The Orzammar Commons is the biggest district in Orzammar, as all the dwarves of Orzammar who have a caste, live there, except the noble caste. The Commons is the main place for surface dwarves, and other visitors, to conduct business in Orzammar or visit the Provings.

Involvement[edit | edit source]


This section contains spoilers for:
Dragon Age: Origins.


During the course of the Dwarf Commoner Origin, the Dwarf Commoner along with Leske access the eastern section of the Commons and can speak with merchants and enter nearby buildings.

The Warden also enters the Commons during Seek out Steward Bandelor as part of A Paragon of Her Kind quest line. Right upon entering they will witness a heated argument between Prince Bhelen and Lord Harrowmont, both vying to become the King of Orzammar. The argument ends in violence with the Captain of the Guard rushing to end it.

If the Warden is of dwarven Origin and is alive after the defeat of the Fifth Blight they will be named as Paragon by the Assembly and a statue bearing their likeness is erected in the Commons.[1]


Places[edit | edit source]

Deep Roads Deep Roads
Dust Town Dust Town
Janar Armorers / Beraht's Shop Janar Armorers / Beraht's Shop
Tapster's Tavern Tapster's Tavern
Figor's Imports Figor's Imports
Orzammar chantry Orzammar chantry
Orzammar Diamond Quarter Orzammar Diamond Quarter
Orzammar Hall of Heroes Orzammar Hall of Heroes
Orzammar Proving Orzammar Proving

Quests[edit | edit source]

Map of the area

A Mother's Hope A Mother's Hope
A Lost Nug A Lost Nug
An Unlikely Scholar An Unlikely Scholar
The Chant in the Deeps The Chant in the Deeps
The Key to the City The Key to the City
The Shaper's Life The Shaper's Life

Dwarf Commoner Origin[edit | edit source]

Beraht's Favor Beraht's Favor

Characters[edit | edit source]

Dwarf Commoner Origin[edit | edit source]

The eastern Commons

Enemies[edit | edit source]

Notable items[edit | edit source]

The western Commons

Lifegiver Lifegiver, source: Garin's store
The Rose's Thorn The Rose's Thorn, source: Garin's store
Shadow of the Empire Shadow of the Empire, source: Legnar's store

Notable gifts for companions:

Remarkable Emerald Remarkable Emerald, source: Figor's store
Gemmed Bracelet Gemmed Bracelet, source: Garin's store
Gold Amulet Gold Amulet, source: Garin's store
Golden Mirror Golden Mirror, source: Garin's store
Remarkable Diamond Remarkable Diamond, source: Garin's store (only on ps3PS3xbox360Xbox360)
Alley King's Flagon Alley King's Flagon, source: Legnar's store
Gold Earrings Gold Earrings, source: Legnar's store
Golden Symbol of Andraste Golden Symbol of Andraste, source: Legnar's store
Remarkable Sapphire Remarkable Sapphire, source: Legnar's store
Silver Demon Head Ring Silver Demon Head Ring, source: Legnar's store

Codex entries[edit | edit source]

View of the Orzammar Proving, located between the two sections of the Commons

Codex entry: Bhelen Aeducan Codex entry: Bhelen Aeducan,source: after the cutscene when first entering Orzammar Commons
Codex entry: Lord Pyral Harrowmont Codex entry: Lord Pyral Harrowmont, source: after the cutscene when first entering Orzammar Commons
Codex entry: The City of Orzammar Codex entry: The City of Orzammar, source: Floor Carvings
Codex entry: The Castes Codex entry: The Castes, source: Wall Carving
Codex entry: The Shaper's Life Codex entry: The Shaper's Life (part of the codex), source: Runestone
Codex entry: Cut to Kal Sharok Codex entry: Cut to Kal Sharok, source: Rune Plate
Codex entry: The Key to the City Codex entry: The Key to the City, (part of the codex), source: Document
Codex entry: Nug Codex entry: Nug, source: upon first wrangle of a nug into a box
Codex entry: Shadow of the Empire Codex entry: Shadow of the Empire, source: Shadow of the Empire from Legnar's store

Notes[edit | edit source]

  • Once you have been to Orzammar Commons, Orzammar appears on your World map; selecting it takes you to Orzammar Commons (as if you had entered from Orzammar Hall of Heroes).
  • If you are in Orzammar and want to travel using your World Map (or just go to the Party Camp) you have to exit Orzammar Commons and travel through Orzammar Hall of Heroes and Frostback Mountain Pass to the exit. But once you have access to the Deep Roads there is a shorter method: go to the Deep Roads entrance to bring up the Deep Roads map and select the Wide open world icon to display the World map.
  • In the Commons, you are allowed to change your party. If you go to the bridge that leads to the Proving and have the Warden and companions back towards one of the side railings, so that when you change party members the new members will spawn directly behind the Warden making them end up in the lava. From there you can switch to your party member below the bridge and go off exploring underneath Orzammar and beyond. You can place your team on hold, if not they'll teleport to your position if you travel far enough. It is possible to get back to the streets of the Commons from below. It is also possible to get behind the guards barring your way to the deep roads and enter the deep roads before ever getting permission; just don't get too close to the guards or it will trigger the dialogue and you will find yourself standing on the other side of the guards with them still not letting you proceed any further.

References[edit | edit source]

  1. See epilogue.
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