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− | {{TOC left}} |
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− | {{Spell Cross-References}} |
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− | <includeonly><onlyinclude>{{SkillSpellTalentTransformer |
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− | |style = {{{style|}}} |
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− | |name= [[Primal Spells#Fire Spells|Fire Spell]] |
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− | |icon= Spell-FlameBlast_icon.png |
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− | |type= [[Primal Spells|Primal Spell]] |
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− | }}</onlyinclude></includeonly> |
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{{:Flame Blast|style=skillspelltalentrow}} |
{{:Flame Blast|style=skillspelltalentrow}} |
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{{:Flaming Weapons|style=skillspelltalentrow}} |
{{:Flaming Weapons|style=skillspelltalentrow}} |
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− | {{:Fireball|style=skillspelltalentrow}} |
+ | {{:Fireball (Origins)|style=skillspelltalentrow}} |
{{:Inferno|style=skillspelltalentrow}} |
{{:Inferno|style=skillspelltalentrow}} |
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− | ==Earth |
+ | == Earth tree == |
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− | {{: |
+ | {{:Stonefist (Origins)|style=skillspelltalentrow}} |
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{{:Earthquake|style=skillspelltalentrow}} |
{{:Earthquake|style=skillspelltalentrow}} |
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− | {{:Petrify|style=skillspelltalentrow}} |
+ | {{:Petrify (Origins)|style=skillspelltalentrow}} |
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− | ==Cold |
+ | == Cold tree == |
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− | <includeonly><onlyinclude>{{SkillSpellTalentTransformer |
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− | |style = {{{style|}}} |
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− | |name= [[Primal Spells#Fire Spells|Fire Spell]] |
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− | |icon= Spell-Winter'sGrasp_icon.png |
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− | |type= [[Primal Spells|Primal Spell]] |
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− | }}</onlyinclude></includeonly> |
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{{:Frost Weapons|style=skillspelltalentrow}} |
{{:Frost Weapons|style=skillspelltalentrow}} |
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− | {{:Cone of Cold|style=skillspelltalentrow}} |
+ | {{:Cone of Cold (Origins)|style=skillspelltalentrow}} |
− | {{:Blizzard|style=skillspelltalentrow}} |
+ | {{:Blizzard (Origins)|style=skillspelltalentrow}} |
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+ | == Lightning tree == |
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− | ==Electrical Spells== |
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{{:Lightning|style=skillspelltalentrow}} |
{{:Lightning|style=skillspelltalentrow}} |
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{{:Shock|style=skillspelltalentrow}} |
{{:Shock|style=skillspelltalentrow}} |
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− | {{:Tempest|style=skillspelltalentrow}} |
+ | {{:Tempest (Origins)|style=skillspelltalentrow}} |
− | {{:Chain Lightning|style=skillspelltalentrow}} |
+ | {{:Chain Lightning (Origins)|style=skillspelltalentrow}} |
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+ | {{Abilities (Origins)}} |
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+ | [[Category:Dragon Age: Origins spells|* {{PAGENAME}}]] |
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− | [[Category:Spells]] |
Revision as of 15:07, 7 July 2015
Primal spells allow mages to harness the power of the elements, mostly to deal damage to their enemies.
Blizzard, Earthquake, Inferno and Tempest can be cast on creatures or locations not in line of sight. For example, a mage can cast this spell on creatures in a different room when using the overhead view.
Fire tree
Flame Blast |
Activated Range: Short Activation: 20 Cooldown: 10s |
The caster's hands erupt with a cone of flame, inflicting fire damage on all targets in the area for a short time. Friendly fire possible. |
Flaming Weapons |
Sustained Range: Allies Upkeep: 50 Fatigue: 5% Cooldown: 0.5s Requires: 18 magic |
While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack. |
Fireball |
Activated Range: Medium Activation: 40 Cooldown: 10s Requires: 27 magic |
The caster's hands erupt with an explosive ball of flame, inflicting lingering fire damage on all targets in the area as well as knocking them off their feet unless they pass a physical resistance check. Friendly fire possible. |
Inferno |
Activated Range: Medium Activation: 70 Cooldown: 60s Requires: 34 Magic |
The caster summons a huge column of swirling flame. All targets in the area take constant fire damage as they burn. Friendly fire possible. |
Earth tree
Rock Armor |
Sustained Range: Personal Upkeep: 40 Fatigue: 5% Cooldown: 0.5s |
The caster's skin becomes as hard as stone, granting a bonus to armor for as long as this mode is active. |
Stonefist |
Activated Range: Medium Activation: 30 Cooldown: 15s Requires: 18 magic |
The caster hurls a stone projectile that knocks down the target and inflicts nature damage, possibly shattering those that have been petrified or frozen solid. Friendly fire is possible. |
Earthquake |
Activated Range: Medium Activation: 40 Cooldown: 40s Requires: 25 magic |
The caster disrupts the earth, causing a violent quake that knocks everyone in the targeted area to the ground every few seconds, unless they pass a physical resistance check. Friendly fire possible. |
Petrify |
Activated Range: Medium Activation: 40 Cooldown: 40s Requires: 30 magic |
The caster draws from knowledge of the elements to turn the target into stone unless it passes a physical resistance check. While petrified, the target is immobile and vulnerable to shattering from a critical hit. Creatures already made of stone are immune. |
Cold tree
Winter's Grasp |
Activated Range: Medium Activation: 20 Cooldown: 8s |
The caster envelops the target in frost, freezing lower-level targets solid. Those that resist suffer a penalty to movement speed. |
Frost Weapons |
Sustained Range: Allies Upkeep: 40 Fatigue: 5% Cooldown: 0.5s Requires: 18 magic |
While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack. |
Cone of Cold |
Activated Range: Short Activation: 40 Cooldown: 15s Requires: 25 magic |
The caster's hands erupt with a cone of frost, freezing targets solid unless they pass a physical resistance check, and slowing their movement otherwise. Targets frozen solid by Cone of Cold can be shattered with a critical hit. Friendly fire possible. |
Blizzard |
Activated Range: Medium Activation: 70 Cooldown: 60s Requires: 34 magic |
An ice storm deals continuous cold damage to everyone in the targeted area and slows their movement speed while granting bonuses to defense and fire resistance. Targets can fall or be frozen solid unless they pass a physical resistance check. Friendly fire possible. |
Lightning tree
All electrical damage has a secondary effect of draining stamina as well as damaging the enemy.
Lightning |
Activated Range: Medium Activation: 20 Cooldown: 8s |
The caster fires a bolt of lightning at a target, dealing electricity damage. Friendly fire possible. |
Shock |
Activated Range: Short Activation: 40 Cooldown: 15s |
The caster's hands erupt, emitting a cone of lightning, damaging all targets in the area. Friendly fire possible. |
Tempest |
Activated Range: Medium Activation: 50 Cooldown: 40s Requires: 28 magic |
The caster unleashes a fierce lightning storm that deals constant electricity damage to anyone in the targeted area. Friendly fire possible. |
Chain Lightning |
Activated Range: Medium Activation: 70 Cooldown: 60s Requires: 33 magic |
The caster's hands erupt, emitting a bolt of lightning that inflicts electricity damage on a target, then forks, sending smaller bolts jumping to those nearby, which fork again. Each fork does less damage than the previous. Friendly fire possible. |
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