- See BioWare's Dragon Age Patches for the latest patch for Dragon Age: Origins.
- See Witch Hunt#Patch for information on the Witch Hunt 1.1 patch.
- marks changes that are especially helpful to players.
- is used to highlight changes that removed an exploitable bug from the game.
- denotes changes that will noticeably affect gameplay.
Patch 1.05 Edit
Release date: 28 November 2011 (PC Version patch)
General Fixes Edit
- Downloadable content will properly authenticate once installed.
- Fixed an issue where some users with DirectX10-era video cards were experiencing significant lag within menus and interfaces as well as sudden spikes in area load times.
Dragon Age: Ultimate Edition Fixes Edit
- The Ultimate Edition installer for the EA Download Manager (EADM) version of the game was placing the CD-Key in the wrong location in the Windows registry. EADM has been replaced with EA's Origin system and this error has been corrected in the new Origin installer. For those who purchased and installed the Ultimate Edition via EADM, the Patch 1.05 installer will copy that CD-Key into the correct Windows registry location.
Patch 1.04 Edit
Note on Installing Awakening to a version of DA:O already patched to 1.04 [PC only] If you install the 1.04 patch prior to installing Awakening, you must run the 1.04 patch installer again after the Awakening install is complete.
There are Awakening specific resources and other assets that will not be patched in properly unless the 1.04 installer detects that Awakening is present and as such will not install those additional resources. In addition, the pre-1.04 installer that comes with Awakening may revert some 1.04 files back - this would result in a game that is apparently missing many of the fixes included with 1.04, while the game config tool still reports it as the 1.04 version.
In short, if you plan to re-install DAO and Awakening at some point in the future, we recommend installing DAO, then Awakening, then latest patch. If you plan to add Awakening to your DAO install, we recommend installing Awakening, then always re-apply the latest patch.
General Fixes Edit
- On the PC, sometimes an achievement image and message would not display properly. This has been fixed.
DOWNLOADABLE CONTENT Edit
- Fixed some authorization issues with downloadable content
- Blood talents from the Grey Warden Base premium downloadable content now work properly in other modules.
- Installing new downloadable content no longer leaves the Other Campaigns selection grayed-out.
- Multiple transitions in and out of Fade areas were multiplying the number of visual effects running, which slowed down gameplay. This no longer occurs.
- Fixed pick-pocketing. Characters were successfully stealing, but not receiving any items.
USER INTERFACE Edit
- Floating numbers no longer appear over the player's head.
- Damage statistics are now being updated properly on the Inventory screen when weapons are unequipped.
- Names with accents and special characters now show up correctly in the "Story So Far" load hints.
- Switching between Dragon Age: Origins and Dragon Age: Origins - Awakening no longer resets options to default settings.
- Selling too many items to the same merchant no longer corrupts the save files.
- Screenshots were being uploaded automatically on the PC by default on new installations. This no longer happens.
IMPORTING CHARACTERS Edit
- Importing a character to a new module from a save game that did not have the hero in the party caused the game to crash. This is fixed.
- Imported characters to Dragon Age: Awakening now start the game with equipment and clothing on.
- A number of memory leaks have been fixed, which will reduce the frequency of crashes.
- Audio drivers have been updated to fix a number of audio-related crashes.
SOCIAL SITE Edit
- Fixed a number of issues with portraits not being uploaded correctly to the BioWare social site.
Dragon Age: Origins Fixes Edit
- Fixed an issue with the wrong characters appearing in Morrigan's ritual.
- Players who rescued their party members in the Fade of the Broken Circle plot are no longer forced to fight the sloth demon alone.
- It is no longer possible for the player to get blocked during gameplay by pursuing both candidates' quests in the Orzammar plot line.
Dragon Age: Origins - Awakening Fixes Edit
- Fixed a variety of bugs related to party members' approval and personal quests not triggering.
- Lillith will now only thank the player once at Vigil's Keep after being rescued.
- During the Assault on Amaranthine, a bug would occasionally make some enemies invincible, which impeded game progress. This no longer happens.
- Players may now receive notes of appreciation from former love interests.
- Masterpiece and paragon silverite runes are now weapon runes instead of armor runes.
- The masterpiece slow rune is now available for purchase from merchant stores.
IMPORTING CHARACTERS Edit
- Imported rogue characters now properly detect traps.
- The message, "Legacy tattoo asset do not use!" no longer appears on the face of some imported characters.
Dragon Age: Origins 1.03 Edit
- Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
- Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.
- At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.
- Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
- Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.
Dragon Age: Origins 1.02a Edit
Many of the fixes affecting balance, gameplay, or plot scripting are already included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.
- Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
- During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
- When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
- The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
- The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
- Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
- Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
- In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
- Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
- In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
- The Rally talent no longer repeats its audio effect if it is active during certain conversations.
- The Rally talent no longer deactivates upon area transitions or conversations.
- The Shimmering Shield spell now deactivates when the character is out of mana.
Plot *Spoiler Warning* Edit
- Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
- Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
- Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
- During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
- Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific Edit
- Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
- Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
- In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
- The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
- After installing new downloadable content, the game now always reminds the user to restart the game.
- The icons for some promotional downloadable content items were missing. They now appear correctly.
- The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
Dragon Age: Origins 1.01b Edit
- fixed potential corruption of character statistics
- fixed portrait appearance sliders when importing a character from the downloadable Character Creator
- fixed import for preset face settings from the downloadable Character Creator
- made Easy difficulty easier
- slightly increased attack, defense, and damage scores for all party members at Normal difficulty
- fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
- fixed an issue with Dragon Age and Windows Game Explorer
- updated Visual C runtime libraries