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Places of Power is a side quest obtainable from The Mages' Collective Quest Board at Lake Calenhad Docks. A member of the Collective requires someone to find four mystical sites of power and mark them with their glyph so that they might claim the power for themself. After starting the quest, four Glyphs of Krebulash will appear under Plot items in the Warden's inventory.

Walkthrough[]

The places can be found in the following locations:

Note: In all cases, you can highlight the names by pressing TAB on the PC and the D pad on the Xbox 360 and the PS3.
Bug icon Bug! ps3PS3xbox360Xbox360The back of the chair may not be clickable, therefore making completion of the quest impossible. Try clicking low on the back.
Bug icon Bug! After you activate the first three places of power, and the Alienage has become accessible, be sure that when you activate the fourth and final mystical site, you do not stray too close to the beggars (provided you have already spoken with the first Alienage beggar and initiated the conversation), as they will draw you into a conversation that breaks the quest. The game will not recognize that you have activated the final site, and will not allow you to try again.

Rewards[]

  • 2 Gold
  • 175 XP

Notes[]

  • The Alienage is not accessible until all four armies have been gathered and the party leaves for Denerim with Arl Eamon.
  • After a site has been activated, a black cloud will appear for a short time, but the journal will not be updated until the last site has been marked.

Bugs[]

  • After speaking to Irving about accepting Dagna into the Circle, if you leave the area and return without turning in her quest, you may find Dagna in the first of the apprentices' bedrooms. If you speak to her, your screen will be blocked by the "Place of Power" chair: Dagna and your party will have been transported here. You will not be able to click on the chair, thus making it impossible to complete the quest.
  • It is also possible to finish the quest by only clicking one of the places of power. It is done by arranging your team evenly around the site and hitting the pause button, then commanding all party members to click the place of power to activate it. After activation, the game will register that you have activated all the places of power in this quest.
  • Many players find that activating the Alienage site does not finish the quest - a black cloud appears, but no quest update. If this occurs, reload and try the above technique of having all companions click on the site.
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