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Parry is a rogue ability from the Double Daggers tree in Dragon Age: Inquisition.

Information[]

  • Requires daggers
  • Damage: 100% weapon damage
  • Cost: 10 stamina
  • Undocumented: Restores 35 stamina on a successful parry (even without Effortless Riposte)

Upgrade[]

Effortless Riposte Effortless Riposte
Upgrade
Requires: Daggers
If you succeed in countering a blow, your Parry costs no stamina at all.

Negates stamina cost if successful
Patient Riposte Patient Riposte
Upgrade
Requires: Trespasser
You wait, prepared to knock away the blow, as long as stamina remains at all.

Cost: 5 stamina per second

Notes[]

  • One second after activating, Parry negates the first melee attack to land and launches a counterattack against the attacker.
  • While parrying no abilities can be used. However, movement is allowed.
  • The counterattack strikes all enemies in a 180 degree arc, centered on the right side of the rogue, pushing enemies away if humanoid.
  • An active Parry has no facing restrictions, i.e., a rogue can Parry an attack made on their back.
  • A successful parry, even without Effortless Riposte, restores 35 stamina yielding a 25 stamina net gain. (35 stamina gain - 10 stamina cost = 25 stamina gained)
  • Parry has no cooldown, so setting a tactic to enable Parry on an AI controlled character is highly effective.
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