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+ | {{For|the creature talent|Overwhelm (monster)}} |
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<onlyinclude>{{SkillSpellTalentTransformer |
<onlyinclude>{{SkillSpellTalentTransformer |
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ā | |style = |
+ | |style = {{{style|}}} |
ā | |name = |
+ | |name = [[Overwhelm]] |
ā | |type = |
+ | |type = [[Dog]] |
ā | |icon = |
+ | |icon = Overwhelm.png |
+ | |image = Overwhelm2.jpg |
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ā | | |
+ | |range = Personal |
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+ | |cooldown = 60s |
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}}</onlyinclude> |
}}</onlyinclude> |
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+ | __NOTOC__ |
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ā | + | '''Overwhelm''' is a [[dog]] [[Talents (Origins)|talent]] in ''[[Dragon Age: Origins]]''. |
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== Information == |
== Information == |
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* Conjuration time: 1s. |
* Conjuration time: 1s. |
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ā | * In addition to damage-based threat, this talent generates 50 threat upon activation, and then 50 more threat every 0.5s, to a |
+ | * In addition to damage-based threat, this talent generates 50 [[threat]] upon activation, and then 50 more threat every 0.5s, to a total of 550 additional threat. |
== Notes == |
== Notes == |
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+ | * Overwhelm only works against standard sized humanoids: [[human]]s, [[Elf|elves]], [[Dwarf|dwarves]], [[Qunari]], [[hurlock]]s, [[genlock]]s, and [[shriek]]s. |
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+ | == Bugs == |
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+ | == See also == |
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+ | * [[Ability mechanics]] |
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ā | * Overwhelm does not work against very large or non-humanoid opponents. This includes [[Mabari]], [[Wolves]], [[Werewolves]], [[Golems]] (including [[Shale]]), [[Ogres]], [[Demons]], [[Dragons]], and all non-humanoid bosses. To be specific, Overwhelm only affects [[Humans]], [[Elves]], [[Dwarves]], [[Qunari]], [[Hurlocks]], [[Genlocks]], and [[Shrieks]]. |
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+ | [[es:Arrollamiento]] |
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[[Category:Dragon Age: Origins talents]] |
[[Category:Dragon Age: Origins talents]] |
Revision as of 03:56, 18 January 2017
- For the creature talent, see Overwhelm (monster).
Overwhelm is a dog talent in Dragon Age: Origins.
Information
- The mabari knocks down the target for 5s, dealing normal attack damage 5 times.
- Conjuration time: 1s.
- In addition to damage-based threat, this talent generates 50 threat upon activation, and then 50 more threat every 0.5s, to a total of 550 additional threat.
Notes
- Activation base is in stamina and values vary with fatigue%.
- This talent uses the same script as Overwhelm (monster).
- Overwhelm affects the target regardless of the target's physical resistance. Indomitable does not grant immunity to Overwhelm.
- Overwhelm only works against standard sized humanoids: humans, elves, dwarves, Qunari, hurlocks, genlocks, and shrieks.
- It is possible to stop Overwhelm if the mabari is paralyzed, stunned, knocked down or otherwise incapacitated during the 5s attack sequence.
Bugs
- Some enemies may continue dealing damage even after being stunned.