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Revision as of 13:49, 11 August 2015

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Pala is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Background

The Silent Sisters of Orzammar are an order of zealous female Dwarven warriors who follow the example of Paragon Astyth the Grey. Upon gaining membership into the order, each sister cuts out her own tongue to show her complete dedication to the art of war. When she learned of the Inquisition and its seemingly endless battle against Demons, traitors, and monsters, Pala gladly accepted exile and the loss of her caste to go to the surface. There is no better place to master her art.

Playstyle

Pala has a unique style that combines warrior and rogue abilities and traits, allowing her to rush into the front lines and strike multiple enemies at once. Like the Katari, Pala builds Guard on each hit, making her much more durable than other Damage specialists, particularly Argent and Luka.

Initial equipment

Weapons Inquisition Dagger Inquisition Dagger Inquisition Dagger Inquisition Dagger
Armor Silent Sister's Cuirass Silent Sister's Cuirass

Abilities

Note: Not all of these abilities have the same preceding requirements as in single player.

Silent Fury

Throwing Blades Throwing Blades
Activated
Activation: 50 stamina
Duration: 8s
Cooldown: 12s
You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered.
Precision Targeting Precision Targeting
Upgrade
Requires: Throwing Blades
When facing fewer targets, you group your knives so that the more blades that hit a single target, the more damage they inflict.

Damage bonus: 25%
This bonus stacks
Unforgiving Chain Unforgiving Chain
Passive Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.

Critical hit chance: 2%
Dexterity +3
Spinning Blades Spinning Blades
Activated
Activation: 65 stamina
Cooldown: 16s
Requires: Daggers
You lash out with a set of slashing blows that bring you in and drive your target back.
Neverending Spin Neverending Spin
Upgrade
Requires: Daggers
The number of your deadly slashes grows when you connect with earlier attacks.

Additional hits: 4
Flashing Steel Flashing Steel
Activated
Activation: 35 stamina
Cooldown: 10s
You lash out around you with both daggers, hitting all enemies in melee range.
Defensive Spin Defensive Spin
Upgrade
Requires: Flashing Steel
You gain Guard for every enemy struck by Flashing Steel

Guard per enemy 6%

Lunge and Slash Lunge and Slash
Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.
Great Lunge Great Lunge
Activated
Range: 4 meters
Requires: Lunge and Slash
The farther you lunge before striking your target, the more damage you do to them.

Damage bonus: 75% at 5 meters
Damage bonus: 250% at 10 meters
Deep Reserves Deep Reserves
Passive You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.

Stamina generation rate bonus +50% when stamina below 50%
Strength + 3
Shadow Strike Shadow Strike
Activated
Activation: 20 stamina
Cooldown: 16s
You launch a surprise attack on your target. If you strike an enemy that did not have you targeted, you regain stamina.
Shielding Shadows Shielding Shadows
Upgrade
Requires: Shadow Strike
If you hit an enemy with Shadow Strike and have not taken damage recently, you gain a major bonus to your guard.

Guard Amount generated: 30%

Templatetools This section is incomplete and requires expansion.

Deep Roads Survivor

Charging Bull Charging Bull
Activated
Activation: 5 stamina per sec
Cooldown: 8s
You slam into enemies, increasing your guard and knocking them down as you break through their lines.

Guard per ennemy: 10%
Combat Roll Combat Roll
Activated
Activation: 20 stamina
Cooldown: 2s
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent.
Bulwark Bulwark
Passive
Requires: Line in the Sand
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.

Maximum Guard Bonus: +25%
Constitution +3
Parry Parry
Activated
Activation: 10 stamina
Requires: Daggers
You quickly block a strike made by your foe, then counter as their own defenses fall.
Turn the Blade Turn the Blade
Passive Any blow you can see, you can turn aside. All damage coming from the front is reduced.

Damage resistance: 20%
Constitution + 3
Bear Mauls the Wolves Bear Mauls the Wolves
Passive Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.

Enemies no longer receive a bonus for flanking damage
Constitution + 3
Turn the Bolt Turn the Bolt
Passive Your expertise with the shield protects you from ranged attacks from the front.

Damage reduction: 50%
Constitution +3
Cutting Words Cutting Words
Passive Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.

Damage bonus: 20%
Strength + 3
War Cry War Cry
Activated
Activation: 35 stamina
Duration: 4s
Cooldown: 24s
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.
Salty Sea Dog Salty Sea Dog
Passive
Range: 5 meters
When there are enemies nearby, your defenses increase. When there are no enemies nearby, your stamina generation increases.

Damage reduction: 5% per enemy
Stamina generation rate bonus: 25%
Constitution +3
To the Death To the Death
Activated
Range: 15m
Activation: 35 stamina
Cooldown: 32s
Requires: Adamant
You taunt an enemy into a frenzy. Their damage output increases over time, but so does the damage they take. The effect ends if you get out of range.
Untouchable Defense Untouchable Defense
Passive They can't kill what they can't hit. You get a bonus to your maximum guard.

Maximum Guard bonus: 25%
Constitution + 3
Grisly Mutilation Grisly Mutilation
Passive Killing an enemy has a chance to cause fear in nearby enemies

Fear Chance: 20%
Strength +3
War Horn War Horn
Activated
Size: 8m
Activation: 35 stamina
Duration: 6s
Cooldown: 24s
Your war horn's blast puts fear into the hearts of your foes, leaving them panicked.
Terrifying Fury Terrifying Fury
Passive
Size: 10m
Requires: Blood Frenzy
Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic.

Fear Chance: 25%
Fear Duration: 6 seconds
Cunning +3
Unyielding Unyielding
Passive
Cooldown: 60s
Requires: Resilience
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time.

Invulnerability for 5s
Constitution +3
Templatetools This section is incomplete and requires expansion.

Gallery