Power of Blood is a series of special abilities enabled by the Warden's Keep downloadable content for Dragon Age: Origins. There are two for each base class (warrior, rogue and mage).
Due to their obvious use of blood, Power of Blood abilities could be considered a type of blood magic. Unlike general blood magic, however, these powers are not derived directly from demons. Avernus notes that the demons are the usual source of blood magic—therefore he developed the abilities in his quest to find something that the demons could not match, namely the darkspawn taint in the blood of Grey Wardens.[1]
Avernus discovered that electricity can serve as a catalyst to unlock something special in Grey Warden blood. Eventually, Avernus discovered the right formula of energy and blood that was needed to produce the Alchemical Concoction that can unlock powers inherent in the Grey Wardens' taint.[2]
Acquisition[]
To activate the two Power of Blood abilities available to their class, the Warden must drink the Alchemical Concoction found during the Soldier's Peak quest.
There might be a way to get a second chance to drink this Vial if you did not drink it during your Soldier's Peak Quest. This requires you to:
- Disable the Warden's Keep DLC
- Force Load your latest Save
- Save the game you just Forced Loaded
- Enable the Warden's Keep DLC
- Load your latest Save
- Replay the Warden's Keep and get your 2nd chance at the Power of Blood spells
The Soldier's Peak will disappear from the map, and there will be no NPC in the camp. The quest is still completed in the journal.
Mage[]
Dark Sustenance |
Activated Range: Personal Activation: 0 Cooldown: 60s |
A self-inflicted wound lets the mage draw from the power of tainted blood, rapidly regenerating a significant amount of mana but taking a small hit to health. |
Bloody Grasp |
Activated Range: Medium Activation: 15 Cooldown: 10s |
The mage's own tainted blood becomes a weapon, sapping the caster's health slightly but inflicting spirit damage on the target. Darkspawn targets suffer additional damage for a short period. |
Rogue[]
Dark Passage |
Passive | Tapping the power of tainted blood makes the rogue more nimble, able to move more quickly while using Stealth and more likely to dodge a physical attack. |
The Tainted Blade |
Sustained Upkeep: 40 Fatigue: 5% Cooldown: 5s |
The rogue's blood gushes forth, coating the edges of weapons with a deadly taint. The character gains a bonus to damage determined by the cunning attribute, but suffers continuously depleting health in return. |
Warrior[]
Blood Thirst |
Sustained | The warriors own tainted blood spills in sacrifice, increasing movement speed, attack speed and critical hit-chance. For as long as this mode is active, however, the warrior suffers greater damage and continuously diminishing health. |
Blood Fury |
Activated Activation: 35 |
The warrior sprays tainted blood in order to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health. |
Bugs[]
- ↑ Codex entry: Avernus's Notes
- ↑ According to the dialogue of the book Ability Notes.