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*Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
*Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
*This talent's effect applies to both ranged and melee. It must be activated with melee weapon equipped, however. Afterwards, it is possible to switch to ranged and still benefit from 15 s auto-crit.
 
*This talent's effect applies to both ranged and melee. It must be activated with melee weapon equipped, however. Afterwards, it is possible to switch to ranged and still benefit from 15 s auto-crit.
*The huge 180 s cooldown can be a major hindrance. However, there is a workaround. Save your game and reload. Cooldown timer will be reset.
+
*The huge 180 s cooldown can be a major hindrance. However, there is a workaround. Save your game and reload. Cooldown timer will be reset.
  +
*Bug: This talent works with [[Dual Striking]]. All attack rolls which would normally be critical hits are converted into normal hits. All attack rolls which would normally be normal hits are converted into critical hits.
   
 
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Revision as of 18:20, 14 March 2010


See Also Duelist, Talents, Rogue, Ability Mechanics.

Information

  • Duration: 15 s.
  • Conjuration time: Instant.
  • Each attack is a critical hit unless the Rogue is back-stabbing, in which case the attack counts as a backstab. Benefits from Assassin Talents based on backstabs apply for backstabs, but not critical hits.

Notes

  • Activation base is in Stamina and values vary with fatigue%.
  • This talent's effect applies to both ranged and melee. It must be activated with melee weapon equipped, however. Afterwards, it is possible to switch to ranged and still benefit from 15 s auto-crit.
  • The huge 180 s cooldown can be a major hindrance. However, there is a workaround. Save your game and reload. Cooldown timer will be reset.
  • Bug: This talent works with Dual Striking. All attack rolls which would normally be critical hits are converted into normal hits. All attack rolls which would normally be normal hits are converted into critical hits.