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{{For|the creature talent|Overwhelm (monster)}}
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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
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|style = {{{style|}}}
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|style = {{{style|}}}
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|name = [[Overwhelm]]
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|name = [[Overwhelm]]
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|type = [[Dog]]
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|type = [[Dog]]
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|icon = Dogoverwhelm.jpg
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|icon = Overwhelm.png
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|image = Overwhelm2.jpg
|description = The mabari leaps upon its target, pinning its to the ground and attacking it repeatedly.
 
 
|px = 270px
|effect type = Activated
 
 
|description = The [[mabari]] leaps upon its target, pinning its to the ground and attacking it repeatedly.
|range = Personal
 
 
|effect type = Activated
|activation = 30
 
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|cooldown = 60s
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|range = Personal
 
|activation = 40
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|cooldown = 60s
 
}}</onlyinclude>
 
}}</onlyinclude>
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__NOTOC__
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{{See| Also [[Dog]], [[Talents]], [[Ability Mechanics]]}}
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'''Overwhelm''' is a [[dog]] [[Talents (Origins)|talent]] in ''[[Dragon Age: Origins]]''.
   
 
== Information ==
 
== Information ==
 
* The mabari knocks down the target for 5s, dealing normal attack damage 5 times.
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* The mabari knocks the target down for 5s, dealing normal attack damage 5 times.
 
 
* Conjuration time: 1s.
 
* Conjuration time: 1s.
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* In addition to damage-based threat, this talent generates 50 threat upon activation, and then 50 more threat every 0.5s, to a grand total of 550 additional threat.
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* In addition to damage-based threat, this talent generates 50 [[threat]] upon activation, and then 50 more threat every 0.5s, to a total of 550 additional threat.
   
 
== Notes ==
 
== Notes ==
 
* Activation base is in {{ColorStamina/Talent|stamina}} and values vary with [[fatigue]]%.
 
* This talent uses the same script as [[Overwhelm (monster)]].
 
* Overwhelm affects the target regardless of the target's physical resistance. [[Indomitable (Origins)|Indomitable]] does not grant immunity to Overwhelm.
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* Overwhelm only works against standard sized humanoids: [[human]]s, [[Elf|elves]], [[Dwarf|dwarves]], [[Qunari]], [[hurlock]]s, [[genlock]]s, and [[shriek]]s.
 
* It is possible to stop Overwhelm if the mabari is paralyzed, stunned, knocked down or otherwise incapacitated during the 5s attack sequence.
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== Bugs ==
 
* Some enemies may continue dealing damage even after being stunned.
   
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== See also ==
* Activation base is in {{ColorStamina/Talent|Stamina}} and values vary with [[fatigue]]%.
 
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* [[Ability mechanics]]
* This uses the exact same script as [[Overwhelm (monster)]].
 
* Overwhelm will affect the target regardless of the target's Physical Resistance. Moreover, [[Indomitable]] does not grant immunity to Overwhelm.
 
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* Overwhelm does not work against very large or non-humanoid opponents. This includes [[Mabari]], [[Wolves]], [[Werewolves]], [[Golems]] (including [[Shale]]), [[Ogres]], [[Demons]], [[Dragons]], and all non-humanoid bosses. To be specific, Overwhelm only affects [[Humans]], [[Elves]], [[Dwarves]], [[Qunari]], [[Hurlocks]], [[Genlocks]], and [[Shrieks]].
 
* It is possible to stop Overwhelm only if the Mabari is paralyzed, stunned, knocked down or otherwise incapacitated during the 5s animation.
 
* Some enemies may continue dealing damage even after being stunned, this may be a bug.
 
   
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[[es:Arrollamiento]]
 
[[Category:Dragon Age: Origins talents]]
 
[[Category:Dragon Age: Origins talents]]

Revision as of 03:56, 18 January 2017

For the creature talent, see Overwhelm (monster).


Overwhelm is a dog talent in Dragon Age: Origins.

Information

  • The mabari knocks down the target for 5s, dealing normal attack damage 5 times.
  • Conjuration time: 1s.
  • In addition to damage-based threat, this talent generates 50 threat upon activation, and then 50 more threat every 0.5s, to a total of 550 additional threat.

Notes

  • Activation base is in stamina and values vary with fatigue%.
  • This talent uses the same script as Overwhelm (monster).
  • Overwhelm affects the target regardless of the target's physical resistance. Indomitable does not grant immunity to Overwhelm.
  • Overwhelm only works against standard sized humanoids: humans, elves, dwarves, Qunari, hurlocks, genlocks, and shrieks.
  • It is possible to stop Overwhelm if the mabari is paralyzed, stunned, knocked down or otherwise incapacitated during the 5s attack sequence.

Bugs

  • Some enemies may continue dealing damage even after being stunned.

See also