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For the spells in Dragon Age: Origins, see Primal spells (Origins).


Primal spells are spells available to the mage class in Dragon Age II.

Ability tree[]

Talent tree

Spells[]

Stonefist Stonefist
Activated
Activation: 20
Cooldown: 15s
Requires: Level 2
The mage hurls a stone projectile that strikes with massive force.

Physical damage: 4x
Physical force: 4x
Golem's Fist Golem's Fist
Upgrade
Requires: Level 6
Requires: 2 points in Primal
The density of Stonefist increases. It now packs a tremendous wallop, particularly against enemies who a rogue has addled.

Physical damage: +2x (total: 6x)
Physical damage: 200% vs. DISORIENTED Disoriented targets
Physical force: +2x (total: 6x)
Physical force: 200% vs. DISORIENTED Disoriented targets
Petrify Petrify
Activated
Activation: 30
Duration: 12s
Cooldown: 45s
Requires: Level 4
Requires: Stonefist
The mage entombs an enemy in stone, leaving the foe temporarily unable to move. However, the target becomes more resistant to damage for the duration of the spell.

Paralyze chance: 100% vs. any enemy
Enemy damage resistance: +50%
Desiccate Desiccate
Upgrade
Requires: Level 8
Requires: 3 points in Primal
Petrify now leaves the foe more exposed, decreasing protection from attacks and turning most enemies BRITTLE.

Enemy damage resistance: -30% (total: +20%)
BRITTLEBrittle chance: 100% vs. normal enemies
Rock Armor Rock Armor
Sustained
Upkeep: 10%
Cooldown: 5s
Requires: Level 3
A layer of stone encases the mage in a shell that protects against damage for as long as this mode is active.

Armor: +25%
Chain Lightning Chain Lightning
Activated
Size: 2m (radius)
Activation: 30
Cooldown: 20s
Requires: Level 2
The mage singes a target with lightning, and electrical arcs lance out to hit other nearby foes.

Electricity damage: 3.14x
Elemental force: 2x
Lightning arcs: 2
Chain Reaction Chain Reaction
Upgrade
Requires: Level 6
Requires: 2 points in Primal
Chain Lightning now leaps between more enemies and strikes STAGGERED foes with further electricity damage.

Lightning arcs: +2 (total: 4)
Electricity damage: 300% vs. STAGGEREDStaggered targets
Elemental force: 200% vs. STAGGEREDStaggered targets
Size: +2m (total: 4m)
Tempest Tempest
Activated
Size: 15m
Activation: 50
Duration: 20s
Cooldown: 30s
Requires: Level 5
Requires: Chain Lighning
Magical bolts of lightning stab down into foes across a wide area of the battlefield.

Electricity damage: 0.66x every 4s
Elemental force: 2x
Strikes Twice Strikes Twice
Upgrade
Requires: Level 9
Requires: 3 points in Primal
Tempest's fury increases substantially, striking the affect area much more frequently.

Strike interval: -2s (total: 2s)
Galvanism Galvanism
Passive
Requires: Level 7
Requires: Petrify
Requires: Tempest
Requires: 7 points in Primal
The mage masters the powers of earth and sky, inflicting greater electricity damage and learning more effective forms of the stone-based spells in this school.

Physical damage: 125% for Stonefist (total: 5x)
Armor: 125% for Rock Armor (total: +31.25%)
Duration: 125% for Petrify (total: 15s)
Electricity damage: +25%
Mana/stamina regeneration rate: +10
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