- For the talent in other games, see Pinning Shot (Origins) and Pinning Shot (Inquisition).
Pinning Shot is a rogue talent from the Archery tree in Dragon Age II.
Information[]
- Physical damage: 1.7x
- Physical force: 2x
- Pinning chance: 80% vs. normal enemies
Upgrades[]
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Upgrade | The archer can now use Pinning Shot more frequently, and affected enemies are held immobile for long period. Duration: +2s (total: 10s) Cooldown: -5s (total: 15s) |
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Upgrade Requires: Level 8 Requires: 3 points in Archery |
The damage inflicted by Pinning Shot becomes so severe that it often leaves enemies unable to defend themselves. Physical damage: +0.85x (total: 2.55x) DISORIENT ![]() |
Notes[]
- Activation is a fixed stamina value.
Bugs[]
- If you upgrade Pinning Shot with Disorienting Shot, the Disoriented status is only inflicted if the target is pinned. (Fixed in patch 1.03; target is now always Disoriented, even if they resist the pinning effect.)
- Any damage inflicted after the target is pinned/Disoriented removes the pinned/Disoriented status. This includes damage from bleeding, elemental runes, and damage-over-time effects such as Deathroot Toxin and Despair. (Fixed in patch 1.03; target remains pinned/Disoriented for the appropriate duration regardless of damage.)
- After Patch 1.03, Pinning Shot now works as intended. This makes it a great source for Disorient cross-class combos.