- For the spells in Dragon Age: Origins, see Primal spells (Origins).
Primal spells are spells available to the mage class in Dragon Age II.
Ability tree[]
Spells[]
Stonefist |
Activated Activation: 20 Cooldown: 15s Requires: Level 2 |
The mage hurls a stone projectile that strikes with massive force. Physical damage: 4x Physical force: 4x |
Golem's Fist Upgrade Requires: Level 6 Requires: 2 points in Primal |
The density of Stonefist increases. It now packs a tremendous wallop, particularly against enemies who a rogue has addled. Physical damage: +2x (total: 6x) Physical damage: 200% vs. DISORIENTED targets Physical force: +2x (total: 6x) Physical force: 200% vs. DISORIENTED targets |
Petrify |
Activated Activation: 30 Duration: 12s Cooldown: 45s Requires: Level 4 Requires: Stonefist |
The mage entombs an enemy in stone, leaving the foe temporarily unable to move. However, the target becomes more resistant to damage for the duration of the spell. Paralyze chance: 100% vs. any enemy Enemy damage resistance: +50% |
Desiccate Upgrade Requires: Level 8 Requires: 3 points in Primal |
Petrify now leaves the foe more exposed, decreasing protection from attacks and turning most enemies BRITTLE. Enemy damage resistance: -30% (total: +20%) BRITTLE chance: 100% vs. normal enemies |
Rock Armor |
Sustained Upkeep: 10% Cooldown: 5s Requires: Level 3 |
A layer of stone encases the mage in a shell that protects against damage for as long as this mode is active. Armor: +25% |
Chain Lightning |
Activated Size: 2m (radius) Activation: 30 Cooldown: 20s Requires: Level 2 |
The mage singes a target with lightning, and electrical arcs lance out to hit other nearby foes. Electricity damage: 3.14x Elemental force: 2x Lightning arcs: 2 |
Chain Reaction Upgrade Requires: Level 6 Requires: 2 points in Primal |
Chain Lightning now leaps between more enemies and strikes STAGGERED foes with further electricity damage. Lightning arcs: +2 (total: 4) Electricity damage: 300% vs. STAGGERED targets Elemental force: 200% vs. STAGGERED targets Size: +2m (total: 4m) |
Tempest |
Activated Size: 15m Activation: 50 Duration: 20s Cooldown: 30s Requires: Level 5 Requires: Chain Lighning |
Magical bolts of lightning stab down into foes across a wide area of the battlefield. Electricity damage: 0.66x every 4s Elemental force: 2x |
Strikes Twice Upgrade Requires: Level 9 Requires: 3 points in Primal |
Tempest's fury increases substantially, striking the affect area much more frequently. Strike interval: -2s (total: 2s) |
Galvanism |
Passive Requires: Level 7 Requires: Petrify Requires: Tempest Requires: 7 points in Primal |
The mage masters the powers of earth and sky, inflicting greater electricity damage and learning more effective forms of the stone-based spells in this school. Physical damage: 125% for Stonefist (total: 5x) Armor: 125% for Rock Armor (total: +31.25%) Duration: 125% for Petrify (total: 15s) Electricity damage: +25% Mana/stamina regeneration rate: +10 |
|