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See Also: Spells, Talents

Power of Blood abilities are gained through drinking the Alchemical Concoction that is located on a table in the study of Avernus's Tower. This instantly grants two new Power of Blood abilities, based on class. These "enhance" the power The Warden gained from the darkspawn taint.

Spells

Spell-DarkSustenance icon Dark Sustenance

A self-inflicted wound lets the mage draw from the power of tainted blood, rapidly regenerating a significant amount of mana but taking a small hit to health.


Spell-BloodyGrasp icon Bloody Grasp

The mage's own tainted blood becomes a weapon, sapping the caster's health slightly but inflicting :spirit damage on the target. Darkspawn targets suffer additional damage for a short period.


Talents - Rogue

Dark Passage

Tapping into the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth and more likely to dodge a physical attack.


The Tainted Blade

The rogue's blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return. (All enemies hit by the Warden's weapon receive a damage over time effect)

Talents - Warrior

Blood Thirst

Increased movement speed, Attack speed and Critical damage. Warrior takes more damage and loses health continuously as long as spell is active.

Blood Fury

Area of effect spell that knocks backs enemy when warrior sprays his/her own tainted blood around. Warrior loses some personal health every time this spell activates

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