- For the spells in Dragon Age II, see Primal spells (Dragon Age II).
Primal spells allow mages to harness the power of the elements to deal damage to their enemies.
Blizzard, Earthquake, Inferno and Tempest can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.
Fire Blast tree
Flame Blast |
Activated Range: Short Activation: 20 Cooldown: 10s |
The caster's hands erupt with a cone of flame, inflicting fire damage on all targets in the area for a short time. Friendly fire possible. |
Flaming Weapons |
Sustained Range: Allies Upkeep: 50 Fatigue: 5% Cooldown: 0.5s Requires: 18 magic |
While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack. |
Fireball may refer to:
- Fireball (Origins), a spell in Dragon Age: Origins
- Fireball (Dragon Age II), a spell in Dragon Age II
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Inferno |
Activated Range: Medium Activation: 70 Cooldown: 60s Requires: 34 Magic |
The caster summons a huge column of swirling flame. All targets in the area take constant fire damage as they burn. Friendly fire possible. |
Rock Armor tree
Rock Armor may refer to:
- Rock Armor (Origins), a spell in Dragon Age: Origins
- Rock Armor (Dragon Age II), a spell in Dragon Age II
- Rock Armor Potion, a usable item in Dragon Age II
- Recipe: Rock Armor Potion, a potion recipe in Dragon Age II
- Rock Armor Recipe, a recipe in Dragon Age: Inquisition
- Rock Armor Tonic, a tonic in Dragon Age: Inquisition.
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Stonefist may refer to:
- Stonefist (Origins), a spell in Dragon Age: Origins
- Stonefist (Dragon Age II), a spell in Dragon Age II
- Stonefist (Inquisition), a spell in Dragon Age: Inquisition
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Earthquake |
Activated Range: Medium Activation: 40 Cooldown: 40s Requires: 25 magic |
The caster disrupts the earth, causing a violent quake that knocks everyone in the targeted area to the ground every few seconds, unless they pass a physical resistance check. Friendly fire possible. |
Petrify may refer to:
- Petrify (Origins), a spell in Dragon Age: Origins
- Petrify (Dragon Age II), a spell in Dragon Age II
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Winter's Grasp tree
Winter's Grasp may refer to:
- Winter's Grasp (Origins), a spell in Dragon Age: Origins
- Winter's Grasp (Dragon Age II), a spell in Dragon Age II
- Winter's Grasp (Inquisition), an ability in Dragon Age: Inquisition
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Frost Weapons |
Sustained Range: Allies Upkeep: 40 Fatigue: 5% Cooldown: 0.5s Requires: 18 magic |
While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack. |
Cone of Cold may refer to:
- Cone of Cold (Origins), a spell in Dragon Age: Origins
- Cone of Cold (Dragon Age II), a spell in Dragon Age II
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Blizzard may refer to:
- Blizzard (Origins), a spell from Dragon Age: Origins.
- Blizzard (Inquisition), an ability from Dragon Age: Inquisition.
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Lightning tree
All electrical damage has a secondary effect of draining stamina as well as damaging the enemy.
Lightning |
Activated Range: Medium Activation: 20 Cooldown: 8s |
The caster fires a bolt of lightning at a target, dealing electricity damage. Friendly fire possible. |
Shock |
Activated Range: Short Activation: 40 Cooldown: 15s |
The caster's hands erupt, emitting a cone of lightning, damaging all targets in the area. Friendly fire possible. |
Tempest may refer to:
- Tempest (Origins), a mage spell in Dragon Age: Origins
- Tempest (Dragon Age II), a mage spell in Dragon Age II
- Tempest (Inquisition), a rogue specialization in Dragon Age: Inquisition
- Tempest (staff), a unique staff in Dragon Age: Inquisition
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Chain Lightning may refer to:
- Chain Lightning (Origins), a spell in Dragon Age: Origins
- Chain Lightning (Dragon Age II), a spell in Dragon Age II
- Chain Lightning (Inquisition), a spell in Dragon Age: Inquisition
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