knocks everyone in the targeted area to the ground every few seconds, unless they pass a physical resistance check. Friendly fire possible.

Petrify may refer to:

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Cold Spells

Winter's Grasp may refer to:

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Frost Weapons Frost Weapons
Sustained
Range: Allies
Upkeep: 40
Fatigue: 5%
Cooldown: 0.5s
Requires: 18 magic
While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack.

Cone of Cold may refer to:

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Blizzard may refer to:

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Electrical Spells

Lightning Lightning
Activated
Range: Medium
Activation: 20
Cooldown: 8s
The caster fires a bolt of lightning at a target, dealing electricity damage. Friendly fire possible.
Shock Shock
Activated
Range: Short
Activation: 40
Cooldown: 15s
The caster's hands erupt, emitting a cone of lightning, damaging all targets in the area. Friendly fire possible.

Tempest may refer to:

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Chain Lightning may refer to:

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Note: All electrical damage has a secondary effect of draining stamina as well as damaging the enemy.
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