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== Notes == |
== Notes == |
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* Activation base is in {{ColorStamina/Talent|stamina}} and values vary with [[fatigue]]%. |
* Activation base is in {{ColorStamina/Talent|stamina}} and values vary with [[fatigue]]%. |
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− | * This uses |
+ | * This uses exactly the same script as [[Overwhelm (monster)]]. |
* Overwhelm will affect the target regardless of the target's physical resistance. Moreover, [[Indomitable]] does not grant immunity to Overwhelm. |
* Overwhelm will affect the target regardless of the target's physical resistance. Moreover, [[Indomitable]] does not grant immunity to Overwhelm. |
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* Overwhelm only works against standard sized humanoids: [[humans]], [[elves]], [[dwarves]], [[Qunari]], [[hurlocks]], [[genlocks]], and [[shrieks]]. |
* Overwhelm only works against standard sized humanoids: [[humans]], [[elves]], [[dwarves]], [[Qunari]], [[hurlocks]], [[genlocks]], and [[shrieks]]. |
Revision as of 10:21, 7 January 2014
Overwhelm is a dog talent in Dragon Age: Origins.
Information
- The mabari knocks the target down for 5s, dealing normal attack damage 5 times.
- Conjuration time: 1s.
- In addition to damage-based threat, this talent generates 50 threat upon activation, and then 50 more threat every 0.5s, to a grand total of 550 additional threat.
Notes
- Activation base is in stamina and values vary with fatigue%.
- This uses exactly the same script as Overwhelm (monster).
- Overwhelm will affect the target regardless of the target's physical resistance. Moreover, Indomitable does not grant immunity to Overwhelm.
- Overwhelm only works against standard sized humanoids: humans, elves, dwarves, Qunari, hurlocks, genlocks, and shrieks.
- It is possible to stop Overwhelm only if the mabari is paralyzed, stunned, knocked down or otherwise incapacitated during the 5s animation.
Bugs
- Some enemies may continue dealing damage even after being stunned, this may be a bug.